Xash3D FWGS engine.

122 lines
3.5 KiB

#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
from waflib import Logs
import os
top = '.'
VGUI_SUPPORTED_OS = ['win32', 'darwin', 'linux']
def options(opt):
grp = opt.add_option_group('VGUI options')
grp.add_option('--vgui', action = 'store', dest = 'VGUI_DEV',
help = 'path to vgui-dev repo(default: "vgui-dev")', default='' )
grp.add_option('--disable-vgui', action = 'store_true', dest = 'NO_VGUI',
help = 'disable vgui_support(default: enabled only on supported platforms)', default=False )
grp.add_option('--skip-vgui-sanity-check', action = 'store_false', dest = 'VGUI_SANITY_CHECK',
help = 'skip checking VGUI sanity', default=True )
return
def configure(conf):
conf.env.NO_VGUI = conf.options.NO_VGUI
if conf.options.NO_VGUI:
return
conf.start_msg('Does this architecture support VGUI?')
if conf.env.DEST_CPU != 'x86' and not (conf.env.DEST_CPU == 'x86_64' and not conf.options.ALLOW64):
conf.end_msg('no')
Logs.warn('vgui is not supported on this CPU: ' + str(conf.env.DEST_CPU))
conf.env.NO_VGUI = True
else:
conf.end_msg('yes')
conf.start_msg('Does this OS support VGUI?')
if conf.env.DEST_OS not in VGUI_SUPPORTED_OS:
conf.end_msg('no')
Logs.warn('vgui is not supported on this OS: ' + str(conf.env.DEST_OS))
conf.env.NO_VGUI = True
else:
conf.end_msg('yes')
conf.start_msg('Does this toolchain able to link VGUI?')
if conf.env.DEST_OS == 'win32' and conf.env.COMPILER_CXX == 'g++':
conf.end_msg('no')
# we have ABI incompatibility ONLY on MinGW
Logs.warn('vgui_support can\'t be built with MinGW')
conf.env.NO_VGUI = True
else:
conf.end_msg('yes')
if conf.env.NO_VGUI:
return
if conf.options.VGUI_DEV:
conf.start_msg('Configuring VGUI by provided path')
conf.env.VGUI_DEV = conf.options.VGUI_DEV
else:
conf.start_msg('Configuring VGUI by default path')
conf.env.VGUI_DEV = 'vgui-dev'
if conf.env.DEST_OS == 'win32':
conf.env.LIB_VGUI = ['vgui']
conf.env.LIBPATH_VGUI = [os.path.abspath(os.path.join(conf.env.VGUI_DEV, 'lib/win32_vc6/'))]
else:
libpath = os.path.abspath(os.path.join(conf.env.VGUI_DEV, 'lib'))
if conf.env.DEST_OS == 'linux':
conf.env.LIB_VGUI = [':vgui.so']
conf.env.LIBPATH_VGUI = [libpath]
elif conf.env.DEST_OS == 'darwin':
conf.env.LDFLAGS_VGUI = [os.path.join(libpath, 'vgui.dylib')]
else:
conf.fatal('vgui is not supported on this OS: ' + conf.env.DEST_OS)
conf.env.INCLUDES_VGUI = [os.path.abspath(os.path.join(conf.env.VGUI_DEV, 'include'))]
conf.env.HAVE_VGUI = 1
conf.end_msg('yes: {0}, {1}, {2}'.format(conf.env.LIB_VGUI, conf.env.LIBPATH_VGUI, conf.env.INCLUDES_VGUI))
if conf.env.HAVE_VGUI and conf.options.VGUI_SANITY_CHECK:
try:
conf.check_cxx(
fragment='''
#include <VGUI.h>
int main( int argc, char **argv )
{
return 0;
}''',
msg = 'Checking for library VGUI sanity',
use = 'VGUI',
execute = False)
except conf.errors.ConfigurationError:
conf.fatal("Can't compile simple program. Check your path to vgui-dev repository.")
def build(bld):
if bld.env.NO_VGUI:
return
libs = []
# basic build: dedicated only, no dependencies
if bld.env.DEST_OS != 'win32':
libs += ['DL','M']
libs.append('VGUI')
source = bld.path.ant_glob(['*.cpp', 'miniutl/utlvector.cpp', 'miniutl/utlmemory.cpp'])
includes = [ '.', 'miniutl/', '../common', '../engine' ]
bld.shlib(
source = source,
target = 'vgui_support',
features = 'cxx',
includes = includes,
use = libs,
install_path = bld.env.LIBDIR,
subsystem = bld.env.MSVC_SUBSYSTEM
)