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mainui: update submodule, add connectionprogress calls to engine

pull/2/head
Alibek Omarov 5 years ago
parent
commit
01dcb52b4c
  1. 244
      engine/client/cl_gameui.c
  2. 7
      engine/client/client.h
  3. 2
      mainui

244
engine/client/cl_gameui.c

@ -135,6 +135,161 @@ qboolean UI_IsVisible( void ) @@ -135,6 +135,161 @@ qboolean UI_IsVisible( void )
return gameui.dllFuncs.pfnIsVisible();
}
/*
=======================
UI_AddTouchButtonToList
send button parameters to menu
=======================
*/
void UI_AddTouchButtonToList( const char *name, const char *texture, const char *command, unsigned char *color, int flags )
{
if( gameui.dllFuncs2.pfnAddTouchButtonToList )
{
gameui.dllFuncs2.pfnAddTouchButtonToList( name, texture, command, color, flags );
}
}
/*
=================
UI_ResetPing
notify gameui dll about latency reset
=================
*/
void UI_ResetPing( void )
{
if( gameui.dllFuncs2.pfnResetPing )
{
gameui.dllFuncs2.pfnResetPing( );
}
}
/*
=================
UI_ShowConnectionWarning
show connection warning dialog implemented by gameui dll
=================
*/
void UI_ShowConnectionWarning( void )
{
if( cls.state != ca_connected )
return;
if( Host_IsLocalClient() )
return;
if( ++cl.lostpackets == 8 )
{
CL_Disconnect();
if( gameui.dllFuncs2.pfnShowConnectionWarning )
{
gameui.dllFuncs2.pfnShowConnectionWarning();
}
Con_DPrintf( S_WARN "Too many lost packets! Showing Network options menu\n" );
}
}
/*
=================
UI_ShowConnectionWarning
show update dialog
=================
*/
void UI_ShowUpdateDialog( qboolean preferStore )
{
if( gameui.dllFuncs2.pfnShowUpdateDialog )
{
gameui.dllFuncs2.pfnShowUpdateDialog( preferStore );
}
Con_Printf( S_WARN "This version is not supported anymore. To continue, install latest engine version\n" );
}
/*
=================
UI_ShowConnectionWarning
show message box
=================
*/
void UI_ShowMessageBox( const char *text )
{
if( gameui.dllFuncs2.pfnShowMessageBox )
{
gameui.dllFuncs2.pfnShowMessageBox( text );
}
}
void UI_ConnectionProgress_Disconnect( void )
{
if( gameui.dllFuncs2.pfnConnectionProgress_Disconnect )
{
gameui.dllFuncs2.pfnConnectionProgress_Disconnect( );
}
}
void UI_ConnectionProgress_Download( const char *pszFileName, const char *pszServerName, const char *pszServerPath, int iCurrent, int iTotal, const char *comment )
{
if( !gameui.dllFuncs2.pfnConnectionProgress_Download )
return;
if( pszServerPath )
{
char serverpath[MAX_SYSPATH];
Q_snprintf( serverpath, sizeof( serverpath ), "%s%s", pszServerName, pszServerPath );
gameui.dllFuncs2.pfnConnectionProgress_Download( pszFileName, serverpath, iCurrent, iTotal, comment );
}
else
{
gameui.dllFuncs2.pfnConnectionProgress_Download( pszFileName, pszServerName, iCurrent, iTotal, comment );
}
}
void UI_ConnectionProgress_DownloadEnd( void )
{
if( gameui.dllFuncs2.pfnConnectionProgress_DownloadEnd )
{
gameui.dllFuncs2.pfnConnectionProgress_DownloadEnd( );
}
}
void UI_ConnectionProgress_Precache( void )
{
if( gameui.dllFuncs2.pfnConnectionProgress_Precache )
{
gameui.dllFuncs2.pfnConnectionProgress_Precache( );
}
}
void UI_ConnectionProgress_Connect( const char *server ) // NULL for local server
{
if( gameui.dllFuncs2.pfnConnectionProgress_Connect )
{
gameui.dllFuncs2.pfnConnectionProgress_Connect( server );
}
}
void UI_ConnectionProgress_ChangeLevel( void )
{
if( gameui.dllFuncs2.pfnConnectionProgress_ChangeLevel )
{
gameui.dllFuncs2.pfnConnectionProgress_ChangeLevel( );
}
}
void UI_ConnectionProgress_ParseServerInfo( const char *server )
{
if( gameui.dllFuncs2.pfnConnectionProgress_ParseServerInfo )
{
gameui.dllFuncs2.pfnConnectionProgress_ParseServerInfo( server );
}
}
static void UI_DrawLogo( const char *filename, float x, float y, float width, float height )
{
static float cin_time;
@ -488,95 +643,6 @@ void pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *pr @@ -488,95 +643,6 @@ void pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *pr
PIC_DrawGeneric( x, y, width, height, prc );
}
/*
=======================
UI_AddTouchButtonToList
send button parameters to menu
=======================
*/
void UI_AddTouchButtonToList( const char *name, const char *texture, const char *command, unsigned char *color, int flags )
{
if( gameui.dllFuncs2.pfnAddTouchButtonToList )
{
gameui.dllFuncs2.pfnAddTouchButtonToList( name, texture, command, color, flags );
}
}
/*
=================
UI_ResetPing
notify gameui dll about latency reset
=================
*/
void UI_ResetPing( void )
{
if( gameui.dllFuncs2.pfnResetPing )
{
gameui.dllFuncs2.pfnResetPing( );
}
}
/*
=================
UI_ShowConnectionWarning
show connection warning dialog implemented by gameui dll
=================
*/
void UI_ShowConnectionWarning( void )
{
if( cls.state != ca_connected )
return;
if( Host_IsLocalClient() )
return;
if( ++cl.lostpackets == 8 )
{
CL_Disconnect();
if( gameui.dllFuncs2.pfnShowConnectionWarning )
{
gameui.dllFuncs2.pfnShowConnectionWarning();
}
Con_DPrintf( S_WARN "Too many lost packets! Showing Network options menu\n" );
}
}
/*
=================
UI_ShowConnectionWarning
show update dialog
=================
*/
void UI_ShowUpdateDialog( qboolean preferStore )
{
if( gameui.dllFuncs2.pfnShowUpdateDialog )
{
gameui.dllFuncs2.pfnShowUpdateDialog( preferStore );
}
Con_Printf( S_WARN "This version is not supported anymore. To continue, install latest engine version\n" );
}
/*
=================
UI_ShowConnectionWarning
show message box
=================
*/
void UI_ShowMessageBox( const char *text )
{
if( gameui.dllFuncs2.pfnShowMessageBox )
{
gameui.dllFuncs2.pfnShowMessageBox( text );
}
}
/*
=========
pfnPIC_EnableScissor

7
engine/client/client.h

@ -1083,6 +1083,13 @@ void UI_ResetPing( void ); @@ -1083,6 +1083,13 @@ void UI_ResetPing( void );
void UI_ShowUpdateDialog( qboolean preferStore );
void UI_ShowMessageBox( const char *text );
void UI_AddTouchButtonToList( const char *name, const char *texture, const char *command, unsigned char *color, int flags );
void UI_ConnectionProgress_Disconnect( void );
void UI_ConnectionProgress_Download( const char *pszFileName, const char *pszServerName, const char *pszServerPath, int iCurrent, int iTotal, const char *comment );
void UI_ConnectionProgress_DownloadEnd( void );
void UI_ConnectionProgress_Precache( void );
void UI_ConnectionProgress_Connect( const char *server );
void UI_ConnectionProgress_ChangeLevel( void );
void UI_ConnectionProgress_ParseServerInfo( const char *server );
void pfnPIC_Set( HIMAGE hPic, int r, int g, int b, int a );
void pfnPIC_Draw( int x, int y, int width, int height, const wrect_t *prc );
void pfnPIC_DrawTrans( int x, int y, int width, int height, const wrect_t *prc );

2
mainui

@ -1 +1 @@ @@ -1 +1 @@
Subproject commit e233febd39bd2a9a424d8b19046ffc8d0ea928c8
Subproject commit 704012ce4e9b31d41cc472e1d117340856301709
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