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platform: introduce common header for platform-dependent functions. To keep clean code and engine platform-agnostic, now including headers from platform folder, except this one, is strictly prohibited.

pull/2/head
Alibek Omarov 6 years ago
parent
commit
25f07ddb97
  1. 71
      engine/platform/platform.h

71
engine/platform/platform.h

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/*
platform.h - common platform-dependent function defines
Copyright (C) 2018 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#ifndef PLATFORM_H
#define PLATFORM_H
/*
==============================================================================
MOBILE API
==============================================================================
*/
void Platform_Vibrate( float life, char flags );
/*
==============================================================================
INPUT
==============================================================================
*/
// Gamepad support
int Platform_JoyInit( int numjoy ); // returns number of connected gamepads, negative if error
// Text input
void Platform_EnableTextInput( qboolean enable );
// System events
void Platform_RunEvents( void );
/*
==============================================================================
WINDOW MANAGEMENT
==============================================================================
*/
typedef enum
{
rserr_ok,
rserr_invalid_fullscreen,
rserr_invalid_mode,
rserr_unknown
} rserr_t;
typedef struct vidmode_s vidmode_t;
// Window
qboolean R_Init_Video( void );
void R_Free_Video( void );
qboolean VID_SetMode( void );
rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen );
int R_MaxVideoModes();
vidmode_t*R_GetVideoMode( int num );
void* GL_GetProcAddress( const char *name ); // RenderAPI requirement
#endif // PLATFORM_H
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