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@ -843,15 +843,15 @@ void CL_ParseFileTransferFailed( sizebuf_t *msg )
@@ -843,15 +843,15 @@ void CL_ParseFileTransferFailed( sizebuf_t *msg )
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CL_ParseServerData |
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================== |
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*/ |
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void CL_ParseServerData( sizebuf_t *msg ) |
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void CL_ParseServerData( sizebuf_t *msg, qboolean legacy ) |
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{ |
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char gamefolder[MAX_QPATH]; |
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qboolean background; |
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int i; |
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Con_Reportf( "Serverdata packet received.\n" ); |
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cls.timestart = Sys_DoubleTime(); |
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Con_Reportf( "%s packet received.\n", legacy ? "Legacy serverdata" : "Serverdata" ); |
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cls.timestart = Sys_DoubleTime(); |
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cls.demowaiting = false; // server is changed
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// wipe the client_t struct
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@ -862,28 +862,47 @@ void CL_ParseServerData( sizebuf_t *msg )
@@ -862,28 +862,47 @@ void CL_ParseServerData( sizebuf_t *msg )
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// parse protocol version number
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i = MSG_ReadLong( msg ); |
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if( legacy ) |
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{ |
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if( i != PROTOCOL_LEGACY_VERSION ) |
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Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_LEGACY_VERSION ); |
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} |
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else |
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{ |
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if( i != PROTOCOL_VERSION ) |
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Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION ); |
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} |
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cl.servercount = MSG_ReadLong( msg ); |
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cl.checksum = MSG_ReadLong( msg ); |
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cl.playernum = MSG_ReadByte( msg ); |
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cl.maxclients = MSG_ReadByte( msg ); |
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clgame.maxEntities = MSG_ReadWord( msg ); |
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if( legacy ) |
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{ |
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clgame.maxEntities = bound( MIN_LEGACY_EDICTS, clgame.maxEntities, MAX_LEGACY_EDICTS ); |
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clgame.maxModels = 512; // ???
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} |
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else |
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{ |
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clgame.maxEntities = bound( MIN_EDICTS, clgame.maxEntities, MAX_EDICTS ); |
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clgame.maxModels = MSG_ReadWord( msg ); |
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Q_strncpy( clgame.mapname, MSG_ReadString( msg ), MAX_STRING ); |
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Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING ); |
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} |
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Q_strncpy( clgame.mapname, MSG_ReadString( msg ), sizeof( clgame.mapname )); |
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Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle )); |
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background = MSG_ReadOneBit( msg ); |
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Q_strncpy( gamefolder, MSG_ReadString( msg ), MAX_QPATH ); |
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Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder )); |
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host.features = (uint)MSG_ReadLong( msg ); |
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if( !legacy ) |
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{ |
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// receive the player hulls
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for( i = 0; i < MAX_MAP_HULLS * 3; i++ ) |
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{ |
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host.player_mins[i/3][i%3] = MSG_ReadChar( msg ); |
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host.player_maxs[i/3][i%3] = MSG_ReadChar( msg ); |
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} |
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} |
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if( clgame.maxModels > MAX_MODELS ) |
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Con_Printf( S_WARN "server model limit is above client model limit %i > %i\n", clgame.maxModels, MAX_MODELS ); |
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@ -961,8 +980,11 @@ void CL_ParseServerData( sizebuf_t *msg )
@@ -961,8 +980,11 @@ void CL_ParseServerData( sizebuf_t *msg )
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COM_ClearCustomizationList( &cl.players[i].customdata, true ); |
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CL_CreateCustomizationList(); |
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if( !legacy ) |
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{ |
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// request resources from server
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CL_ServerCommand( true, "sendres %i\n", cl.servercount ); |
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} |
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memset( &clgame.movevars, 0, sizeof( clgame.movevars )); |
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memset( &clgame.oldmovevars, 0, sizeof( clgame.oldmovevars )); |
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@ -1137,7 +1159,7 @@ void CL_ParseClientData( sizebuf_t *msg )
@@ -1137,7 +1159,7 @@ void CL_ParseClientData( sizebuf_t *msg )
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CL_ParseBaseline |
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================== |
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*/ |
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void CL_ParseBaseline( sizebuf_t *msg ) |
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void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy ) |
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{ |
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int i, newnum; |
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entity_state_t nullstate; |
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@ -1149,9 +1171,16 @@ void CL_ParseBaseline( sizebuf_t *msg )
@@ -1149,9 +1171,16 @@ void CL_ParseBaseline( sizebuf_t *msg )
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memset( &nullstate, 0, sizeof( nullstate )); |
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while( 1 ) |
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{ |
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if( legacy ) |
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{ |
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newnum = MSG_ReadWord( msg ); |
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} |
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else |
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{ |
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newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS ); |
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if( newnum == LAST_EDICT ) break; // end of baselines
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} |
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player = CL_IsPlayerIndex( newnum ); |
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if( newnum >= clgame.maxEntities ) |
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@ -1162,8 +1191,15 @@ void CL_ParseBaseline( sizebuf_t *msg )
@@ -1162,8 +1191,15 @@ void CL_ParseBaseline( sizebuf_t *msg )
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ent->index = newnum; |
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MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, player, 1.0f ); |
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if( legacy ) |
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{ |
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break; // only one baseline allowed in legacy protocol
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} |
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} |
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if( !legacy ) |
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{ |
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cl.instanced_baseline_count = MSG_ReadUBitLong( msg, 6 ); |
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for( i = 0; i < cl.instanced_baseline_count; i++ ) |
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@ -1171,6 +1207,7 @@ void CL_ParseBaseline( sizebuf_t *msg )
@@ -1171,6 +1207,7 @@ void CL_ParseBaseline( sizebuf_t *msg )
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newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS ); |
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MSG_ReadDeltaEntity( msg, &nullstate, &cl.instanced_baseline[i], newnum, false, 1.0f ); |
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} |
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} |
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} |
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/*
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@ -1317,7 +1354,7 @@ CL_UpdateUserinfo
@@ -1317,7 +1354,7 @@ CL_UpdateUserinfo
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collect userinfo from all players |
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================ |
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*/ |
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void CL_UpdateUserinfo( sizebuf_t *msg ) |
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void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy ) |
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{ |
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int slot, id; |
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qboolean active; |
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@ -1328,6 +1365,7 @@ void CL_UpdateUserinfo( sizebuf_t *msg )
@@ -1328,6 +1365,7 @@ void CL_UpdateUserinfo( sizebuf_t *msg )
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if( slot >= MAX_CLIENTS ) |
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Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" ); |
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if( !legacy ) |
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id = MSG_ReadLong( msg ); // unique user ID
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player = &cl.players[slot]; |
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active = MSG_ReadOneBit( msg ) ? true : false; |
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@ -1340,6 +1378,7 @@ void CL_UpdateUserinfo( sizebuf_t *msg )
@@ -1340,6 +1378,7 @@ void CL_UpdateUserinfo( sizebuf_t *msg )
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player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" )); |
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player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" )); |
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player->spectator = Q_atoi( Info_ValueForKey( player->userinfo, "*hltv" )); |
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if( !legacy ) |
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MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey )); |
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if( slot == cl.playernum ) memcpy( &gameui.playerinfo, player, sizeof( player_info_t )); |
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@ -2230,13 +2269,13 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
@@ -2230,13 +2269,13 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
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break; |
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case svc_serverdata: |
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Cbuf_Execute(); // make sure any stuffed commands are done
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CL_ParseServerData( msg ); |
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CL_ParseServerData( msg, false ); |
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break; |
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case svc_lightstyle: |
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CL_ParseLightStyle( msg ); |
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break; |
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case svc_updateuserinfo: |
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CL_UpdateUserinfo( msg ); |
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CL_UpdateUserinfo( msg, false ); |
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break; |
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case svc_deltatable: |
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Delta_ParseTableField( msg ); |
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@ -2266,7 +2305,7 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
@@ -2266,7 +2305,7 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
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cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart; |
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break; |
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case svc_spawnbaseline: |
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CL_ParseBaseline( msg ); |
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CL_ParseBaseline( msg, false ); |
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break; |
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case svc_temp_entity: |
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CL_ParseTempEntity( msg ); |
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@ -2403,156 +2442,6 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
@@ -2403,156 +2442,6 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
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} |
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} |
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/*
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================== |
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CL_ParseBaseline |
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================== |
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*/ |
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void CL_LegacyParseBaseline( sizebuf_t *msg ) |
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{ |
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int i, newnum; |
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qboolean player; |
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cl_entity_t *ent; |
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Delta_InitClient (); // finalize client delta's
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newnum = MSG_ReadWord( msg ); |
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player = CL_IsPlayerIndex( newnum ); |
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if( newnum >= clgame.maxEntities ) |
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Host_Error( "CL_AllocEdict: no free edicts\n" ); |
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ent = CL_EDICT_NUM( newnum ); |
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memset( &ent->prevstate, 0, sizeof( ent->prevstate )); |
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ent->index = newnum; |
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MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, player, 1.0f ); |
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} |
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/*
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================== |
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CL_ParseServerData |
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================== |
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*/ |
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void CL_ParseLegacyServerData( sizebuf_t *msg ) |
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{ |
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string gamefolder; |
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qboolean background; |
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int i; |
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Con_Reportf( "Legacy serverdata packet received.\n" ); |
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cls.timestart = Sys_DoubleTime(); |
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cls.demowaiting = false; // server is changed
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//clgame.load_sequence++; // now all hud sprites are invalid
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// wipe the client_t struct
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if( !cls.changelevel && !cls.changedemo ) |
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CL_ClearState (); |
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cls.state = ca_connected; |
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// parse protocol version number
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i = MSG_ReadLong( msg ); |
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//cls.serverProtocol = i;
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if( i != PROTOCOL_LEGACY_VERSION ) |
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Host_Error( "Server uses invalid protocol (%i should be %i)\n", i, PROTOCOL_LEGACY_VERSION ); |
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cl.servercount = MSG_ReadLong( msg ); |
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cl.checksum = MSG_ReadLong( msg ); |
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cl.playernum = MSG_ReadByte( msg ); |
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cl.maxclients = MSG_ReadByte( msg ); |
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clgame.maxEntities = MSG_ReadWord( msg ); |
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clgame.maxEntities = bound( 30, clgame.maxEntities, 4096 ); |
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clgame.maxModels = 512; |
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Q_strncpy( clgame.mapname, MSG_ReadString( msg ), MAX_STRING ); |
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Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING ); |
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background = MSG_ReadOneBit( msg ); |
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Q_strncpy( gamefolder, MSG_ReadString( msg ), MAX_STRING ); |
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host.features = (uint)MSG_ReadLong( msg ); |
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// Re-init hud video, especially if we changed game directories
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clgame.dllFuncs.pfnVidInit(); |
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if( Con_FixedFont( )) |
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{ |
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// seperate the printfs so the server message can have a color
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Con_Print( "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n" ); |
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Con_Print( va( "%c%s\n\n", 2, clgame.maptitle )); |
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} |
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// multiplayer game?
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if( cl.maxclients > 1 ) |
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{ |
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// allow console in multiplayer games
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host.allow_console = true; |
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// loading user settings
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CSCR_LoadDefaultCVars( "user.scr" ); |
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if( r_decals->value > mp_decals.value ) |
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Cvar_SetValue( "r_decals", mp_decals.value ); |
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} |
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else Cvar_Reset( "r_decals" ); |
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// set the background state
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if( cls.demoplayback && ( cls.demonum != -1 )) |
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cl.background = true; |
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else cl.background = background; |
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if( cl.background ) // tell the game parts about background state
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Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY ); |
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else Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY ); |
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if( !cls.changelevel ) |
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{ |
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// continue playing if we are changing level
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S_StopBackgroundTrack (); |
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} |
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if( !cls.changedemo ) |
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UI_SetActiveMenu( cl.background ); |
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else if( !cls.demoplayback ) |
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Key_SetKeyDest( key_menu ); |
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// don't reset cursor in background mode
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if( cl.background ) |
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IN_MouseRestorePos(); |
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// will be changed later
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cl.viewentity = cl.playernum + 1; |
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gameui.globals->maxClients = cl.maxclients; |
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Q_strncpy( gameui.globals->maptitle, clgame.maptitle, sizeof( gameui.globals->maptitle )); |
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if( !cls.changelevel && !cls.changedemo ) |
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CL_InitEdicts (); // re-arrange edicts
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// get splash name
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if( cls.demoplayback && ( cls.demonum != -1 )) |
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Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", cls.demoname, refState.wideScreen ? "16x9" : "4x3" )); |
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else Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" )); |
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Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar
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if(( cl_allow_levelshots->value && !cls.changelevel ) || cl.background ) |
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{ |
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if( !FS_FileExists( va( "%s.bmp", cl_levelshot_name->string ), true )) |
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Cvar_Set( "cl_levelshot_name", "*black" ); // render a black screen
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cls.scrshot_request = scrshot_plaque; // request levelshot even if exist (check filetime)
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} |
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for( i = 0; i < MAX_CLIENTS; i++ ) |
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COM_ClearCustomizationList( &cl.players[i].customdata, true ); |
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CL_CreateCustomizationList(); |
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memset( &clgame.movevars, 0, sizeof( clgame.movevars )); |
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memset( &clgame.oldmovevars, 0, sizeof( clgame.oldmovevars )); |
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memset( &clgame.centerPrint, 0, sizeof( clgame.centerPrint )); |
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cl.video_prepped = false; |
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cl.audio_prepped = false; |
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} |
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/*
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================== |
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CL_ParseStaticEntity |
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@ -2628,8 +2517,6 @@ void CL_LegacyParseStaticEntity( sizebuf_t *msg )
@@ -2628,8 +2517,6 @@ void CL_LegacyParseStaticEntity( sizebuf_t *msg )
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R_AddEfrags( ent ); // add link
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} |
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void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient ) |
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{ |
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vec3_t pos; |
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@ -2761,36 +2648,6 @@ void CL_LegacyPrecacheEvent( sizebuf_t *msg )
@@ -2761,36 +2648,6 @@ void CL_LegacyPrecacheEvent( sizebuf_t *msg )
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CL_SetEventIndex( cl.event_precache[eventIndex], eventIndex ); |
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} |
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void CL_LegacyUpdateUserinfo( sizebuf_t *msg ) |
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{ |
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int slot, id = 0; |
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qboolean active; |
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player_info_t *player; |
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slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS ); |
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if( slot >= MAX_CLIENTS ) |
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Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" ); |
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//id = MSG_ReadLong( msg ); // unique user ID
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player = &cl.players[slot]; |
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active = MSG_ReadOneBit( msg ) ? true : false; |
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|
if( active ) |
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|
|
{ |
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|
Q_strncpy( player->userinfo, MSG_ReadString( msg ), sizeof( player->userinfo )); |
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|
Q_strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name )); |
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|
Q_strncpy( player->model, Info_ValueForKey( player->userinfo, "model" ), sizeof( player->model )); |
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player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" )); |
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|
player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" )); |
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|
|
player->spectator = Q_atoi( Info_ValueForKey( player->userinfo, "*hltv" )); |
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|
//MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ));
|
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|
|
|
|
|
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|
|
if( slot == cl.playernum ) memcpy( &gameui.playerinfo, player, sizeof( player_info_t )); |
|
|
|
|
} |
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|
|
|
else memset( player, 0, sizeof( *player )); |
|
|
|
|
} |
|
|
|
|
#if XASH_LOW_MEMORY == 0 |
|
|
|
|
#define MAX_LEGACY_RESOURCES 2048 |
|
|
|
|
#elif XASH_LOW_MEMORY == 2 |
|
|
|
@ -2994,13 +2851,13 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
@@ -2994,13 +2851,13 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
|
|
|
|
|
break; |
|
|
|
|
case svc_serverdata: |
|
|
|
|
Cbuf_Execute(); // make sure any stuffed commands are done
|
|
|
|
|
CL_ParseLegacyServerData( msg ); |
|
|
|
|
CL_ParseServerData( msg, true ); |
|
|
|
|
break; |
|
|
|
|
case svc_lightstyle: |
|
|
|
|
CL_ParseLightStyle( msg ); |
|
|
|
|
break; |
|
|
|
|
case svc_updateuserinfo: |
|
|
|
|
CL_LegacyUpdateUserinfo( msg ); |
|
|
|
|
CL_UpdateUserinfo( msg, true ); |
|
|
|
|
break; |
|
|
|
|
case svc_deltatable: |
|
|
|
|
Delta_ParseTableField( msg ); |
|
|
|
@ -3030,7 +2887,7 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
@@ -3030,7 +2887,7 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
|
|
|
|
|
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart; |
|
|
|
|
break; |
|
|
|
|
case svc_spawnbaseline: |
|
|
|
|
CL_LegacyParseBaseline( msg ); |
|
|
|
|
CL_ParseBaseline( msg, true ); |
|
|
|
|
break; |
|
|
|
|
case svc_temp_entity: |
|
|
|
|
CL_ParseTempEntity( msg ); |
|
|
|
@ -3050,7 +2907,6 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
@@ -3050,7 +2907,6 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
|
|
|
|
|
break; |
|
|
|
|
case svc_legacy_modelindex: |
|
|
|
|
CL_LegacyPrecacheModel( msg ); |
|
|
|
|
|
|
|
|
|
break; |
|
|
|
|
case svc_legacy_soundindex: |
|
|
|
|
CL_LegacyPrecacheSound( msg ); |
|
|
|
@ -3066,7 +2922,6 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
@@ -3066,7 +2922,6 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
|
|
|
|
|
CL_ParseRestore( msg ); |
|
|
|
|
break; |
|
|
|
|
case svc_legacy_eventindex: |
|
|
|
|
//CL_ParseFinaleCutscene( msg, 3 );
|
|
|
|
|
CL_LegacyPrecacheEvent(msg); |
|
|
|
|
break; |
|
|
|
|
case svc_weaponanim: |
|
|
|
|