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ref: gl: remove duplicates from gl_export.h
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@ -1250,12 +1250,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glClientActiveTextureARB )( GLenum );
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APIENTRY_LINKAGE void GL_FUNCTION( glGetCompressedTexImage )( GLenum target, GLint lod, const GLvoid* data );
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APIENTRY_LINKAGE void GL_FUNCTION( glGetCompressedTexImage )( GLenum target, GLint lod, const GLvoid* data );
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElementsEXT )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElementsEXT )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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APIENTRY_LINKAGE void GL_FUNCTION( glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
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APIENTRY_LINKAGE void GL_FUNCTION( glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *ptr);
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APIENTRY_LINKAGE void GL_FUNCTION( glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
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APIENTRY_LINKAGE void GL_FUNCTION( glArrayElement )(GLint i);
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord1f) (GLenum, GLfloat);
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord1f) (GLenum, GLfloat);
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
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@ -1313,7 +1307,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glGetActiveUniformARB )(GLhandleARB programOb
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APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformfvARB )(GLhandleARB programObj, GLint location, GLfloat *params);
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APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformfvARB )(GLhandleARB programObj, GLint location, GLfloat *params);
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APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformivARB )(GLhandleARB programObj, GLint location, GLint *params);
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APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformivARB )(GLhandleARB programObj, GLint location, GLint *params);
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APIENTRY_LINKAGE void GL_FUNCTION( glGetShaderSourceARB )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
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APIENTRY_LINKAGE void GL_FUNCTION( glGetShaderSourceARB )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
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APIENTRY_LINKAGE void GL_FUNCTION( glPolygonStipple )(const GLubyte *mask);
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APIENTRY_LINKAGE void GL_FUNCTION( glTexImage3D )( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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APIENTRY_LINKAGE void GL_FUNCTION( glTexImage3D )( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
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APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels );
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APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels );
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APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
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APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
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@ -1737,12 +1730,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi
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#define pglGetCompressedTexImage glGetCompressedTexImage
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#define pglGetCompressedTexImage glGetCompressedTexImage
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#define pglDrawRangeElements glDrawRangeElements
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#define pglDrawRangeElements glDrawRangeElements
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#define pglDrawRangeElementsEXT glDrawRangeElementsEXT
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#define pglDrawRangeElementsEXT glDrawRangeElementsEXT
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#define pglDrawElements glDrawElements
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#define pglVertexPointer glVertexPointer
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#define pglNormalPointer glNormalPointer
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#define pglColorPointer glColorPointer
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#define pglTexCoordPointer glTexCoordPointer
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#define pglArrayElement glArrayElement
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#define pglMultiTexCoord1f glMultiTexCoord1f
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#define pglMultiTexCoord1f glMultiTexCoord1f
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#define pglMultiTexCoord2f glMultiTexCoord2f
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#define pglMultiTexCoord2f glMultiTexCoord2f
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#define pglMultiTexCoord3f glMultiTexCoord3f
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#define pglMultiTexCoord3f glMultiTexCoord3f
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@ -1800,7 +1787,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi
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#define pglGetUniformfvARB glGetUniformfvARB
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#define pglGetUniformfvARB glGetUniformfvARB
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#define pglGetUniformivARB glGetUniformivARB
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#define pglGetUniformivARB glGetUniformivARB
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#define pglGetShaderSourceARB glGetShaderSourceARB
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#define pglGetShaderSourceARB glGetShaderSourceARB
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#define pglPolygonStipple glPolygonStipple
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#define pglTexImage3D glTexImage3D
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#define pglTexImage3D glTexImage3D
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#define pglTexSubImage3D glTexSubImage3D
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#define pglTexSubImage3D glTexSubImage3D
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#define pglCopyTexSubImage3D glCopyTexSubImage3D
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#define pglCopyTexSubImage3D glCopyTexSubImage3D
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