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SV_DropClient: Prevented transmission to fake clients

pull/2/head
Jonathan Poncelet 5 years ago committed by Alibek Omarov
parent
commit
214f53b8a7
  1. 12
      engine/server/sv_client.c

12
engine/server/sv_client.c

@ -545,12 +545,20 @@ void SV_DropClient( sv_client_t *cl, qboolean crash )
if( !crash ) if( !crash )
{ {
// add the disconnect // add the disconnect
if( !FBitSet( cl->flags, FCL_FAKECLIENT )) if( !FBitSet( cl->flags, FCL_FAKECLIENT ) )
{
MSG_BeginServerCmd( &cl->netchan.message, svc_disconnect ); MSG_BeginServerCmd( &cl->netchan.message, svc_disconnect );
}
if( cl->edict && cl->state == cs_spawned ) if( cl->edict && cl->state == cs_spawned )
{
svgame.dllFuncs.pfnClientDisconnect( cl->edict ); svgame.dllFuncs.pfnClientDisconnect( cl->edict );
Netchan_TransmitBits( &cl->netchan, 0, NULL ); }
if( !FBitSet( cl->flags, FCL_FAKECLIENT ) )
{
Netchan_TransmitBits( &cl->netchan, 0, NULL );
}
} }
ClearBits( cl->flags, FCL_FAKECLIENT ); ClearBits( cl->flags, FCL_FAKECLIENT );

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