@ -390,7 +390,7 @@ void GL_UpdateSwapInterval( void )
// disable VSync while level is loading
if( cls.state < ca_active )
{
SDL_GL_SetSwapInterval( gl_vsync->value );
SDL_GL_SetSwapInterval( 0 );
SetBits( gl_vsync->flags, FCVAR_CHANGED );
}
else if( FBitSet( gl_vsync->flags, FCVAR_CHANGED ))