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/*
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snd_main.c - load & save various sound formats
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "soundlib.h"
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// global sound variables
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sndlib_t sound;
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void Sound_Reset( void )
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{
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// reset global variables
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sound.width = sound.rate = 0;
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sound.channels = sound.loopstart = 0;
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sound.samples = sound.flags = 0;
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sound.type = WF_UNKNOWN;
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sound.wav = NULL;
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sound.size = 0;
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}
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wavdata_t *SoundPack( void )
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{
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wavdata_t *pack = Mem_Calloc( host.soundpool, sizeof( wavdata_t ));
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pack->buffer = sound.wav;
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pack->width = sound.width;
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pack->rate = sound.rate;
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pack->type = sound.type;
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pack->size = sound.size;
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pack->loopStart = sound.loopstart;
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pack->samples = sound.samples;
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pack->channels = sound.channels;
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pack->flags = sound.flags;
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return pack;
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}
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/*
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================
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FS_LoadSound
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loading and unpack to wav any known sound
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================
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*/
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wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size )
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{
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const char *ext = COM_FileExtension( filename );
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string path, loadname;
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qboolean anyformat = true;
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fs_offset_t filesize = 0;
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const loadwavfmt_t *format;
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byte *f;
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Sound_Reset(); // clear old sounddata
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Q_strncpy( loadname, filename, sizeof( loadname ));
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if( COM_CheckStringEmpty( ext ))
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{
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// we needs to compare file extension with list of supported formats
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// and be sure what is real extension, not a filename with dot
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for( format = sound.loadformats; format && format->formatstring; format++ )
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{
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if( !Q_stricmp( format->ext, ext ))
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{
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COM_StripExtension( loadname );
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anyformat = false;
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break;
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}
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}
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}
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// special mode: skip any checks, load file from buffer
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if( filename[0] == '#' && buffer && size )
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goto load_internal;
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// now try all the formats in the selected list
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for( format = sound.loadformats; format && format->formatstring; format++)
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{
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if( anyformat || !Q_stricmp( ext, format->ext ))
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{
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Q_sprintf( path, format->formatstring, loadname, "", format->ext );
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f = FS_LoadFile( path, &filesize, false );
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if( f && filesize > 0 )
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{
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if( format->loadfunc( path, f, filesize ))
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{
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Mem_Free(f); // release buffer
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return SoundPack(); // loaded
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}
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else Mem_Free(f); // release buffer
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}
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}
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}
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load_internal:
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for( format = sound.loadformats; format && format->formatstring; format++ )
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{
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if( anyformat || !Q_stricmp( ext, format->ext ))
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{
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if( buffer && size > 0 )
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{
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if( format->loadfunc( loadname, buffer, size ))
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return SoundPack(); // loaded
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}
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}
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}
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if( filename[0] != '#' )
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Con_DPrintf( S_WARN "FS_LoadSound: couldn't load \"%s\"\n", loadname );
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return NULL;
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}
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/*
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================
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Sound_FreeSound
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free WAV buffer
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================
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*/
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void FS_FreeSound( wavdata_t *pack )
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{
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if( !pack ) return;
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if( pack->buffer ) Mem_Free( pack->buffer );
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Mem_Free( pack );
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}
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/*
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================
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FS_OpenStream
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open and reading basic info from sound stream
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================
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*/
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stream_t *FS_OpenStream( const char *filename )
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{
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const char *ext = COM_FileExtension( filename );
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string path, loadname;
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qboolean anyformat = true;
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const streamfmt_t *format;
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stream_t *stream;
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Sound_Reset(); // clear old streaminfo
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Q_strncpy( loadname, filename, sizeof( loadname ));
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if( COM_CheckStringEmpty( ext ))
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{
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// we needs to compare file extension with list of supported formats
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// and be sure what is real extension, not a filename with dot
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for( format = sound.streamformat; format && format->formatstring; format++ )
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{
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if( !Q_stricmp( format->ext, ext ))
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{
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COM_StripExtension( loadname );
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anyformat = false;
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break;
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}
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}
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}
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// now try all the formats in the selected list
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for( format = sound.streamformat; format && format->formatstring; format++)
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{
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if( anyformat || !Q_stricmp( ext, format->ext ))
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{
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Q_sprintf( path, format->formatstring, loadname, "", format->ext );
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if(( stream = format->openfunc( path )) != NULL )
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{
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stream->format = format;
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return stream; // done
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}
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}
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}
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Con_Reportf( "FS_OpenStream: couldn't open \"%s\"\n", loadname );
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return NULL;
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}
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/*
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================
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FS_StreamInfo
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get basic stream info
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================
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*/
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wavdata_t *FS_StreamInfo( stream_t *stream )
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{
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static wavdata_t info;
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if( !stream ) return NULL;
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// fill structure
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info.loopStart = -1;
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info.rate = stream->rate;
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info.width = stream->width;
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info.channels = stream->channels;
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info.flags = SOUND_STREAM;
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info.size = stream->size;
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info.buffer = NULL;
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info.samples = 0; // not actual for streams
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info.type = stream->type;
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return &info;
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}
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/*
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================
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FS_ReadStream
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extract stream as wav-data and put into buffer, move file pointer
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================
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*/
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int FS_ReadStream( stream_t *stream, int bytes, void *buffer )
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{
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if( !stream || !stream->format || !stream->format->readfunc )
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return 0;
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if( bytes <= 0 || buffer == NULL )
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return 0;
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return stream->format->readfunc( stream, bytes, buffer );
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}
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/*
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================
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FS_GetStreamPos
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get stream position (in bytes)
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================
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*/
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int FS_GetStreamPos( stream_t *stream )
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{
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if( !stream || !stream->format || !stream->format->getposfunc )
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return -1;
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return stream->format->getposfunc( stream );
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}
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/*
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================
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FS_SetStreamPos
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set stream position (in bytes)
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================
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*/
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int FS_SetStreamPos( stream_t *stream, int newpos )
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{
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if( !stream || !stream->format || !stream->format->setposfunc )
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return -1;
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return stream->format->setposfunc( stream, newpos );
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}
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/*
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================
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FS_FreeStream
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close sound stream
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================
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*/
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void FS_FreeStream( stream_t *stream )
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{
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if( !stream || !stream->format || !stream->format->freefunc )
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return;
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stream->format->freefunc( stream );
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}
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#if XASH_ENGINE_TESTS
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#define IMPLEMENT_SOUNDLIB_FUZZ_TARGET( export, target ) \
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int EXPORT export( const uint8_t *Data, size_t Size ) \
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{ \
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wavdata_t *wav; \
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host.type = HOST_NORMAL; \
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Memory_Init(); \
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Sound_Init(); \
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if( target( "#internal", Data, Size )) \
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{ \
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wav = SoundPack(); \
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FS_FreeSound( wav ); \
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} \
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Sound_Shutdown(); \
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return 0; \
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} \
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IMPLEMENT_SOUNDLIB_FUZZ_TARGET( Fuzz_Sound_LoadMPG, Sound_LoadMPG )
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IMPLEMENT_SOUNDLIB_FUZZ_TARGET( Fuzz_Sound_LoadWAV, Sound_LoadWAV )
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#endif
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