|
|
|
@ -148,13 +148,13 @@ static void R_Unlock_GL1( void )
@@ -148,13 +148,13 @@ static void R_Unlock_GL1( void )
|
|
|
|
|
pglVertex2f( 0, 0 ); |
|
|
|
|
|
|
|
|
|
pglTexCoord2f( 1, 0 ); |
|
|
|
|
pglVertex2f( vid.width, 0 ); |
|
|
|
|
pglVertex2f( 1, 0 ); |
|
|
|
|
|
|
|
|
|
pglTexCoord2f( 1, 1 ); |
|
|
|
|
pglVertex2f( vid.width, vid.height ); |
|
|
|
|
pglVertex2f( 1, 1 ); |
|
|
|
|
|
|
|
|
|
pglTexCoord2f( 0, 1 ); |
|
|
|
|
pglVertex2f( 0, vid.height ); |
|
|
|
|
pglVertex2f( 0, 1 ); |
|
|
|
|
pglEnd(); |
|
|
|
|
gEngfuncs.GL_SwapBuffers(); |
|
|
|
|
} |
|
|
|
@ -162,23 +162,18 @@ static void R_Unlock_GL1( void )
@@ -162,23 +162,18 @@ static void R_Unlock_GL1( void )
|
|
|
|
|
|
|
|
|
|
static void R_Unlock_GLES1( void ) |
|
|
|
|
{ |
|
|
|
|
|
|
|
|
|
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, vid.width, vid.height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, glbuf ); |
|
|
|
|
|
|
|
|
|
//gEngfuncs.Con_Printf("%d\n",pglGetError());
|
|
|
|
|
|
|
|
|
|
pglColor4f(1,1,1,1); |
|
|
|
|
pglDrawArrays( GL_TRIANGLE_FAN, 0,4 ); |
|
|
|
|
//gEngfuncs.Con_Printf("%d\n",pglGetError());
|
|
|
|
|
|
|
|
|
|
gEngfuncs.GL_SwapBuffers(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static void *R_CreateBuffer_GL1( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b ) |
|
|
|
|
static qboolean R_CreateBuffer_GL1( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b ) |
|
|
|
|
{ |
|
|
|
|
pglViewport( 0, 0, gpGlobals->width, gpGlobals->height ); |
|
|
|
|
pglViewport( 0, 0, width, height ); |
|
|
|
|
pglMatrixMode( GL_PROJECTION ); |
|
|
|
|
pglLoadIdentity(); |
|
|
|
|
pglOrtho( 0, gpGlobals->width, gpGlobals->height, 0, -99999, 99999 ); |
|
|
|
|
pglOrtho( 0, 1, 1, 0, -99999, 99999 ); |
|
|
|
|
pglMatrixMode( GL_MODELVIEW ); |
|
|
|
|
pglLoadIdentity(); |
|
|
|
|
|
|
|
|
@ -188,32 +183,34 @@ static void *R_CreateBuffer_GL1( int width, int height, uint *stride, uint *bpp,
@@ -188,32 +183,34 @@ static void *R_CreateBuffer_GL1( int width, int height, uint *stride, uint *bpp,
|
|
|
|
|
|
|
|
|
|
if( glbuf ) |
|
|
|
|
Mem_Free(glbuf); |
|
|
|
|
|
|
|
|
|
glbuf = Mem_Malloc( r_temppool, width*height*2 ); |
|
|
|
|
|
|
|
|
|
*stride = width; |
|
|
|
|
*bpp = 2; |
|
|
|
|
*r = MASK(5) << 6 + 5; |
|
|
|
|
*g = MASK(6) << 5; |
|
|
|
|
*b = MASK(5); |
|
|
|
|
return glbuf; |
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
static qboolean R_CreateBuffer_GLES1( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b ) |
|
|
|
|
{ |
|
|
|
|
float data[] = { |
|
|
|
|
0, 0, |
|
|
|
|
width, 0, |
|
|
|
|
width, height, |
|
|
|
|
0, height, |
|
|
|
|
// quad verts match texcoords
|
|
|
|
|
0, 0, |
|
|
|
|
1, 0, |
|
|
|
|
1, 1, |
|
|
|
|
0,1 |
|
|
|
|
0, 1, |
|
|
|
|
}; |
|
|
|
|
int vbo; |
|
|
|
|
pglViewport( 0, 0, gpGlobals->width, gpGlobals->height ); |
|
|
|
|
|
|
|
|
|
pglViewport( 0, 0, width, height ); |
|
|
|
|
pglMatrixMode( GL_PROJECTION ); |
|
|
|
|
pglLoadIdentity(); |
|
|
|
|
pglOrthof( 0, gpGlobals->width, gpGlobals->height, 0, -99999, 99999 ); |
|
|
|
|
// project 0..1 to screen size
|
|
|
|
|
pglOrthof( 0, 1, 1, 0, -99999, 99999 ); |
|
|
|
|
pglMatrixMode( GL_MODELVIEW ); |
|
|
|
|
pglLoadIdentity(); |
|
|
|
|
|
|
|
|
@ -221,29 +218,33 @@ static qboolean R_CreateBuffer_GLES1( int width, int height, uint *stride, uint
@@ -221,29 +218,33 @@ static qboolean R_CreateBuffer_GLES1( int width, int height, uint *stride, uint
|
|
|
|
|
pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
|
|
|
|
pglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if( vbo ) |
|
|
|
|
pglDeleteBuffers( 1,&vbo ); |
|
|
|
|
|
|
|
|
|
pglGenBuffers( 1,&vbo ); |
|
|
|
|
pglBindBuffer( GL_ARRAY_BUFFER_ARB, vbo ); |
|
|
|
|
pglBufferData(GL_ARRAY_BUFFER_ARB,16*4,data, GL_STATIC_DRAW_ARB); |
|
|
|
|
pglBufferData( GL_ARRAY_BUFFER_ARB, sizeof(data), data, GL_STATIC_DRAW_ARB ); |
|
|
|
|
|
|
|
|
|
pglEnableClientState( GL_VERTEX_ARRAY ); |
|
|
|
|
pglEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
|
|
|
|
|
|
|
|
|
pglVertexPointer( 2, GL_FLOAT, 8, 0 ); |
|
|
|
|
pglTexCoordPointer(2,GL_FLOAT,8,(void*)32); |
|
|
|
|
pglTexCoordPointer( 2, GL_FLOAT, 8, 0 ); |
|
|
|
|
pglBindBuffer( GL_ARRAY_BUFFER_ARB, 0 ) ; |
|
|
|
|
pglColor4f( 1, 1, 1, 1 ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if( glbuf ) |
|
|
|
|
Mem_Free( glbuf ); |
|
|
|
|
|
|
|
|
|
glbuf = Mem_Malloc( r_temppool, width*height*2 ); |
|
|
|
|
|
|
|
|
|
*stride = width; |
|
|
|
|
*bpp = 2; |
|
|
|
|
*r = MASK(5) << 6 + 5; |
|
|
|
|
*g = MASK(6) << 5; |
|
|
|
|
*b = MASK(5); |
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|