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/*
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vid_sdl.c - SDL input component
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Copyright (C) 2018 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef XASH_DEDICATED
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#include <SDL.h>
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#include "common.h"
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#include "keydefs.h"
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#include "input.h"
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#include "client.h"
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#include "vgui_draw.h"
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#include "events.h"
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#include "sound.h"
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#include "vid_common.h"
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static SDL_Joystick *joy;
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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static SDL_GameController *gamecontroller;
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#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
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#define SDL_WarpMouseInWindow( win, x, y ) SDL_WarpMouse( ( x ), ( y ) )
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#endif
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/*
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=============
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Platform_GetMousePos
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=============
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*/
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void Platform_GetMousePos( int *x, int *y )
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{
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SDL_GetMouseState( x, y );
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}
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/*
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=============
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Platform_SetMousePos
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============
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*/
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void Platform_SetMousePos( int x, int y )
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{
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SDL_WarpMouseInWindow( host.hWnd, x, y );
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}
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/*
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=============
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Platform_GetClipobardText
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=============
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*/
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void Platform_GetClipboardText( char *buffer, size_t size )
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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char *sdlbuffer = SDL_GetClipboardText();
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if( !sdlbuffer )
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return;
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Q_strncpy( buffer, sdlbuffer, size );
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SDL_free( sdlbuffer );
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#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
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buffer[0] = 0;
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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}
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/*
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=============
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Platform_SetClipobardText
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=============
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*/
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void Platform_SetClipboardText( const char *buffer, size_t size )
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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SDL_SetClipboardText( buffer );
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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}
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/*
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=============
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Platform_Vibrate
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=============
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*/
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void Platform_Vibrate( float time, char flags )
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{
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// stub
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}
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/*
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=============
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SDLash_EnableTextInput
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=============
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*/
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void Platform_EnableTextInput( qboolean enable )
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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enable ? SDL_StartTextInput() : SDL_StopTextInput();
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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}
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/*
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=============
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SDLash_JoyInit_Old
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=============
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*/
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static int SDLash_JoyInit_Old( int numjoy )
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{
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int num;
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int i;
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Con_Reportf( "Joystick: SDL\n" );
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if( SDL_WasInit( SDL_INIT_JOYSTICK ) != SDL_INIT_JOYSTICK &&
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SDL_InitSubSystem( SDL_INIT_JOYSTICK ) )
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{
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Con_Reportf( "Failed to initialize SDL Joysitck: %s\n", SDL_GetError() );
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return 0;
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}
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if( joy )
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{
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SDL_JoystickClose( joy );
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}
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num = SDL_NumJoysticks();
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if( num > 0 )
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Con_Reportf( "%i joysticks found:\n", num );
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else
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{
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Con_Reportf( "No joystick found.\n" );
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return 0;
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}
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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for( i = 0; i < num; i++ )
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Con_Reportf( "%i\t: %s\n", i, SDL_JoystickNameForIndex( i ) );
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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Con_Reportf( "Pass +set joy_index N to command line, where N is number, to select active joystick\n" );
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joy = SDL_JoystickOpen( numjoy );
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if( !joy )
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{
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Con_Reportf( "Failed to select joystick: %s\n", SDL_GetError( ) );
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return 0;
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}
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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Con_Reportf( "Selected joystick: %s\n"
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"\tAxes: %i\n"
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"\tHats: %i\n"
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"\tButtons: %i\n"
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"\tBalls: %i\n",
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SDL_JoystickName( joy ), SDL_JoystickNumAxes( joy ), SDL_JoystickNumHats( joy ),
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SDL_JoystickNumButtons( joy ), SDL_JoystickNumBalls( joy ) );
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SDL_GameControllerEventState( SDL_DISABLE );
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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SDL_JoystickEventState( SDL_ENABLE );
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return num;
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}
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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/*
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=============
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SDLash_JoyInit_New
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=============
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*/
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static int SDLash_JoyInit_New( int numjoy )
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{
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int temp, num;
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int i;
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Con_Reportf( "Joystick: SDL GameController API\n" );
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if( SDL_WasInit( SDL_INIT_GAMECONTROLLER ) != SDL_INIT_GAMECONTROLLER &&
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SDL_InitSubSystem( SDL_INIT_GAMECONTROLLER ) )
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{
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Con_Reportf( "Failed to initialize SDL GameController API: %s\n", SDL_GetError() );
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return 0;
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}
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// chance to add mappings from file
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SDL_GameControllerAddMappingsFromFile( "controllermappings.txt" );
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if( gamecontroller )
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{
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SDL_GameControllerClose( gamecontroller );
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}
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temp = SDL_NumJoysticks();
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num = 0;
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for( i = 0; i < temp; i++ )
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{
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if( SDL_IsGameController( i ))
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num++;
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}
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if( num > 0 )
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Con_Reportf( "%i joysticks found:\n", num );
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else
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{
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Con_Reportf( "No joystick found.\n" );
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return 0;
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}
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for( i = 0; i < num; i++ )
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Con_Reportf( "%i\t: %s\n", i, SDL_GameControllerNameForIndex( i ) );
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Con_Reportf( "Pass +set joy_index N to command line, where N is number, to select active joystick\n" );
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gamecontroller = SDL_GameControllerOpen( numjoy );
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if( !gamecontroller )
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{
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Con_Reportf( "Failed to select joystick: %s\n", SDL_GetError( ) );
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return 0;
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}
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// was added in SDL2-2.0.6, allow build with earlier versions just in case
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#if SDL_VERSION_ATLEAST( 2, 0, 6 )
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Con_Reportf( "Selected joystick: %s (%i:%i:%i)\n",
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SDL_GameControllerName( gamecontroller ),
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SDL_GameControllerGetVendor( gamecontroller ),
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SDL_GameControllerGetProduct( gamecontroller ),
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SDL_GameControllerGetProductVersion( gamecontroller ));
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#endif // SDL_VERSION_ATLEAST( 2, 0, 6 )
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SDL_GameControllerEventState( SDL_ENABLE );
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SDL_JoystickEventState( SDL_DISABLE );
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return num;
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}
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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/*
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=============
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Platform_JoyInit
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=============
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*/
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int Platform_JoyInit( int numjoy )
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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// SDL_Joystick is now an old API
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// SDL_GameController is preferred
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if( !Sys_CheckParm( "-sdl_joy_old_api" ) )
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return SDLash_JoyInit_New(numjoy);
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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return SDLash_JoyInit_Old(numjoy);
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}
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#endif // XASH_DEDICATED
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