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filesystem: zip: codestyle 2

pull/2/head
Mr0maks 6 years ago
parent
commit
1cc2ec9095
  1. 1
      common/xash3d_types.h
  2. 21
      engine/common/filesystem.c

1
common/xash3d_types.h

@ -120,7 +120,6 @@ typedef unsigned int uint;
typedef char string[MAX_STRING]; typedef char string[MAX_STRING];
typedef struct file_s file_t; // normal file typedef struct file_s file_t; // normal file
typedef struct wfile_s wfile_t; // wad file typedef struct wfile_s wfile_t; // wad file
typedef struct zip_s zip_t; // zip file
typedef struct stream_s stream_t; // sound stream for background music playing typedef struct stream_s stream_t; // sound stream for background music playing
typedef off_t fs_offset_t; typedef off_t fs_offset_t;

21
engine/common/filesystem.c

@ -645,11 +645,10 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
zip_header_eocd_t header_eocd; zip_header_eocd_t header_eocd;
uint signature; uint signature;
fs_offset_t filepos = 0; fs_offset_t filepos = 0;
zipfile_t *info = NULL;
zip_t *zip = (zip_t *)Mem_Calloc( fs_mempool, sizeof( zip_t ) ); zip_t *zip = (zip_t *)Mem_Calloc( fs_mempool, sizeof( zip_t ) );
zipfile_t *info = NULL;
zip->handle = FS_Open( zipfile, "rb", true ); zip->handle = FS_Open( zipfile, "rb", true );
#ifndef _WIN32 #ifndef _WIN32
@ -664,8 +663,10 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( !zip->handle ) if( !zip->handle )
{ {
Con_Reportf( "%s couldn't open\n", zipfile ); Con_Reportf( "%s couldn't open\n", zipfile );
if( error ) if( error )
*error = ZIP_LOAD_COULDNT_OPEN; *error = ZIP_LOAD_COULDNT_OPEN;
Zip_Close( zip ); Zip_Close( zip );
return NULL; return NULL;
} }
@ -673,8 +674,10 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( FS_FileLength( zip->handle ) > UINT_MAX ) if( FS_FileLength( zip->handle ) > UINT_MAX )
{ {
Con_Reportf( "%s bigger than 4GB.\n", zipfile ); Con_Reportf( "%s bigger than 4GB.\n", zipfile );
if( error ) if( error )
*error = ZIP_LOAD_COULDNT_OPEN; *error = ZIP_LOAD_COULDNT_OPEN;
Zip_Close( zip ); Zip_Close( zip );
return NULL; return NULL;
} }
@ -684,8 +687,10 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( signature == ZIP_HEADER_EOCD ) if( signature == ZIP_HEADER_EOCD )
{ {
Con_Reportf( "%s has no files. Ignored.\n", zipfile ); Con_Reportf( "%s has no files. Ignored.\n", zipfile );
if(error) if(error)
*error = ZIP_LOAD_NO_FILES; *error = ZIP_LOAD_NO_FILES;
Zip_Close( zip ); Zip_Close( zip );
return NULL; return NULL;
} }
@ -693,8 +698,10 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( signature != ZIP_HEADER_LF ) if( signature != ZIP_HEADER_LF )
{ {
Con_Reportf( "%s is not a zip file. Ignored.\n", zipfile ); Con_Reportf( "%s is not a zip file. Ignored.\n", zipfile );
if( error ) if( error )
*error = ZIP_LOAD_BAD_HEADER; *error = ZIP_LOAD_BAD_HEADER;
Zip_Close( zip ); Zip_Close( zip );
return NULL; return NULL;
} }
@ -715,8 +722,10 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( ZIP_HEADER_EOCD != signature ) if( ZIP_HEADER_EOCD != signature )
{ {
Con_Reportf( "Cannot find EOCD in %s. Zip file corrupted.\n", zipfile ); Con_Reportf( "Cannot find EOCD in %s. Zip file corrupted.\n", zipfile );
if(error) if(error)
*error = ZIP_LOAD_BAD_HEADER; *error = ZIP_LOAD_BAD_HEADER;
Zip_Close( zip ); Zip_Close( zip );
return NULL; return NULL;
} }
@ -738,8 +747,10 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( header_cdf.signature != ZIP_HEADER_CDF ) if( header_cdf.signature != ZIP_HEADER_CDF )
{ {
Con_Reportf( "CDF signature mismatch in %s. Zip file corrupted.\n", zipfile ); Con_Reportf( "CDF signature mismatch in %s. Zip file corrupted.\n", zipfile );
if(error) if(error)
*error = ZIP_LOAD_BAD_HEADER; *error = ZIP_LOAD_BAD_HEADER;
Mem_Free( info ); Mem_Free( info );
Zip_Close( zip ); Zip_Close( zip );
return NULL; return NULL;
@ -781,7 +792,9 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
for( int i = 0; i < numpackfiles; i++ ) for( int i = 0; i < numpackfiles; i++ )
FS_AddFileToZip( info[i].name, zip, info[i].offset, info[i].size, info[i].compressed_size ); FS_AddFileToZip( info[i].name, zip, info[i].offset, info[i].size, info[i].compressed_size );
if( error ) *error = ZIP_LOAD_OK; if( error )
*error = ZIP_LOAD_OK;
Mem_Free( info ); Mem_Free( info );
return zip; return zip;
@ -2914,7 +2927,7 @@ byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamediro
buf = W_LoadFile( path, &filesize, gamedironly ); buf = W_LoadFile( path, &filesize, gamedironly );
if( !buf ) if( !buf )
buf = Zip_LoadFile(path, &filesize, gamedironly); buf = Zip_LoadFile( path, &filesize, gamedironly );
} }
if( filesizeptr ) if( filesizeptr )

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