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engine: platform: win32: fix compile

pull/2/head
Alibek Omarov 2 years ago
parent
commit
30d9b6d844
  1. 4
      engine/platform/win32/sys_win.c

4
engine/platform/win32/sys_win.c

@ -56,7 +56,7 @@ void Platform_ShellExecute( const char *path, const char *parms )
void Platform_UpdateStatusLine( void ) void Platform_UpdateStatusLine( void )
{ {
int clientsCount; int clientsCount, botsCountUnused;
char szStatus[128]; char szStatus[128];
static double lastTime; static double lastTime;
@ -67,7 +67,7 @@ void Platform_UpdateStatusLine( void )
if(( sv.time - lastTime ) < 0.5f ) if(( sv.time - lastTime ) < 0.5f )
return; return;
clientsCount = SV_GetConnectedClientsCount( NULL ); SV_GetPlayerCount( &clientsCount, &botsCountUnused );
Q_snprintf( szStatus, sizeof( szStatus ) - 1, "%.1f fps %2i/%2i on %16s", 1.f / sv.frametime, clientsCount, svs.maxclients, host.game.levelName ); Q_snprintf( szStatus, sizeof( szStatus ) - 1, "%.1f fps %2i/%2i on %16s", 1.f / sv.frametime, clientsCount, svs.maxclients, host.game.levelName );
#ifdef XASH_WIN32 #ifdef XASH_WIN32
Wcon_SetStatus( szStatus ); Wcon_SetStatus( szStatus );

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