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engine: client: detailed message if menu failed to load

pull/2/head
Alibek Omarov 5 years ago
parent
commit
3a9801853d
  1. 3
      engine/client/cl_scrn.c

3
engine/client/cl_scrn.c

@ -18,6 +18,7 @@ GNU General Public License for more details.
#include "vgui_draw.h" #include "vgui_draw.h"
#include "qfont.h" #include "qfont.h"
#include "input.h" #include "input.h"
#include "library.h"
convar_t *scr_centertime; convar_t *scr_centertime;
convar_t *scr_loading; convar_t *scr_loading;
@ -777,7 +778,7 @@ void SCR_Init( void )
if( !UI_LoadProgs( )) if( !UI_LoadProgs( ))
{ {
Con_Printf( S_ERROR "can't initialize gameui.dll\n" ); // there is non fatal for us Con_Printf( S_ERROR "can't initialize gameui DLL: %s\n", COM_GetLibraryError() ); // there is non fatal for us
host.allow_console = true; // we need console, because menu is missing host.allow_console = true; // we need console, because menu is missing
} }

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