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438 lines
10 KiB
438 lines
10 KiB
7 years ago
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/*
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library.c - custom dlls loader
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Copyright (C) 2008 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#define _GNU_SOURCE
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#include "common.h"
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#include "library.h"
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#include "filesystem.h"
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#include "server.h"
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char lasterror[1024] = "";
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const char *COM_GetLibraryError()
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{
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return lasterror;
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}
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void COM_ResetLibraryError()
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{
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lasterror[0] = 0;
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}
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void COM_PushLibraryError( const char *error )
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{
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Q_strncat( lasterror, error, sizeof( lasterror ) );
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Q_strncat( lasterror, "\n", sizeof( lasterror ) );
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}
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void *COM_FunctionFromName_SR( void *hInstance, const char *pName )
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{
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
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if( !Q_memcmp( pName, "ofs:",4 ) )
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return svgame.dllFuncs.pfnGameInit + Q_atoi(pName + 4);
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#endif
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return COM_FunctionFromName( hInstance, pName );
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}
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
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char *COM_OffsetNameForFunction( void *function )
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{
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static string sname;
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Q_snprintf( sname, MAX_STRING, "ofs:%d", (int)(void*)(function - (void*)svgame.dllFuncs.pfnGameInit) );
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MsgDev( D_NOTE, "COM_OffsetNameForFunction %s\n", sname );
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return sname;
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}
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#endif
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#ifndef _WIN32
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#ifdef __ANDROID__
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#include "platform/android/dlsym-weak.h"
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#endif
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#ifdef NO_LIBDL
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#ifndef DLL_LOADER
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#error Enable at least one dll backend!!!
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#endif
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void *dlsym(void *handle, const char *symbol )
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{
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MsgDev( D_NOTE, "dlsym( %p, \"%s\" ): stub\n", handle, symbol );
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return NULL;
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}
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void *dlopen(const char *name, int flag )
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{
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MsgDev( D_NOTE, "dlopen( \"%s\", %d ): stub\n", name, flag );
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return NULL;
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}
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int dlclose(void *handle)
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{
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MsgDev( D_NOTE, "dlsym( %p ): stub\n", handle );
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return 0;
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}
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char *dlerror( void )
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{
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return "Loading ELF libraries not supported in this build!\n";
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}
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int dladdr( const void *addr, Dl_info *info )
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{
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return 0;
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}
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#endif
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#ifdef XASH_SDL
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#include <SDL_filesystem.h>
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#endif
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#if TARGET_OS_IPHONE
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static void *IOS_LoadLibraryInternal( const char *dllname )
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{
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void *pHandle;
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string errorstring = "";
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char path[MAX_SYSPATH];
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// load frameworks from Documents directory
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// frameworks should be signed with same key with application
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// Useful for debug to prevent rebuilding app on every library update
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// NOTE: Apple polices forbids loading code from shared places
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#ifdef ENABLE_FRAMEWORK_SIDELOAD
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Q_snprintf( path, MAX_SYSPATH, "%s.framework/lib", dllname );
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if( pHandle = dlopen( path, RTLD_LAZY ) )
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return pHandle;
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Q_snprintf( errorstring, MAX_STRING, dlerror() );
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#endif
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#ifdef DLOPEN_FRAMEWORKS
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// load frameworks as it should be located in Xcode builds
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Q_snprintf( path, MAX_SYSPATH, "%s%s.framework/lib", SDL_GetBasePath(), dllname );
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#else
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// load libraries from app root to allow re-signing ipa with custom utilities
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Q_snprintf( path, MAX_SYSPATH, "%s%s", SDL_GetBasePath(), dllname );
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#endif
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pHandle = dlopen( path, RTLD_LAZY );
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if( !pHandle )
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{
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COM_PushLibraryError(errorstring);
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COM_PushLibraryError(dlerror());
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}
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return pHandle;
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}
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extern char *g_szLibrarySuffix;
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static void *IOS_LoadLibrary( const char *dllname )
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{
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string name;
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char *postfix = g_szLibrarySuffix;
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char *pHandle;
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if( !postfix ) postfix = GI->gamefolder;
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Q_snprintf( name, MAX_STRING, "%s_%s", dllname, postfix );
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pHandle = IOS_LoadLibraryInternal( name );
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if( pHandle )
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return pHandle;
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return IOS_LoadLibraryInternal( dllname );
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}
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#endif
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean directpath )
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{
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dll_user_t *hInst = NULL;
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void *pHandle = NULL;
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// platforms where gameinfo mechanism is impossible
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// or not implemented
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#if TARGET_OS_IPHONE
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{
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return IOS_LoadLibrary( dllname );
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}
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#elif defined( __EMSCRIPTEN__ )
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{
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#ifdef EMSCRIPTEN_LIB_FS
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char path[MAX_SYSPATH];
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string prefix;
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Q_strcpy(prefix, getenv( "LIBRARY_PREFIX" ) );
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Q_snprintf( path, MAX_SYSPATH, "%s%s%s", prefix, dllname, getenv( "LIBRARY_SUFFIX" ) );
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pHandle = dlopen( path, RTLD_LAZY );
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if( !pHandle )
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{
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COM_PushLibraryError( va("Loading %s:\n", path ) );
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COM_PushLibraryError( dlerror() );
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}
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return pHandle;
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#else
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// get handle of preloaded library outside fs
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return EM_ASM_INT( return DLFCN.loadedLibNames[Pointer_stringify($0)], (int)dllname );
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#endif
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}
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#elif defined( __ANDROID__ )
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{
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char path[MAX_SYSPATH];
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const char *libdir[2];
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int i;
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libdir[0] = getenv("XASH3D_GAMELIBDIR");
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libdir[1] = getenv("XASH3D_ENGLIBDIR");
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for( i = 0; i < 2; i++ )
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{
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Q_snprintf( path, MAX_SYSPATH, "%s/lib%s"POSTFIX"."OS_LIB_EXT, libdir[i], dllname );
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pHandle = dlopen( path, RTLD_LAZY );
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if( pHandle )
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return pHandle;
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COM_PushLibraryError( dlerror() );
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}
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// HACKHACK: keep old behaviour for compability
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pHandle = dlopen( dllname, RTLD_LAZY );
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if( pHandle )
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return pHandle;
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COM_PushLibraryError( dlerror() );
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}
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#endif
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// platforms where gameinfo mechanism is working goes here
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// and use FS_FindLibrary
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hInst = FS_FindLibrary( dllname, false );
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if( !hInst )
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{
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// HACKHACK: direct load dll
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#ifdef DLL_LOADER
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if( host.enabledll && ( pHandle = Loader_LoadLibrary(dllname)) )
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{
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return pHandle;
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}
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#endif
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// try to find by linker(LD_LIBRARY_PATH, DYLD_LIBRARY_PATH, LD_32_LIBRARY_PATH and so on...)
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if( !pHandle )
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{
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pHandle = dlopen( dllname, RTLD_LAZY );
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if( pHandle )
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return pHandle;
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COM_PushLibraryError( va( "Failed to find library %s", dllname ));
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COM_PushLibraryError( dlerror() );
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return NULL;
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}
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}
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if( hInst->custom_loader )
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{
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COM_PushLibraryError( va( "Custom library loader is not available. Extract library %s and fix gameinfo.txt!", hInst->fullPath ));
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Mem_Free( hInst );
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return NULL;
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}
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#ifdef DLL_LOADER
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if( host.enabledll && ( !Q_stricmp( FS_FileExtension( hInst->shortPath ), "dll" ) ) )
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{
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if( hInst->encrypted )
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{
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COM_PushLibraryError( va( "Library %s is encrypted. Cannot load", hInst->shortPath ) );
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Mem_Free( hInst );
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return NULL;
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}
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if( !( hInst->hInstance = Loader_LoadLibrary( hInst->fullPath ) ) )
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{
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COM_PushLibraryError( va( "Failed to load DLL with DLL loader: %s", hInst->shortPath ) );
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Mem_Free( hInst );
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return NULL;
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}
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}
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else
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#endif
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{
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if( !( hInst->hInstance = dlopen( hInst->fullPath, RTLD_LAZY ) ) )
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{
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COM_PushLibraryError( dlerror() );
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Mem_Free( hInst );
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return NULL;
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}
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}
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pHandle = hInst->hInstance;
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Mem_Free( hInst );
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return pHandle;
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}
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void COM_FreeLibrary( void *hInstance )
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{
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#ifdef DLL_LOADER
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void *wm;
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
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return Loader_FreeLibrary( hInstance );
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else
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#endif
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#if !defined __EMSCRIPTEN__ || defined EMSCRIPTEN_LIB_FS
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dlclose( hInstance );
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#endif
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}
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void *COM_GetProcAddress( void *hInstance, const char *name )
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{
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#ifdef DLL_LOADER
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void *wm;
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
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return Loader_GetProcAddress(hInstance, name);
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else
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#endif
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return dlsym( hInstance, name );
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}
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void *COM_FunctionFromName( void *hInstance, const char *pName )
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{
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void *function;
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#ifdef DLL_LOADER
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void *wm;
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
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return Loader_GetProcAddress(hInstance, pName);
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else
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#endif
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if( !( function = dlsym( hInstance, pName ) ) )
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{
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#ifdef __ANDROID__
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// Shitty Android's dlsym don't resolve weak symbols
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if( !( function = dlsym_weak( hInstance, pName ) ) )
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#endif
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{
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MsgDev(D_ERROR, "FunctionFromName: Can't get symbol %s: %s\n", pName, dlerror());
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}
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}
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return function;
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}
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#ifdef XASH_DYNAMIC_DLADDR
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int d_dladdr( void *sym, Dl_info *info )
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{
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static int (*dladdr_real) ( void *sym, Dl_info *info );
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if( !dladdr_real )
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dladdr_real = dlsym( (void*)(size_t)(-1), "dladdr" );
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Q_memset( info, 0, sizeof( *info ) );
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if( !dladdr_real )
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return -1;
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return dladdr_real( sym, info );
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}
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#endif
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const char *COM_NameForFunction( void *hInstance, void *function )
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{
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#ifdef DLL_LOADER
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void *wm;
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if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
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return Loader_GetFuncName_int(wm, function);
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else
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#endif
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// Note: dladdr() is a glibc extension
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{
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Dl_info info = {0};
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dladdr((void*)function, &info);
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if(info.dli_sname)
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return info.dli_sname;
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}
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
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return COM_OffsetNameForFunction( function );
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#else
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return NULL;
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#endif
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}
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#elif defined XASH_64BIT
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#include <dbghelp.h>
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void *COM_LoadLibrary( const char *dllname, int build_ordinals_table )
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{
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return LoadLibraryA( dllname );
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}
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void COM_FreeLibrary( void *hInstance )
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{
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FreeLibrary( hInstance );
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}
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void *COM_GetProcAddress( void *hInstance, const char *name )
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{
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return GetProcAddress( hInstance, name );
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}
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void *COM_FunctionFromName( void *hInstance, const char *name )
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{
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return GetProcAddress( hInstance, name );
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}
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const char *COM_NameForFunction( void *hInstance, void *function )
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{
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#if 0
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static qboolean initialized = false;
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if( initialized )
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{
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char message[1024];
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int len = 0;
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size_t i;
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HANDLE process = GetCurrentProcess();
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HANDLE thread = GetCurrentThread();
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IMAGEHLP_LINE64 line;
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DWORD dline = 0;
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DWORD options;
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CONTEXT context;
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STACKFRAME64 stackframe;
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DWORD image;
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char buffer[sizeof( IMAGEHLP_SYMBOL64) + MAX_SYM_NAME * sizeof(TCHAR)];
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PIMAGEHLP_SYMBOL64 symbol = ( PIMAGEHLP_SYMBOL64)buffer;
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memset( symbol, 0, sizeof(IMAGEHLP_SYMBOL64) + MAX_SYM_NAME );
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symbol->SizeOfStruct = sizeof( IMAGEHLP_SYMBOL64);
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symbol->MaxNameLength = MAX_SYM_NAME;
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DWORD displacement = 0;
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options = SymGetOptions();
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SymSetOptions( options );
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SymInitialize( process, NULL, TRUE );
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if( SymGetSymFromAddr64( process, function, &displacement, symbol ) )
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{
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Msg( "%s\n", symbol->Name );
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return copystring( symbol->Name );
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}
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}
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#endif
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
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return COM_OffsetNameForFunction( function );
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#endif
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return NULL;
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}
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#endif
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