|
|
|
@ -286,14 +286,14 @@ static int Host_CalcSleep( void )
@@ -286,14 +286,14 @@ static int Host_CalcSleep( void )
|
|
|
|
|
// let the dedicated server some sleep
|
|
|
|
|
return host_sleeptime->value; |
|
|
|
|
} |
|
|
|
|
else if( host.status == HOST_NOFOCUS ) |
|
|
|
|
|
|
|
|
|
switch( host.status ) |
|
|
|
|
{ |
|
|
|
|
case HOST_NOFOCUS: |
|
|
|
|
if( SV_Active() && CL_IsInGame()) |
|
|
|
|
return host_sleeptime->value; // listenserver
|
|
|
|
|
return 20; // sleep 20 ms otherwise
|
|
|
|
|
} |
|
|
|
|
else if( host.status == HOST_SLEEP ) |
|
|
|
|
{ |
|
|
|
|
return host_sleeptime->value; |
|
|
|
|
// fallthrough
|
|
|
|
|
case HOST_SLEEP: |
|
|
|
|
return 20; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -1229,6 +1229,10 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
@@ -1229,6 +1229,10 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
|
|
|
|
|
|
|
|
|
|
if( Host_IsDedicated( )) |
|
|
|
|
{ |
|
|
|
|
// in dedicated server input system can't set HOST_FRAME status
|
|
|
|
|
// so set it here as we're finished initializing
|
|
|
|
|
host.status = HOST_FRAME; |
|
|
|
|
|
|
|
|
|
if( GameState->nextstate == STATE_RUNFRAME ) |
|
|
|
|
Con_Printf( "Type 'map <mapname>' to start game... (TAB-autocomplete is working too)\n" ); |
|
|
|
|
|
|
|
|
|