@ -22,7 +22,7 @@ GNU General Public License for more details.
@@ -22,7 +22,7 @@ GNU General Public License for more details.
static gltexture_t r_textures [ MAX_TEXTURES ] ;
static gltexture_t * r_texturesHashTable [ TEXTURES_HASH_SIZE ] ;
static byte data2D [ BLOCK_SIZE_MAX * BLOCK_SIZE_MAX * 4 ] ; // intermediate texbuffer
static byte data2D [ 102 4] ; // intermediate texbuffer
static int r_numTextures ;
static rgbdata_t r_image ; // generic pixelbuffer used for internal textures
@ -400,7 +400,13 @@ static size_t GL_CalcTextureSize( GLenum format, int width, int height, int dept
@@ -400,7 +400,13 @@ static size_t GL_CalcTextureSize( GLenum format, int width, int height, int dept
break ;
case GL_RGB8 :
case GL_RGB :
size = width * height * depth * 4 ;
size = width * height * depth * 3 ;
break ;
case GL_RGB5 :
size = ( width * height * depth * 3 ) / 2 ;
break ;
case GL_RGBA4 :
size = ( width * height * depth * 4 ) / 2 ;
break ;
case GL_INTENSITY :
case GL_LUMINANCE :
@ -531,10 +537,27 @@ static void GL_SetTextureDimensions( gltexture_t *tex, int width, int height, in
@@ -531,10 +537,27 @@ static void GL_SetTextureDimensions( gltexture_t *tex, int width, int height, in
if ( ! GL_Support ( GL_ARB_TEXTURE_NPOT_EXT ) )
{
width = ( width + 3 ) & ~ 3 ;
height = ( height + 3 ) & ~ 3 ;
int step = ( int ) gl_round_down - > value ;
int scaled_width , scaled_height ;
for ( scaled_width = 1 ; scaled_width < width ; scaled_width < < = 1 ) ;
if ( step > 0 & & width < scaled_width & & ( step = = 1 | | ( scaled_width - width ) > ( scaled_width > > step ) ) )
scaled_width > > = 1 ;
for ( scaled_height = 1 ; scaled_height < height ; scaled_height < < = 1 ) ;
if ( step > 0 & & height < scaled_height & & ( step = = 1 | | ( scaled_height - height ) > ( scaled_height > > step ) ) )
scaled_height > > = 1 ;
width = scaled_width ;
height = scaled_height ;
}
# if 1 // TESTTEST
width = ( width + 3 ) & ~ 3 ;
height = ( height + 3 ) & ~ 3 ;
# endif
if ( width > maxTextureSize | | height > maxTextureSize | | depth > maxDepthSize )
{
if ( tex - > target = = GL_TEXTURE_1D )
@ -1134,7 +1157,7 @@ static qboolean GL_UploadTexture( gltexture_t *tex, rgbdata_t *pic )
@@ -1134,7 +1157,7 @@ static qboolean GL_UploadTexture( gltexture_t *tex, rgbdata_t *pic )
if ( ( pic - > width * pic - > height ) & 3 )
{
// will be resampled, just tell me for debug targets
MsgDev ( D_NOTE , " GL_UploadTexture: %s s&3 [%d x %d] \n " , tex - > name , pic - > width , pic - > height ) ;
Con_Reportf ( " GL_UploadTexture: %s s&3 [%d x %d] \n " , tex - > name , pic - > width , pic - > height ) ;
}
buf = pic - > buffer ;
@ -1965,30 +1988,6 @@ static rgbdata_t *R_InitParticleTexture( texFlags_t *flags )
@@ -1965,30 +1988,6 @@ static rgbdata_t *R_InitParticleTexture( texFlags_t *flags )
return & r_image ;
}
/*
= = = = = = = = = = = = = = = = = =
R_InitSkyTexture
= = = = = = = = = = = = = = = = = =
*/
static rgbdata_t * R_InitSkyTexture ( texFlags_t * flags )
{
int i ;
// skybox texture
for ( i = 0 ; i < 256 ; i + + )
( ( uint * ) & data2D ) [ i ] = 0xFFFFDEB5 ;
* flags = 0 ;
r_image . buffer = data2D ;
r_image . width = r_image . height = 16 ;
r_image . size = r_image . width * r_image . height * 4 ;
r_image . flags = IMAGE_HAS_COLOR ;
r_image . type = PF_RGBA_32 ;
return & r_image ;
}
/*
= = = = = = = = = = = = = = = = = =
R_InitCinematicTexture
@ -1996,11 +1995,12 @@ R_InitCinematicTexture
@@ -1996,11 +1995,12 @@ R_InitCinematicTexture
*/
static rgbdata_t * R_InitCinematicTexture ( texFlags_t * flags )
{
r_image . buffer = data2D ;
r_image . type = PF_RGBA_32 ;
r_image . flags = IMAGE_HAS_COLOR ;
r_image . width = r_image . height = 256 ;
r_image . width = 640 ; // same as menu head
r_image . height = 100 ;
r_image . size = r_image . width * r_image . height * 4 ;
r_image . buffer = NULL ;
* flags = TF_NOMIPMAP | TF_CLAMP ;
@ -2059,403 +2059,22 @@ static rgbdata_t *R_InitBlackTexture( texFlags_t *flags )
@@ -2059,403 +2059,22 @@ static rgbdata_t *R_InitBlackTexture( texFlags_t *flags )
/*
= = = = = = = = = = = = = = = = = =
R_InitBlankBump Texture
R_InitDlight Texture
= = = = = = = = = = = = = = = = = =
*/
static rgbdata_t * R_InitBlankBumpTexture ( texFlags_t * flags )
{
int i ;
// default normalmap texture
for ( i = 0 ; i < 256 ; i + + )
void R_InitDlightTexture ( void )
{
data2D [ i * 4 + 0 ] = 127 ;
data2D [ i * 4 + 1 ] = 127 ;
data2D [ i * 4 + 2 ] = 255 ;
}
* flags = TF_NORMALMAP ;
if ( tr . dlightTexture ! = 0 )
return ; // already initialized
r_image . buffer = data2D ;
r_image . width = r_image . height = 16 ;
r_image . size = r_image . width * r_image . height * 4 ;
r_image . width = BLOCK_SIZE ;
r_image . height = BLOCK_SIZE ;
r_image . flags = IMAGE_HAS_COLOR ;
r_image . type = PF_RGBA_32 ;
return & r_image ;
}
/*
= = = = = = = = = = = = = = = = = =
R_InitBlankDeluxeTexture
= = = = = = = = = = = = = = = = = =
*/
static rgbdata_t * R_InitBlankDeluxeTexture ( texFlags_t * flags )
{
int i ;
// default normalmap texture
for ( i = 0 ; i < 256 ; i + + )
{
data2D [ i * 4 + 0 ] = 127 ;
data2D [ i * 4 + 1 ] = 127 ;
data2D [ i * 4 + 2 ] = 0 ; // light from ceiling
}
* flags = TF_NORMALMAP ;
r_image . buffer = data2D ;
r_image . width = r_image . height = 16 ;
r_image . size = r_image . width * r_image . height * 4 ;
r_image . flags = IMAGE_HAS_COLOR ;
r_image . type = PF_RGBA_32 ;
r_image . buffer = NULL ;
return & r_image ;
}
/*
= = = = = = = = = = = = = = = = = =
R_InitAttenuationTexture
= = = = = = = = = = = = = = = = = =
*/
static rgbdata_t * R_InitAttenTextureGamma ( texFlags_t * flags , float gamma )
{
int i ;
// 1d attenuation texture
r_image . width = 256 ;
r_image . height = 1 ;
r_image . buffer = data2D ;
r_image . flags = IMAGE_HAS_COLOR ;
r_image . type = PF_RGBA_32 ;
r_image . size = r_image . width * r_image . height * 4 ;
for ( i = 0 ; i < r_image . width ; i + + )
{
float atten = 255 - bound ( 0 , 255 * pow ( ( i + 0.5f ) / r_image . width , gamma ) + 0.5f , 255 ) ;
// clear attenuation at ends to prevent light go outside
if ( i = = ( r_image . width - 1 ) | | i = = 0 )
atten = 0.0f ;
data2D [ ( i * 4 ) + 0 ] = ( byte ) atten ;
data2D [ ( i * 4 ) + 1 ] = ( byte ) atten ;
data2D [ ( i * 4 ) + 2 ] = ( byte ) atten ;
data2D [ ( i * 4 ) + 3 ] = ( byte ) atten ;
}
* flags = TF_NOMIPMAP | TF_CLAMP | TF_TEXTURE_1D ;
return & r_image ;
}
static rgbdata_t * R_InitAttenuationTexture ( texFlags_t * flags )
{
return R_InitAttenTextureGamma ( flags , 1.5f ) ;
}
static rgbdata_t * R_InitAttenuationTexture2 ( texFlags_t * flags )
{
return R_InitAttenTextureGamma ( flags , 0.5f ) ;
}
static rgbdata_t * R_InitAttenuationTexture3 ( texFlags_t * flags )
{
return R_InitAttenTextureGamma ( flags , 3.5f ) ;
}
static rgbdata_t * R_InitAttenuationTextureNoAtten ( texFlags_t * flags )
{
// 1d attenuation texture
r_image . width = 256 ;
r_image . height = 1 ;
r_image . buffer = data2D ;
r_image . flags = IMAGE_HAS_COLOR ;
r_image . type = PF_RGBA_32 ;
r_image . size = r_image . width * r_image . height * 4 ;
memset ( data2D , 0xFF , r_image . size ) ;
* flags = TF_NOMIPMAP | TF_CLAMP | TF_TEXTURE_1D ;
return & r_image ;
}
/*
= = = = = = = = = = = = = = = = = =
R_InitAttenuationTexture3D
= = = = = = = = = = = = = = = = = =
*/
static rgbdata_t * R_InitAttenTexture3D ( texFlags_t * flags )
{
vec3_t v = { 0 , 0 , 0 } ;
int x , y , z , d , size , size2 , halfsize ;
float intensity ;
if ( ! GL_Support ( GL_TEXTURE_3D_EXT ) )
return NULL ;
// 3d attenuation texture
r_image . width = 32 ;
r_image . height = 32 ;
r_image . depth = 32 ;
r_image . buffer = data2D ;
r_image . flags = IMAGE_HAS_COLOR ;
r_image . type = PF_RGBA_32 ;
r_image . size = r_image . width * r_image . height * r_image . depth * 4 ;
size = 32 ;
halfsize = size / 2 ;
intensity = halfsize * halfsize ;
size2 = size * size ;
for ( x = 0 ; x < r_image . width ; x + + )
{
for ( y = 0 ; y < r_image . height ; y + + )
{
for ( z = 0 ; z < r_image . depth ; z + + )
{
v [ 0 ] = ( ( x + 0.5f ) * ( 2.0f / ( float ) size ) - 1.0f ) ;
v [ 1 ] = ( ( y + 0.5f ) * ( 2.0f / ( float ) size ) - 1.0f ) ;
if ( r_image . depth > 1 ) v [ 2 ] = ( ( z + 0.5f ) * ( 2.0f / ( float ) size ) - 1.0f ) ;
intensity = 1.0f - sqrt ( DotProduct ( v , v ) ) ;
if ( intensity > 0 ) intensity = intensity * intensity * 215.5f ;
d = bound ( 0 , intensity , 255 ) ;
data2D [ ( ( z * size + y ) * size + x ) * 4 + 0 ] = d ;
data2D [ ( ( z * size + y ) * size + x ) * 4 + 1 ] = d ;
data2D [ ( ( z * size + y ) * size + x ) * 4 + 2 ] = d ;
}
}
}
* flags = TF_NOMIPMAP | TF_CLAMP | TF_TEXTURE_3D ;
return & r_image ;
}
static rgbdata_t * R_InitDlightTexture ( texFlags_t * flags )
{
// solid color texture
r_image . width = BLOCK_SIZE_DEFAULT ;
r_image . height = BLOCK_SIZE_DEFAULT ;
r_image . flags = IMAGE_HAS_COLOR ;
r_image . type = PF_RGBA_32 ;
r_image . size = r_image . width * r_image . height * 4 ;
r_image . buffer = data2D ;
memset ( data2D , 0x00 , r_image . size ) ;
* flags = TF_NOMIPMAP | TF_CLAMP | TF_ATLAS_PAGE ;
return & r_image ;
}
static rgbdata_t * R_InitDlightTexture2 ( texFlags_t * flags )
{
// solid color texture
r_image . width = BLOCK_SIZE_MAX ;
r_image . height = BLOCK_SIZE_MAX ;
r_image . flags = IMAGE_HAS_COLOR ;
r_image . type = PF_RGBA_32 ;
r_image . size = r_image . width * r_image . height * 4 ;
r_image . buffer = data2D ;
memset ( data2D , 0x00 , r_image . size ) ;
* flags = TF_NOMIPMAP | TF_CLAMP | TF_ATLAS_PAGE ;
return & r_image ;
}
/*
= = = = = = = = = = = = = = = = = =
R_InitNormalizeCubemap
= = = = = = = = = = = = = = = = = =
*/
static rgbdata_t * R_InitNormalizeCubemap ( texFlags_t * flags )
{
int i , x , y , size = 32 ;
byte * dataCM = data2D ;
float s , t ;
vec3_t normal ;
if ( ! GL_Support ( GL_TEXTURE_CUBEMAP_EXT ) )
return NULL ;
// normal cube map texture
for ( i = 0 ; i < 6 ; i + + )
{
for ( y = 0 ; y < size ; y + + )
{
for ( x = 0 ; x < size ; x + + )
{
s = ( ( ( float ) x + 0.5f ) * ( 2.0f / size ) ) - 1.0f ;
t = ( ( ( float ) y + 0.5f ) * ( 2.0f / size ) ) - 1.0f ;
switch ( i )
{
case 0 : VectorSet ( normal , 1.0f , - t , - s ) ; break ;
case 1 : VectorSet ( normal , - 1.0f , - t , s ) ; break ;
case 2 : VectorSet ( normal , s , 1.0f , t ) ; break ;
case 3 : VectorSet ( normal , s , - 1.0f , - t ) ; break ;
case 4 : VectorSet ( normal , s , - t , 1.0f ) ; break ;
case 5 : VectorSet ( normal , - s , - t , - 1.0f ) ; break ;
}
VectorNormalize ( normal ) ;
dataCM [ 4 * ( y * size + x ) + 0 ] = ( byte ) ( 128 + 127 * normal [ 0 ] ) ;
dataCM [ 4 * ( y * size + x ) + 1 ] = ( byte ) ( 128 + 127 * normal [ 1 ] ) ;
dataCM [ 4 * ( y * size + x ) + 2 ] = ( byte ) ( 128 + 127 * normal [ 2 ] ) ;
dataCM [ 4 * ( y * size + x ) + 3 ] = 255 ;
}
}
dataCM + = ( size * size * 4 ) ; // move pointer
}
* flags = ( TF_NOMIPMAP | TF_CUBEMAP | TF_CLAMP ) ;
r_image . width = r_image . height = size ;
r_image . size = r_image . width * r_image . height * 4 * 6 ;
r_image . flags | = ( IMAGE_CUBEMAP | IMAGE_HAS_COLOR ) ; // yes it's cubemap
r_image . buffer = data2D ;
r_image . type = PF_RGBA_32 ;
return & r_image ;
}
/*
= = = = = = = = = = = = = = = = = =
R_InitDlightCubemap
= = = = = = = = = = = = = = = = = =
*/
static rgbdata_t * R_InitDlightCubemap ( texFlags_t * flags )
{
int i , x , y , size = 4 ;
byte * dataCM = data2D ;
int dx2 , dy , d ;
if ( ! GL_Support ( GL_TEXTURE_CUBEMAP_EXT ) )
return NULL ;
// normal cube map texture
for ( i = 0 ; i < 6 ; i + + )
{
for ( x = 0 ; x < size ; x + + )
{
dx2 = x - size / 2 ;
dx2 = dx2 * dx2 ;
for ( y = 0 ; y < size ; y + + )
{
dy = y - size / 2 ;
d = 255 - 35 * sqrt ( dx2 + dy * dy ) ;
dataCM [ ( y * size + x ) * 4 + 0 ] = bound ( 0 , d , 255 ) ;
dataCM [ ( y * size + x ) * 4 + 1 ] = bound ( 0 , d , 255 ) ;
dataCM [ ( y * size + x ) * 4 + 2 ] = bound ( 0 , d , 255 ) ;
}
}
dataCM + = ( size * size * 4 ) ; // move pointer
}
* flags = ( TF_NOMIPMAP | TF_CUBEMAP | TF_CLAMP ) ;
r_image . width = r_image . height = size ;
r_image . size = r_image . width * r_image . height * 4 * 6 ;
r_image . flags | = ( IMAGE_CUBEMAP | IMAGE_HAS_COLOR ) ; // yes it's cubemap
r_image . buffer = data2D ;
r_image . type = PF_RGBA_32 ;
return & r_image ;
}
/*
= = = = = = = = = = = = = = = = = =
R_InitGrayCubemap
= = = = = = = = = = = = = = = = = =
*/
static rgbdata_t * R_InitGrayCubemap ( texFlags_t * flags )
{
int size = 4 ;
byte * dataCM = data2D ;
if ( ! GL_Support ( GL_TEXTURE_CUBEMAP_EXT ) )
return NULL ;
// gray cubemap - just stub for pointlights
memset ( dataCM , 0x7F , size * size * 6 * 4 ) ;
* flags = ( TF_NOMIPMAP | TF_CUBEMAP | TF_CLAMP ) ;
r_image . width = r_image . height = size ;
r_image . size = r_image . width * r_image . height * 4 * 6 ;
r_image . flags | = ( IMAGE_CUBEMAP | IMAGE_HAS_COLOR ) ; // yes it's cubemap
r_image . buffer = data2D ;
r_image . type = PF_RGBA_32 ;
return & r_image ;
}
/*
= = = = = = = = = = = = = = = = = =
R_InitWhiteCubemap
= = = = = = = = = = = = = = = = = =
*/
static rgbdata_t * R_InitWhiteCubemap ( texFlags_t * flags )
{
int size = 4 ;
byte * dataCM = data2D ;
if ( ! GL_Support ( GL_TEXTURE_CUBEMAP_EXT ) )
return NULL ;
// white cubemap - just stub for pointlights
memset ( dataCM , 0xFF , size * size * 6 * 4 ) ;
* flags = ( TF_NOMIPMAP | TF_CUBEMAP | TF_CLAMP ) ;
r_image . width = r_image . height = size ;
r_image . size = r_image . width * r_image . height * 4 * 6 ;
r_image . flags | = ( IMAGE_CUBEMAP | IMAGE_HAS_COLOR ) ; // yes it's cubemap
r_image . buffer = data2D ;
r_image . type = PF_RGBA_32 ;
return & r_image ;
}
/*
= = = = = = = = = = = = = = = = = =
R_InitVSDCTCubemap
= = = = = = = = = = = = = = = = = =
*/
static rgbdata_t * R_InitVSDCTCubemap ( texFlags_t * flags )
{
// maps to a 2x3 texture rectangle with normalized coordinates
// +-
// XX
// YY
// ZZ
// stores abs(dir.xy), offset.xy/2.5
static byte data [ 4 * 6 ] =
{
0xFF , 0x00 , 0x33 , 0x33 , // +X: <1, 0>, <0.5, 0.5>
0xFF , 0x00 , 0x99 , 0x33 , // -X: <1, 0>, <1.5, 0.5>
0x00 , 0xFF , 0x33 , 0x99 , // +Y: <0, 1>, <0.5, 1.5>
0x00 , 0xFF , 0x99 , 0x99 , // -Y: <0, 1>, <1.5, 1.5>
0x00 , 0x00 , 0x33 , 0xFF , // +Z: <0, 0>, <0.5, 2.5>
0x00 , 0x00 , 0x99 , 0xFF , // -Z: <0, 0>, <1.5, 2.5>
} ;
* flags = ( TF_NEAREST | TF_CUBEMAP | TF_CLAMP ) ;
r_image . width = r_image . height = 1 ;
r_image . size = r_image . width * r_image . height * 4 * 6 ;
r_image . flags | = ( IMAGE_CUBEMAP | IMAGE_HAS_COLOR | IMAGE_HAS_ALPHA ) ; // yes it's cubemap
r_image . buffer = data ;
r_image . type = PF_RGBA_32 ;
return & r_image ;
tr . dlightTexture = GL_LoadTextureInternal ( " *dlight " , & r_image , TF_NOMIPMAP | TF_CLAMP | TF_ATLAS_PAGE , false ) ;
}
/*
@ -2478,29 +2097,14 @@ static void R_InitBuiltinTextures( void )
@@ -2478,29 +2097,14 @@ static void R_InitBuiltinTextures( void )
textures [ ] =
{
{ " *default " , & tr . defaultTexture , R_InitDefaultTexture } ,
{ " *particle " , & tr . particleTexture , R_InitParticleTexture } ,
{ " *white " , & tr . whiteTexture , R_InitWhiteTexture } ,
{ " *gray " , & tr . grayTexture , R_InitGrayTexture } ,
{ " *black " , & tr . blackTexture , R_InitBlackTexture } ,
{ " *particle " , & tr . particleTexture , R_InitParticleTexture } ,
{ " *cintexture " , & tr . cinTexture , R_InitCinematicTexture } , // force linear filter
{ " *dlight " , & tr . dlightTexture , R_InitDlightTexture } ,
{ " *dlight2 " , & tr . dlightTexture2 , R_InitDlightTexture2 } ,
{ " *atten " , & tr . attenuationTexture , R_InitAttenuationTexture } ,
{ " *atten2 " , & tr . attenuationTexture2 , R_InitAttenuationTexture2 } ,
{ " *atten3 " , & tr . attenuationTexture3 , R_InitAttenuationTexture3 } ,
{ " *attnno " , & tr . attenuationStubTexture , R_InitAttenuationTextureNoAtten } ,
{ " *normalize " , & tr . normalizeTexture , R_InitNormalizeCubemap } ,
{ " *blankbump " , & tr . blankbumpTexture , R_InitBlankBumpTexture } ,
{ " *blankdeluxe " , & tr . blankdeluxeTexture , R_InitBlankDeluxeTexture } ,
{ " *lightCube " , & tr . dlightCubeTexture , R_InitDlightCubemap } ,
{ " *grayCube " , & tr . grayCubeTexture , R_InitGrayCubemap } ,
{ " *whiteCube " , & tr . whiteCubeTexture , R_InitWhiteCubemap } ,
{ " *atten3D " , & tr . attenuationTexture3D , R_InitAttenTexture3D } ,
{ " *sky " , & tr . skyTexture , R_InitSkyTexture } ,
{ " *vsdct " , & tr . vsdctCubeTexture , R_InitVSDCTCubemap } ,
{ " *black " , & tr . blackTexture , R_InitBlackTexture } , // not used by engine
{ " *cintexture " , & tr . cinTexture , R_InitCinematicTexture } , // intermediate buffer to renderer cinematic textures
{ NULL , NULL , NULL }
} ;
size_t i , num_builtin_textures = sizeof ( textures ) / sizeof ( textures [ 0 ] ) - 1 ;
size_t i , num_builtin_textures = ARRAYSIZE ( textures ) - 1 ;
for ( i = 0 ; i < num_builtin_textures ; i + + )
{