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@ -901,27 +901,27 @@ FS_Rescan |
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*/ |
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*/ |
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void FS_Rescan( void ) |
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void FS_Rescan( void ) |
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{ |
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{ |
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const char *str; |
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const int extrasFlags = FS_NOWRITE_PATH | FS_CUSTOM_PATH; |
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Con_Reportf( "FS_Rescan( %s )\n", GI->title ); |
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Con_Reportf( "FS_Rescan( %s )\n", GI->title ); |
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FS_ClearSearchPath(); |
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FS_ClearSearchPath(); |
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#ifdef __ANDROID__ |
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#if TARGET_OS_IPHONE |
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char *str; |
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if( str = getenv("XASH3D_EXTRAS_PAK1") ) |
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FS_AddPack_Fullpath( str, NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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if( str = getenv("XASH3D_EXTRAS_PAK2") ) |
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FS_AddPack_Fullpath( str, NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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//FS_AddPack_Fullpath( "/data/data/in.celest.xash3d.hl.test/files/pak.pak", NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
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#elif TARGET_OS_IPHONE |
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{ |
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{ |
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FS_AddPack_Fullpath( va( "%sextras.pak", SDL_GetBasePath() ), NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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FS_AddPak_Fullpath( va( "%sextras.pak", SDL_GetBasePath() ), NULL, extrasFlags ); |
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FS_AddPack_Fullpath( va( "%sextras_%s.pak", SDL_GetBasePath(), GI->gamefolder ), NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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FS_AddPak_Fullpath( va( "%sextras_%s.pak", SDL_GetBasePath(), GI->gamefolder ), NULL, extrasFlags ); |
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} |
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} |
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#elif defined(__SAILFISH__) |
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#elif defined(__SAILFISH__) |
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{ |
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{ |
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FS_AddPack_Fullpath( va( SHAREPATH"/extras.pak" ), NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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FS_AddPak_Fullpath( va( SHAREPATH"/extras.pak" ), NULL, extrasFlags ); |
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FS_AddPack_Fullpath( va( SHAREPATH"/%s/extras.pak", GI->gamefolder ), NULL, false, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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FS_AddPak_Fullpath( va( SHAREPATH"/%s/extras.pak", GI->gamefolder ), NULL, extrasFlags ); |
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} |
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} |
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#else |
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if( ( str = getenv( "XASH3D_EXTRAS_PAK1" ) ) ) |
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FS_AddPak_Fullpath( str, NULL, extrasFlags ); |
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if( ( str = getenv( "XASH3D_EXTRAS_PAK2" ) ) ) |
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FS_AddPak_Fullpath( str, NULL, extrasFlags ); |
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#endif |
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#endif |
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if( Q_stricmp( GI->basedir, GI->gamefolder )) |
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if( Q_stricmp( GI->basedir, GI->gamefolder )) |
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