You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
498 lines
11 KiB
498 lines
11 KiB
2 years ago
|
/*
|
||
|
VFileSystem009.h - C++ interface for filesystem_stdio
|
||
|
Copyright (C) 2022 Alibek Omarov
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
*/
|
||
|
#include <string.h>
|
||
|
#include <stdio.h>
|
||
|
#include <time.h>
|
||
|
#include <stdarg.h>
|
||
|
#include ALLOCA_H
|
||
|
#include "crtlib.h"
|
||
|
#include "filesystem.h"
|
||
|
#include "filesystem_internal.h"
|
||
|
#include "VFileSystem009.h"
|
||
|
|
||
|
#if __cplusplus < 201103L
|
||
|
#define override
|
||
|
#endif
|
||
|
|
||
|
// GoldSrc Directories and ID
|
||
|
// GAME gamedir
|
||
|
// GAMECONFIG gamedir (rodir integration?)
|
||
|
// GAMEDOWNLOAD gamedir_downloads (gamedir/downloads for us)
|
||
|
// GAME_FALLBACK liblist.gam's fallback_dir
|
||
|
// ROOT and BASE rootdir
|
||
|
// PLATFORM platform
|
||
|
// CONFIG platform/config
|
||
|
|
||
|
static inline qboolean IsIdGamedir( const char *id )
|
||
|
{
|
||
|
return !Q_strcmp( id, "GAME" ) ||
|
||
|
!Q_strcmp( id, "GAMECONFIG" ) ||
|
||
|
!Q_strcmp( id, "GAMEDOWNLOAD" );
|
||
|
}
|
||
|
|
||
|
static inline const char* IdToDir( const char *id )
|
||
|
{
|
||
|
if( !Q_strcmp( id, "GAME" ))
|
||
|
return GI->gamefolder;
|
||
|
else if( !Q_strcmp( id, "GAMEDOWNLOAD" ))
|
||
|
return va( "%s/downloaded", GI->gamefolder );
|
||
|
else if( !Q_strcmp( id, "GAMECONFIG" ))
|
||
|
return fs_writedir; // full path here so it's totally our write allowed directory
|
||
|
else if( !Q_strcmp( id, "PLATFORM" ))
|
||
|
return "platform"; // stub
|
||
|
else if( !Q_strcmp( id, "CONFIG" ))
|
||
|
return "platform/config"; // stub
|
||
|
else // ROOT || BASE
|
||
|
return fs_rootdir; // give at least root directory
|
||
|
}
|
||
|
|
||
|
static inline void CopyAndFixSlashes( char *p, const char *in )
|
||
|
{
|
||
|
Q_strcpy( p, in );
|
||
|
COM_FixSlashes( p );
|
||
|
}
|
||
|
|
||
|
class CXashFS : public IVFileSystem009
|
||
|
{
|
||
|
private:
|
||
|
class CSearchState
|
||
|
{
|
||
|
public:
|
||
|
CSearchState( CSearchState **head, search_t *search ) :
|
||
|
next( *head ), search( search ), index( 0 )
|
||
|
{
|
||
|
if( *head )
|
||
|
handle = (*head)->handle + 1;
|
||
|
else handle = 0;
|
||
|
|
||
|
*head = this;
|
||
|
}
|
||
|
~CSearchState()
|
||
|
{
|
||
|
Mem_Free( search );
|
||
|
}
|
||
|
|
||
|
CSearchState *next;
|
||
|
search_t *search;
|
||
|
int index;
|
||
|
FileFindHandle_t handle;
|
||
|
};
|
||
|
|
||
|
CSearchState *searchHead;
|
||
|
|
||
|
CSearchState *GetSearchStateByHandle( FileFindHandle_t handle )
|
||
|
{
|
||
|
for( CSearchState *state = searchHead; state; state = state->next )
|
||
|
{
|
||
|
if( state->handle == handle )
|
||
|
{
|
||
|
return state;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Con_DPrintf( "Can't find search state by handle %d\n", handle );
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
public:
|
||
|
CXashFS() : searchHead( NULL )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void RemoveAllSearchPaths() override
|
||
|
{
|
||
|
FS_ClearSearchPath();
|
||
|
}
|
||
|
|
||
|
void AddSearchPath( const char *path, const char *id ) override
|
||
|
{
|
||
|
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||
|
CopyAndFixSlashes( p, path );
|
||
|
|
||
|
FS_AddGameDirectory( p, FS_CUSTOM_PATH );
|
||
|
}
|
||
|
|
||
|
void AddSearchPathNoWrite( const char *path, const char *id ) override
|
||
|
{
|
||
|
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||
|
CopyAndFixSlashes( p, path );
|
||
|
|
||
|
FS_AddGameDirectory( p, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
|
||
|
}
|
||
|
|
||
|
bool RemoveSearchPath( const char *id ) override
|
||
|
{
|
||
|
// TODO:
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void RemoveFile( const char *path, const char *id ) override
|
||
|
{
|
||
|
FS_Delete( path ); // FS_Delete is aware of slashes
|
||
|
}
|
||
|
|
||
|
void CreateDirHierarchy( const char *path, const char *id ) override
|
||
|
{
|
||
|
FS_CreatePath( va( "%s/%s", IdToDir( id ), path )); // FS_CreatePath is aware of slashes
|
||
|
}
|
||
|
|
||
|
bool FileExists( const char *path ) override
|
||
|
{
|
||
|
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||
|
CopyAndFixSlashes( p, path );
|
||
|
|
||
|
return FS_FileExists( p, false );
|
||
|
}
|
||
|
|
||
|
bool IsDirectory( const char *path ) override
|
||
|
{
|
||
|
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||
|
CopyAndFixSlashes( p, path );
|
||
|
|
||
|
return FS_SysFolderExists( p );
|
||
|
}
|
||
|
|
||
|
FileHandle_t Open( const char *path, const char *mode, const char *id ) override
|
||
|
{
|
||
|
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||
|
CopyAndFixSlashes( p, path );
|
||
|
|
||
|
file_t *fd = FS_Open( p, mode, IsIdGamedir( id ) );
|
||
|
|
||
|
return fd;
|
||
|
}
|
||
|
|
||
|
void Close( FileHandle_t handle ) override
|
||
|
{
|
||
|
FS_Close( (file_t *)handle );
|
||
|
}
|
||
|
|
||
|
void Seek( FileHandle_t handle, int offset, FileSystemSeek_t whence ) override
|
||
|
{
|
||
|
int whence_ = SEEK_SET;
|
||
|
switch( whence )
|
||
|
{
|
||
|
case FILESYSTEM_SEEK_HEAD: whence_ = SEEK_SET; break;
|
||
|
case FILESYSTEM_SEEK_CURRENT: whence_ = SEEK_CUR; break;
|
||
|
case FILESYSTEM_SEEK_TAIL: whence_ = SEEK_END; break;
|
||
|
}
|
||
|
|
||
|
FS_Seek( (file_t *)handle, offset, whence_ );
|
||
|
}
|
||
|
|
||
|
unsigned int Tell( FileHandle_t handle ) override
|
||
|
{
|
||
|
return FS_Tell( (file_t *)handle );
|
||
|
}
|
||
|
|
||
|
unsigned int Size( FileHandle_t handle ) override
|
||
|
{
|
||
|
file_t *fd = (file_t *)handle;
|
||
|
return fd->real_length;
|
||
|
}
|
||
|
|
||
|
unsigned int Size( const char *path ) override
|
||
|
{
|
||
|
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||
|
CopyAndFixSlashes( p, path );
|
||
|
return FS_FileSize( p, false );
|
||
|
}
|
||
|
|
||
|
long int GetFileTime( const char *path ) override
|
||
|
{
|
||
|
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||
|
CopyAndFixSlashes( p, path );
|
||
|
return FS_FileTime( p, false );
|
||
|
}
|
||
|
|
||
|
void FileTimeToString( char *p, int size, long int time ) override
|
||
|
{
|
||
|
char *buf = ctime( &time );
|
||
|
|
||
|
Q_strncpy( p, buf, size );
|
||
|
}
|
||
|
|
||
|
bool IsOk( FileHandle_t handle ) override
|
||
|
{
|
||
|
return !FS_Eof( (file_t *)handle );
|
||
|
}
|
||
|
|
||
|
void Flush( FileHandle_t handle ) override
|
||
|
{
|
||
|
FS_Flush( (file_t *)handle );
|
||
|
}
|
||
|
|
||
|
bool EndOfFile( FileHandle_t handle ) override
|
||
|
{
|
||
|
return FS_Eof( (file_t *)handle );
|
||
|
}
|
||
|
|
||
|
int Read( void *buf, int size, FileHandle_t handle ) override
|
||
|
{
|
||
|
return FS_Read( (file_t *)handle, buf, size );
|
||
|
}
|
||
|
|
||
|
int Write( const void *buf, int size, FileHandle_t handle ) override
|
||
|
{
|
||
|
return FS_Write( (file_t *)handle, buf, size );
|
||
|
}
|
||
|
|
||
|
char *ReadLine( char *buf, int size, FileHandle_t handle ) override
|
||
|
{
|
||
|
int c = FS_Gets( (file_t *)handle, (byte*)buf, size );
|
||
|
|
||
|
return c >= 0 ? buf : NULL;
|
||
|
}
|
||
|
|
||
|
int FPrintf( FileHandle_t handle, char *fmt, ... ) override
|
||
|
{
|
||
|
va_list ap;
|
||
|
int ret;
|
||
|
|
||
|
va_start( ap, fmt );
|
||
|
ret = FS_VPrintf( (file_t *)handle, fmt, ap );
|
||
|
va_end( ap );
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
void * GetReadBuffer(FileHandle_t, int *size, bool) override
|
||
|
{
|
||
|
// deprecated by Valve
|
||
|
*size = 0;
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void ReleaseReadBuffer(FileHandle_t, void *) override
|
||
|
{
|
||
|
// deprecated by Valve
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const char *FindFirst(const char *pattern, FileFindHandle_t *handle, const char *id) override
|
||
|
{
|
||
|
if( !handle || !pattern )
|
||
|
return NULL;
|
||
|
|
||
|
char *p = (char *)alloca( Q_strlen( pattern ) + 1 );
|
||
|
CopyAndFixSlashes( p, pattern );
|
||
|
search_t *search = FS_Search( p, true, IsIdGamedir( id ));
|
||
|
|
||
|
if( !search )
|
||
|
return NULL;
|
||
|
|
||
|
CSearchState *state = new CSearchState( &searchHead, search );
|
||
|
|
||
|
*handle = state->handle;
|
||
|
|
||
|
return state->search->filenames[0];
|
||
|
}
|
||
|
|
||
|
const char *FindNext( FileFindHandle_t handle ) override
|
||
|
{
|
||
|
CSearchState *state = GetSearchStateByHandle( handle );
|
||
|
|
||
|
if( !state ) return NULL;
|
||
|
|
||
|
if( state->index + 1 >= state->search->numfilenames )
|
||
|
return NULL;
|
||
|
|
||
|
return state->search->filenames[++state->index];
|
||
|
}
|
||
|
|
||
|
bool FindIsDirectory( FileFindHandle_t handle ) override
|
||
|
{
|
||
|
CSearchState *state = GetSearchStateByHandle( handle );
|
||
|
|
||
|
if( !state )
|
||
|
return false;
|
||
|
|
||
|
if( state->index >= state->search->numfilenames )
|
||
|
return false;
|
||
|
|
||
|
return IsDirectory( state->search->filenames[state->index] );
|
||
|
}
|
||
|
|
||
|
void FindClose( FileFindHandle_t handle ) override
|
||
|
{
|
||
|
for( CSearchState *state = searchHead, **prev = NULL;
|
||
|
state;
|
||
|
*prev = state, state = state->next )
|
||
|
{
|
||
|
if( state->handle == handle )
|
||
|
{
|
||
|
if( prev )
|
||
|
(*prev)->next = state->next;
|
||
|
else searchHead = state->next;
|
||
|
|
||
|
delete state;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Con_DPrintf( "FindClose: Can't find search state by handle %d\n", handle );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const char * GetLocalPath( const char *name, char *buf, int size ) override
|
||
|
{
|
||
|
if( !name ) return NULL;
|
||
|
|
||
|
char *p = (char *)alloca( Q_strlen( name ) + 1 );
|
||
|
CopyAndFixSlashes( p, name );
|
||
|
|
||
|
#if !XASH_WIN32
|
||
|
if( p[0] == '/' )
|
||
|
#else
|
||
|
if( Q_strchr( p, ':' ))
|
||
|
#endif
|
||
|
{
|
||
|
Q_strncpy( buf, p, size );
|
||
|
|
||
|
return buf;
|
||
|
}
|
||
|
|
||
|
|
||
|
const char *fullpath = FS_GetDiskPath( p, false );
|
||
|
if( !fullpath )
|
||
|
return NULL;
|
||
|
|
||
|
Q_strncpy( buf, fullpath, size );
|
||
|
return buf;
|
||
|
}
|
||
|
|
||
|
char *ParseFile( char *buf, char *token, bool *quoted ) override
|
||
|
{
|
||
|
qboolean qquoted;
|
||
|
|
||
|
char *p = COM_ParseFileSafe( buf, token, PFILE_FS_TOKEN_MAX_LENGTH, 0, NULL, &qquoted );
|
||
|
if( quoted ) *quoted = qquoted;
|
||
|
|
||
|
return p;
|
||
|
}
|
||
|
|
||
|
bool FullPathToRelativePath( const char *path, char *out ) override
|
||
|
{
|
||
|
if( !COM_CheckString( path ))
|
||
|
{
|
||
|
*out = 0;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||
|
CopyAndFixSlashes( p, path );
|
||
|
searchpath_t *sp;
|
||
|
|
||
|
for( sp = fs_searchpaths; sp; sp = sp->next )
|
||
|
{
|
||
|
size_t splen = Q_strlen( sp->filename );
|
||
|
|
||
|
if( !Q_strnicmp( sp->filename, p, splen ))
|
||
|
{
|
||
|
Q_strcpy( out, p + splen + 1 );
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Q_strcpy( out, p );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool GetCurrentDirectory( char *p, int size ) override
|
||
|
{
|
||
|
Q_strncpy( p, fs_rootdir, size );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void PrintOpenedFiles() override
|
||
|
{
|
||
|
// we don't track this yet
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void SetWarningFunc(void (*)(const char *, ...)) override
|
||
|
{
|
||
|
// TODO:
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void SetWarningLevel(FileWarningLevel_t) override
|
||
|
{
|
||
|
// TODO:
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
int SetVBuf( FileHandle_t handle, char *buf, int mode, long int size ) override
|
||
|
{
|
||
|
// TODO:
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void GetInterfaceVersion(char *p, int size) override
|
||
|
{
|
||
|
Q_strncpy( p, "Stdio", size );
|
||
|
}
|
||
|
|
||
|
bool AddPackFile( const char *path, const char *id ) override
|
||
|
{
|
||
|
char *p = va( "%s/%s", IdToDir( id ), path );
|
||
|
CopyAndFixSlashes( p, path );
|
||
|
|
||
|
return !!FS_AddPak_Fullpath( p, NULL, FS_CUSTOM_PATH );
|
||
|
}
|
||
|
|
||
|
FileHandle_t OpenFromCacheForRead( const char *path , const char *mode, const char *id ) override
|
||
|
{
|
||
|
char *p = (char *)alloca( Q_strlen( path ) + 1 );
|
||
|
CopyAndFixSlashes( p, path );
|
||
|
|
||
|
return FS_OpenReadFile( p, mode, IsIdGamedir( id ));
|
||
|
}
|
||
|
|
||
|
// stubs
|
||
|
void Mount() override {}
|
||
|
void Unmount() override {}
|
||
|
void GetLocalCopy(const char *) override {}
|
||
|
void LogLevelLoadStarted(const char *) override {}
|
||
|
void LogLevelLoadFinished(const char *) override {}
|
||
|
void CancelWaitForResources(WaitForResourcesHandle_t) override {}
|
||
|
int HintResourceNeed(const char *, int) override { return 0; }
|
||
|
WaitForResourcesHandle_t WaitForResources(const char *) override { return 0; }
|
||
|
int PauseResourcePreloading() override { return 0; }
|
||
|
int ResumeResourcePreloading() override { return 0; }
|
||
|
bool IsAppReadyForOfflinePlay(int) override { return true; }
|
||
|
bool IsFileImmediatelyAvailable(const char *) override { return true; }
|
||
|
bool GetWaitForResourcesProgress(WaitForResourcesHandle_t, float *progress, bool *override) override
|
||
|
{
|
||
|
if( progress ) *progress = 0;
|
||
|
if( override ) *override = true;
|
||
|
return false;
|
||
|
}
|
||
|
} g_VFileSystem009;
|
||
|
|
||
|
extern "C" void EXPORT *CreateInterface( const char *interface, int *retval )
|
||
|
{
|
||
|
if( !Q_strcmp( interface, "VFileSystem009" ))
|
||
|
{
|
||
|
if( retval ) *retval = 0;
|
||
|
return &g_VFileSystem009;
|
||
|
}
|
||
|
|
||
|
if( retval ) *retval = 1;
|
||
|
return NULL;
|
||
|
}
|