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engine: client: voice: fixed sound playback from file
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@ -198,27 +198,28 @@ uint Voice_GetCompressedData( byte *out, uint maxsize, uint *frames )
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if ( input_file )
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if ( input_file )
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{
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{
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uint numbytes;
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uint numbytes;
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double time;
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double updateInterval;
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time = Sys_DoubleTime();
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numbytes = ( time - voice.start_time ) * voice.samplerate;
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updateInterval = cl.mtime[0] - cl.mtime[1];
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numbytes = updateInterval * voice.samplerate * voice.width * voice.channels;
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numbytes = Q_min( numbytes, input_file->size - input_pos );
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numbytes = Q_min( numbytes, input_file->size - input_pos );
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numbytes = Q_min( numbytes, sizeof( voice.input_buffer ) - voice.input_buffer_pos );
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numbytes = Q_min( numbytes, sizeof( voice.input_buffer ) - voice.input_buffer_pos );
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memcpy( voice.input_buffer + voice.input_buffer_pos, input_file->buffer + input_pos, numbytes );
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memcpy( voice.input_buffer + voice.input_buffer_pos, input_file->buffer + input_pos, numbytes );
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voice.input_buffer_pos += numbytes;
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voice.input_buffer_pos += numbytes;
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input_pos += numbytes;
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input_pos += numbytes;
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voice.start_time = time;
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}
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}
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for ( ofs = 0; voice.input_buffer_pos - ofs >= voice.frame_size && ofs <= voice.input_buffer_pos; ofs += voice.frame_size )
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for ( ofs = 0; voice.input_buffer_pos - ofs >= voice.frame_size && ofs <= voice.input_buffer_pos; ofs += voice.frame_size )
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{
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{
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int bytes;
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int bytes;
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// adjust gain before encoding
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if (!input_file)
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Voice_ApplyGainAdjust((opus_int16*)voice.input_buffer + ofs, voice.frame_size);
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{
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// adjust gain before encoding, but only for input from voice
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Voice_ApplyGainAdjust((opus_int16*)voice.input_buffer + ofs, voice.frame_size);
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}
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bytes = opus_encode( voice.encoder, (const opus_int16*)(voice.input_buffer + ofs), voice.frame_size / voice.width, out + size, maxsize );
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bytes = opus_encode( voice.encoder, (const opus_int16*)(voice.input_buffer + ofs), voice.frame_size / voice.width, out + size, maxsize );
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memmove( voice.input_buffer, voice.input_buffer + voice.frame_size, sizeof( voice.input_buffer ) - voice.frame_size );
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memmove( voice.input_buffer, voice.input_buffer + voice.frame_size, sizeof( voice.input_buffer ) - voice.frame_size );
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voice.input_buffer_pos -= voice.frame_size;
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voice.input_buffer_pos -= voice.frame_size;
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