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filesystem: write extended fields to gameinfo.txt, as this function is used to write game info when using rodir

pull/2/head
Alibek Omarov 2 years ago
parent
commit
03a3fb83b6
  1. 8
      filesystem/filesystem.c

8
filesystem/filesystem.c

@ -487,7 +487,6 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
if( COM_CheckStringEmpty( GameInfo->game_dll_osx ) ) if( COM_CheckStringEmpty( GameInfo->game_dll_osx ) )
FS_Printf( f, "gamedll_osx\t\t\"%s\"\n", GameInfo->game_dll_osx ); FS_Printf( f, "gamedll_osx\t\t\"%s\"\n", GameInfo->game_dll_osx );
if( COM_CheckStringEmpty( GameInfo->iconpath )) if( COM_CheckStringEmpty( GameInfo->iconpath ))
FS_Printf( f, "icon\t\t\"%s\"\n", GameInfo->iconpath ); FS_Printf( f, "icon\t\t\"%s\"\n", GameInfo->iconpath );
@ -532,6 +531,13 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
} }
} }
if( GameInfo->noskills )
FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->nomodels );
// always expose our extensions :)
FS_Printf( f, "internal_vgui_support\t\t%s\n", GameInfo->internal_vgui_support ? "1" : "0" );
FS_Printf( f, "render_picbutton_text\t\t%s\n", GameInfo->render_picbutton_text ? "1" : "0" );
FS_Print( f, "\n\n\n" ); FS_Print( f, "\n\n\n" );
FS_Close( f ); // all done FS_Close( f ); // all done
} }

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