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ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap
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@ -2993,7 +2993,7 @@ void R_ClearVBOState( qboolean drawlightmap, qboolean drawtextures )
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if( drawlightmap )
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if( drawlightmap )
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{
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{
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// reset states
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// reset states
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GL_SelectTexture( XASH_TEXTURE1 );
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GL_Bind( XASH_TEXTURE1, tr.defaultTexture ); // force reset tmu in case we have only one lightmap
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pglDisableClientState( GL_TEXTURE_COORD_ARRAY );
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pglDisableClientState( GL_TEXTURE_COORD_ARRAY );
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pglDisable( GL_TEXTURE_2D );
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pglDisable( GL_TEXTURE_2D );
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if( drawtextures )
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if( drawtextures )
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