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filesystem: update max_particles limits based on Unkle Mike's latest engine version
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@ -818,7 +818,7 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
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else if( !Q_stricmp( token, "max_particles" ))
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{
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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GameInfo->max_particles = bound( 4096, Q_atoi( token ), 32768 );
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GameInfo->max_particles = bound( 1024, Q_atoi( token ), 131072 );
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}
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else if( !Q_stricmp( token, "gamemode" ))
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{
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