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/*
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vid_dos.c - DOS VGA/VESA driver
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Copyright (C) 2020 mittorn
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "platform/platform.h"
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#if XASH_VIDEO == VIDEO_DOS
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#include "input.h"
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#include "client.h"
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#include "filesystem.h"
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#include "vid_common.h"
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#include <fcntl.h>
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#include <errno.h>
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#include <dos.h>
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#include <i86.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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/*
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========================
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Android_SwapBuffers
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Update screen. Use native EGL if possible
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========================
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*/
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void GL_SwapBuffers( void )
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{
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}
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static void DOS_GetScreenRes( int *x, int *y )
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{
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*x = 320;
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*y = 200;
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}
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qboolean R_Init_Video( const int type )
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{
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qboolean retval;
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if( type != REF_SOFTWARE )
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return false; /// glide???
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if( !(retval = VID_SetMode()) )
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{
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return retval;
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}
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host.renderinfo_changed = false;
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return true;
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}
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void R_Free_Video( void )
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{
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// restore text mode
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union REGS regs;
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regs.w.ax = 3;
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int386(0x10,®s,®s);
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ref.dllFuncs.GL_ClearExtensions();
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}
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qboolean VID_SetMode( void )
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{
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R_ChangeDisplaySettings( 0, 0, WINDOW_MODE_FULLSCREEN ); // width and height are ignored anyway
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return true;
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}
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rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mode )
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{
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int render_w, render_h;
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uint rotate = vid_rotate->value;
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DOS_GetScreenRes( &width, &height );
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render_w = width;
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render_h = height;
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Con_Reportf( "R_ChangeDisplaySettings: forced resolution to %dx%d)\n", width, height );
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if( ref.dllFuncs.R_SetDisplayTransform( rotate, 0, 0, vid_scale->value, vid_scale->value ) )
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{
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if( rotate & 1 )
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{
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int swap = render_w;
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render_w = render_h;
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render_h = swap;
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}
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render_h /= vid_scale->value;
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render_w /= vid_scale->value;
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}
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else
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{
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Con_Printf( S_WARN "failed to setup screen transform\n" );
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}
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R_SaveVideoMode( width, height, render_w, render_h );
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return rserr_ok;
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}
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int GL_SetAttribute( int attr, int val )
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{
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return 0;
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}
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int GL_GetAttribute( int attr, int *val )
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{
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return 0;
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}
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int R_MaxVideoModes( void )
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{
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return 0;
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}
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vidmode_t* R_GetVideoMode( int num )
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{
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return NULL;
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}
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void* GL_GetProcAddress( const char *name ) // RenderAPI requirement
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{
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return NULL;
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}
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static qboolean vsync;
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void GL_UpdateSwapInterval( void )
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{
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// disable VSync while level is loading
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if( cls.state < ca_active )
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{
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// setup vsync here
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vsync = false;
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SetBits( gl_vsync->flags, FCVAR_CHANGED );
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}
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else if( FBitSet( gl_vsync->flags, FCVAR_CHANGED ))
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{
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ClearBits( gl_vsync->flags, FCVAR_CHANGED );
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vsync = true;
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}
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}
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/*
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================================
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VESA structures
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================================
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*/
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typedef struct RealPointer
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{
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short Segment; //The real mode segment (offset is 0).
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short Selector; //In protected mode, you need to chuck this dude into a segment register and use an offset 0.
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} RealPointer;
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typedef struct VesaInfo
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{
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char Signature[4];
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short Version;
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short OEMNameOffset;
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short OEMNameSegment; //Pointer to OEM name?
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char Capabilities[4];
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short SupportedModesOffset;
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short SupportedModesSegment; //Pointer to list of supported VESA and OEM modes (terminated with 0xffff).
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char Reserved[238];
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} VesaInfo;
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typedef struct VesaModeData
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{
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short ModeAttributes;
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char WindowAAttributes;
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char WindowBAttributes;
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short WindowGranularity;
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short WindowSize;
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short StartSegmentWindowA;
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short StartSegmentWindowB;
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void (*WindowPositioningFunction)(int page);
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short BytesPerScanLine;
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//Remainder of this structure is optional for VESA modes in v1.0/1.1, needed for OEM modes.
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short PixelWidth;
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short PixelHeight;
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char CharacterCellPixelWidth;
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char CharacterCellPixelHeight;
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char NumberOfMemoryPlanes;
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char BitsPerPixel;
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char NumberOfBanks;
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char MemoryModelType;
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char SizeOfBank;
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char NumberOfImagePages;
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char Reserved1;
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//VBE v1.2+
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char RedMaskSize;
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char RedFieldPosition;
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char GreenMaskSize;
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char GreenFieldPosition;
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char BlueMaskSize;
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char BlueFieldPosition;
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char ReservedMaskSize;
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char ReservedFieldPosition;
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char DirectColourModeInfo;
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char Reserved2[216];
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} VesaModeData;
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typedef struct RMREGS
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{
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int edi;
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int esi;
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int ebp;
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int reserved;
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int ebx;
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int edx;
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int ecx;
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int eax;
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short flags;
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short es,ds,fs,gs,ip,cs,sp,ss;
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} RMREGS;
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static VesaInfo far *vesa_info = NULL;
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static VesaModeData far *vesa_mode_data = NULL;
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static int vesa_granularity;
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static int vesa_page;
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static int vesa_width;
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static int vesa_height;
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static int vesa_bits_per_pixel;
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static RealPointer vesa_info_rp;
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static RealPointer vesa_mode_data_rp;
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static void far *allocate_dos_memory( RealPointer * rp,int bytes_to_allocate )
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{
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void far *ptr = NULL;
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union REGS regs;
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bytes_to_allocate = ((bytes_to_allocate + 15) & 0xfffffff0); //Round up to nearest paragraph.
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memset(®s,0,sizeof(regs));
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regs.w.ax = 0x100;
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regs.w.bx = (short)(bytes_to_allocate >> 4); //Allocate dos memory in pages, so convert bytes to pages.
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int386(0x31,®s,®s);
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if(regs.x.cflag == 0)
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{ //Everything OK.
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rp->Segment = regs.w.ax;
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rp->Selector = regs.w.dx;
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ptr = MK_FP(regs.w.dx,0);
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}
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return(ptr);
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}
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/****************************************************************************/
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/* Free an area of DOS memory. */
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/****************************************************************************/
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static void free_dos_memory( RealPointer * rp )
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{
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union REGS regs;
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regs.w.ax = 0x101;
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regs.w.dx = rp->Selector;
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int386(0x31,®s,®s);
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}
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/****************************************************************************/
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/* Get information about the VESA driver. */
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/* */
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/* Returns: */
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/* TRUE - VESA driver present. vesa_info set to point to a */
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/* a structure containing capability info etc. */
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/* FALSE - No VESA driver. */
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/* */
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/****************************************************************************/
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static int vesa_get_info( void )
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{
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union REGS regs;
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struct SREGS sregs;
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RMREGS rmregs;
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int ok = 0;
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if((vesa_info = (VesaInfo far *)allocate_dos_memory(&vesa_info_rp,sizeof(VesaInfo))) != NULL)
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{
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memset(&rmregs,0,sizeof(rmregs));
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memset(®s,0,sizeof(regs));
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memset(&sregs,0,sizeof(sregs));
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segread(&sregs);
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rmregs.eax = 0x4f00;
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rmregs.es = vesa_info_rp.Segment;
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rmregs.ds = vesa_info_rp.Segment;
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regs.x.eax = 0x300;
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regs.x.ebx = 0x10;
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regs.x.ecx = 0;
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sregs.es = FP_SEG(&rmregs);
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regs.x.edi = FP_OFF(&rmregs);
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int386x(0x31,®s,®s,&sregs); //Get vesa info.
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if(rmregs.eax == 0x4f) ok=1;
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}
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return(ok);
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}
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/****************************************************************************/
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/* Free the information allocated with vesa_get_info() */
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/****************************************************************************/
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static int vesa_free_info( void )
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{
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free_dos_memory( &vesa_info_rp );
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}
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/****************************************************************************/
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/* Get VESA mode information. Information is loaded into vesa_mode_data. */
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/* vesa_get_info() must be called before calling this function. */
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/* Should error check this really. */
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/* */
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/* Inputs: */
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/* vmode - The mode that you wish to get information about. */
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/* */
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/* Returns: */
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/* TRUE - vesa_mode_data points to a filled VesaModeData structure. */
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/* FALSE - vesa_mode_data probably invalid. Mode probably not */
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/* supported. */
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/* */
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/****************************************************************************/
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static int vesa_get_mode_info( short vmode )
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{
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union REGS regs;
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struct SREGS sregs;
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RMREGS rmregs;
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int ok=0;
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if((vesa_mode_data = (VesaModeData far *)allocate_dos_memory(&vesa_mode_data_rp,sizeof(VesaModeData))) != NULL)
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{
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memset(&rmregs,0,sizeof(rmregs));
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rmregs.es = vesa_mode_data_rp.Segment;
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rmregs.ds = vesa_mode_data_rp.Segment;
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rmregs.edi = 0;
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rmregs.eax = 0x4f01;
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rmregs.ecx = vmode;
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memset(®s,0,sizeof(regs));
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memset(&sregs,0,sizeof(sregs));
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segread(&sregs);
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regs.x.eax = 0x300;
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regs.x.ebx = 0x10;
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regs.x.edi = (int)&rmregs;
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int386x(0x31,®s,®s,&sregs);
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if(regs.h.al == 0)
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{
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//cache a few important items in protected mode memory area.
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vesa_granularity = vesa_mode_data->WindowGranularity;
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vesa_width = vesa_mode_data->PixelWidth;
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vesa_height = vesa_mode_data->PixelHeight;
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vesa_bits_per_pixel = vesa_mode_data->BitsPerPixel;
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ok = 1;
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}
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}
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return(ok);
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}
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/****************************************************************************/
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/* Set the current vesa screen page. */
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/* */
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/* Inputs: */
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/* vpage - Page number to set. */
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/* */
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/****************************************************************************/
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static void vesa_set_page( int vpage )
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{
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union REGS regs;
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vesa_page = vpage;
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regs.w.ax = 0x4f05;
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regs.w.bx = 0;
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regs.w.cx = 0;
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regs.w.dx = (short)(vpage == 0 ? 0 : (short)((vpage * 64) / vesa_granularity));
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int386(0x10,®s,®s);
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regs.w.ax = 0x4f05;
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regs.w.bx = 1;
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regs.w.cx = 0;
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regs.w.dx = (short)(vpage == 0 ? 0 : (short)((vpage * 64) / vesa_granularity));
|
|
|
|
int386(0x10,®s,®s);
|
|
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************************/
|
|
|
|
/* Set VESA video mode. You MUST have previously called vesa_get_info(). */
|
|
|
|
/* */
|
|
|
|
/* Inputs: */
|
|
|
|
/* vmode - The VESA mode that you want. e.g. 0x101 is 640x480 256 */
|
|
|
|
/* colours. */
|
|
|
|
/* */
|
|
|
|
/* Returns: */
|
|
|
|
/* TRUE - The mode has been set. */
|
|
|
|
/* FALSE - The mode has not been set, probably not supported. */
|
|
|
|
/* */
|
|
|
|
/****************************************************************************/
|
|
|
|
|
|
|
|
int vesa_set_mode( short vmode )
|
|
|
|
{
|
|
|
|
union REGS regs;
|
|
|
|
int ok=0;
|
|
|
|
|
|
|
|
memset(®s,0,sizeof(regs));
|
|
|
|
regs.w.ax = 0x4f02;
|
|
|
|
regs.w.bx = vmode;
|
|
|
|
int386(0x10,®s,®s);
|
|
|
|
if(regs.w.ax == 0x004f)
|
|
|
|
{
|
|
|
|
vesa_get_mode_info(vmode);
|
|
|
|
vesa_set_page(0); //Probably not needed, but here for completeness.
|
|
|
|
ok = 1;
|
|
|
|
}
|
|
|
|
return(ok);
|
|
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************************/
|
|
|
|
/* Free the info previously allocated with vesa_get_info() */
|
|
|
|
/****************************************************************************/
|
|
|
|
|
|
|
|
void vesa_free_mode_info( void )
|
|
|
|
{
|
|
|
|
free_dos_memory(&vesa_mode_data_rp);
|
|
|
|
}
|
|
|
|
|
|
|
|
void init_13h( void )
|
|
|
|
{
|
|
|
|
int r, g, b;
|
|
|
|
union REGS regs;
|
|
|
|
|
|
|
|
// set 13h vga mode
|
|
|
|
memset(®s,0,sizeof(regs));
|
|
|
|
regs.w.ax = 0x13;
|
|
|
|
int386(0x10,®s,®s);
|
|
|
|
|
|
|
|
// set 332 palette
|
|
|
|
outp(0x3c8, 0);
|
|
|
|
for (r=0; r<8; r++)
|
|
|
|
for (b=0; b<4; b++)
|
|
|
|
for (g=0; g<8; g++)
|
|
|
|
{
|
|
|
|
outp(0x3c9, (b<<4)+8);
|
|
|
|
outp(0x3c9, (g<<3)+4);
|
|
|
|
outp(0x3c9, (r<<3)+4);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void waitvbl()
|
|
|
|
{
|
|
|
|
while (!(inp (0x3da) & 8)) {}
|
|
|
|
while (inp (0x3da) & 8) {}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static byte *fb;
|
|
|
|
|
|
|
|
void *SW_LockBuffer( void )
|
|
|
|
{
|
|
|
|
return fb;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SW_UnlockBuffer( void )
|
|
|
|
{
|
|
|
|
|
|
|
|
int left = 320*200*2;
|
|
|
|
int done = 0;
|
|
|
|
int vpage = 0;
|
|
|
|
|
|
|
|
if( vsync )
|
|
|
|
waitvbl();
|
|
|
|
|
|
|
|
// no separate fb
|
|
|
|
if( fb == 0xa0000 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
while( left )
|
|
|
|
{
|
|
|
|
int flip = left;
|
|
|
|
|
|
|
|
if( flip > 65536 )
|
|
|
|
flip = 65536;
|
|
|
|
|
|
|
|
vesa_set_page(vpage);
|
|
|
|
memcpy((void *)0xa0000, fb+done, flip);
|
|
|
|
|
|
|
|
done += flip;
|
|
|
|
left -= flip;
|
|
|
|
vpage++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#define FB_BF_TO_MASK(x) (((1 << x.length) - 1) << (x.offset))
|
|
|
|
|
|
|
|
qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
*stride = 320;
|
|
|
|
|
|
|
|
vesa_get_info();
|
|
|
|
|
|
|
|
if( !Sys_CheckParm("-novesa") && vesa_set_mode( 0x10E ) )
|
|
|
|
{
|
|
|
|
fb = malloc( 320*200*2 );
|
|
|
|
*bpp = 2;
|
|
|
|
*b = 31;
|
|
|
|
*g = 63 << 5;
|
|
|
|
*r = 31 << 11;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// fallback to 256 color
|
|
|
|
*b = 2 << 6;
|
|
|
|
*g = 7 << 0;
|
|
|
|
*r = 7 << 3;
|
|
|
|
*bpp = 1;
|
|
|
|
init_13h();
|
|
|
|
fb = 0xa0000;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|