@ -2690,7 +2690,7 @@ void R_DrawVBO( qboolean drawlightmap, qboolean drawtextures )
// update texcoord pointers
if( drawtextures )
{
tex = R_SetupVBOTexture( tex, 0 );
tex = R_SetupVBOTexture( tex, j );
pglTexCoordPointer( 2, GL_FLOAT, sizeof( vbovertex_t ), (void*)offsetof(vbovertex_t, gl_tc ) );
}