Browse Source

ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap

master
Alibek Omarov 9 months ago
parent
commit
150d98bd15
  1. 2
      ref/gl/gl_rsurf.c

2
ref/gl/gl_rsurf.c

@ -2993,7 +2993,7 @@ void R_ClearVBOState( qboolean drawlightmap, qboolean drawtextures )
if( drawlightmap ) if( drawlightmap )
{ {
// reset states // reset states
GL_SelectTexture( XASH_TEXTURE1 ); GL_Bind( XASH_TEXTURE1, tr.defaultTexture ); // force reset tmu in case we have only one lightmap
pglDisableClientState( GL_TEXTURE_COORD_ARRAY ); pglDisableClientState( GL_TEXTURE_COORD_ARRAY );
pglDisable( GL_TEXTURE_2D ); pglDisable( GL_TEXTURE_2D );
if( drawtextures ) if( drawtextures )

Loading…
Cancel
Save