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engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code

pull/2/head
Alibek Omarov 2 years ago
parent
commit
327372e253
  1. 22
      engine/client/s_mouth.c

22
engine/client/s_mouth.c

@ -24,17 +24,7 @@ void SND_InitMouth( int entnum, int entchannel ) @@ -24,17 +24,7 @@ void SND_InitMouth( int entnum, int entchannel )
{
if(( entchannel == CHAN_VOICE || entchannel == CHAN_STREAM ) && entnum > 0 )
{
cl_entity_t *clientEntity;
// init mouth movement vars
clientEntity = CL_GetEntityByIndex( entnum );
if( clientEntity )
{
clientEntity->mouth.mouthopen = 0;
clientEntity->mouth.sndcount = 0;
clientEntity->mouth.sndavg = 0;
}
SND_ForceInitMouth( entnum );
}
}
@ -42,15 +32,7 @@ void SND_CloseMouth( channel_t *ch ) @@ -42,15 +32,7 @@ void SND_CloseMouth( channel_t *ch )
{
if( ch->entchannel == CHAN_VOICE || ch->entchannel == CHAN_STREAM )
{
cl_entity_t *clientEntity;
clientEntity = CL_GetEntityByIndex( ch->entnum );
if( clientEntity )
{
// shut mouth
clientEntity->mouth.mouthopen = 0;
}
SND_ForceCloseMouth( ch->entnum );
}
}

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