Xash3D FWGS engine.
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/*
pak.c - PAK support for filesystem
Copyright (C) 2003-2006 Mathieu Olivier
Copyright (C) 2000-2007 DarkPlaces contributors
Copyright (C) 2007 Uncle Mike
Copyright (C) 2015-2023 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "build.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#if XASH_POSIX
#include <unistd.h>
#endif
#include <errno.h>
#include <stddef.h>
#include "port.h"
#include "filesystem_internal.h"
#include "crtlib.h"
#include "common/com_strings.h"
/*
========================================================================
PAK FILES
The .pak files are just a linear collapse of a directory tree
========================================================================
*/
// header
#define IDPACKV1HEADER (('K'<<24)+('C'<<16)+('A'<<8)+'P') // little-endian "PACK"
#define MAX_FILES_IN_PACK 65536 // pak
typedef struct
{
int ident;
int dirofs;
int dirlen;
} dpackheader_t;
typedef struct
{
char name[56]; // total 64 bytes
int filepos;
int filelen;
} dpackfile_t;
// PAK errors
#define PAK_LOAD_OK 0
#define PAK_LOAD_COULDNT_OPEN 1
#define PAK_LOAD_BAD_HEADER 2
#define PAK_LOAD_BAD_FOLDERS 3
#define PAK_LOAD_TOO_MANY_FILES 4
#define PAK_LOAD_NO_FILES 5
#define PAK_LOAD_CORRUPTED 6
struct pack_s
{
int handle;
int numfiles;
time_t filetime; // common for all packed files
dpackfile_t files[1]; // flexible
};
/*
====================
FS_SortPak
====================
*/
static int FS_SortPak( const void *_a, const void *_b )
{
const dpackfile_t *a = _a, *b = _b;
return Q_stricmp( a->name, b->name );
}
/*
=================
FS_LoadPackPAK
Takes an explicit (not game tree related) path to a pak file.
Loads the header and directory, adding the files at the beginning
of the list so they override previous pack files.
=================
*/
static pack_t *FS_LoadPackPAK( const char *packfile, int *error )
{
dpackheader_t header;
int packhandle;
int numpackfiles;
pack_t *pack;
fs_size_t c;
packhandle = open( packfile, O_RDONLY|O_BINARY );
if( packhandle < 0 )
{
Con_Reportf( "%s couldn't open: %s\n", packfile, strerror( errno ));
if( error ) *error = PAK_LOAD_COULDNT_OPEN;
return NULL;
}
c = read( packhandle, (void *)&header, sizeof( header ));
if( c != sizeof( header ) || header.ident != IDPACKV1HEADER )
{
Con_Reportf( "%s is not a packfile. Ignored.\n", packfile );
if( error ) *error = PAK_LOAD_BAD_HEADER;
close( packhandle );
return NULL;
}
if( header.dirlen % sizeof( dpackfile_t ))
{
Con_Reportf( S_ERROR "%s has an invalid directory size. Ignored.\n", packfile );
if( error ) *error = PAK_LOAD_BAD_FOLDERS;
close( packhandle );
return NULL;
}
numpackfiles = header.dirlen / sizeof( dpackfile_t );
if( numpackfiles > MAX_FILES_IN_PACK )
{
Con_Reportf( S_ERROR "%s has too many files ( %i ). Ignored.\n", packfile, numpackfiles );
if( error ) *error = PAK_LOAD_TOO_MANY_FILES;
close( packhandle );
return NULL;
}
if( numpackfiles <= 0 )
{
Con_Reportf( "%s has no files. Ignored.\n", packfile );
if( error ) *error = PAK_LOAD_NO_FILES;
close( packhandle );
return NULL;
}
pack = (pack_t *)Mem_Calloc( fs_mempool, sizeof( pack_t ) + sizeof( dpackfile_t ) * ( numpackfiles - 1 ));
lseek( packhandle, header.dirofs, SEEK_SET );
if( header.dirlen != read( packhandle, (void *)pack->files, header.dirlen ))
{
Con_Reportf( "%s is an incomplete PAK, not loading\n", packfile );
if( error )
*error = PAK_LOAD_CORRUPTED;
close( packhandle );
Mem_Free( pack );
return NULL;
}
// TODO: validate directory?
pack->filetime = FS_SysFileTime( packfile );
pack->handle = packhandle;
pack->numfiles = numpackfiles;
qsort( pack->files, pack->numfiles, sizeof( pack->files[0] ), FS_SortPak );
#ifdef XASH_REDUCE_FD
// will reopen when needed
close( pack->handle );
pack->handle = -1;
#endif
if( error )
*error = PAK_LOAD_OK;
return pack;
}
/*
===========
FS_OpenPackedFile
Open a packed file using its package file descriptor
===========
*/
static file_t *FS_OpenFile_PAK( searchpath_t *search, const char *filename, const char *mode, int pack_ind )
{
dpackfile_t *pfile;
pfile = &search->pack->files[pack_ind];
return FS_OpenHandle( search->filename, search->pack->handle, pfile->filepos, pfile->filelen );
}
/*
===========
FS_FindFile_PAK
===========
*/
static int FS_FindFile_PAK( searchpath_t *search, const char *path, char *fixedname, size_t len )
{
int left, right, middle;
// look for the file (binary search)
left = 0;
right = search->pack->numfiles - 1;
while( left <= right )
{
int diff;
middle = (left + right) / 2;
diff = Q_stricmp( search->pack->files[middle].name, path );
// Found it
if( !diff )
{
if( fixedname )
Q_strncpy( fixedname, search->pack->files[middle].name, len );
return middle;
}
// if we're too far in the list
if( diff > 0 )
right = middle - 1;
else left = middle + 1;
}
return -1;
}
/*
===========
FS_Search_PAK
===========
*/
static void FS_Search_PAK( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive )
{
string temp;
const char *slash, *backslash, *colon, *separator;
int j, i;
for( i = 0; i < search->pack->numfiles; i++ )
{
Q_strncpy( temp, search->pack->files[i].name, sizeof( temp ));
while( temp[0] )
{
if( matchpattern( temp, pattern, true ))
{
for( j = 0; j < list->numstrings; j++ )
{
if( !Q_strcmp( list->strings[j], temp ))
break;
}
if( j == list->numstrings )
stringlistappend( list, temp );
}
// strip off one path element at a time until empty
// this way directories are added to the listing if they match the pattern
slash = Q_strrchr( temp, '/' );
backslash = Q_strrchr( temp, '\\' );
colon = Q_strrchr( temp, ':' );
separator = temp;
if( separator < slash )
separator = slash;
if( separator < backslash )
separator = backslash;
if( separator < colon )
separator = colon;
*((char *)separator) = 0;
}
}
}
/*
===========
FS_FileTime_PAK
===========
*/
static int FS_FileTime_PAK( searchpath_t *search, const char *filename )
{
return search->pack->filetime;
}
/*
===========
FS_PrintInfo_PAK
===========
*/
static void FS_PrintInfo_PAK( searchpath_t *search, char *dst, size_t size )
{
Q_snprintf( dst, size, "%s (%i files)", search->filename, search->pack->numfiles );
}
/*
===========
FS_Close_PAK
===========
*/
static void FS_Close_PAK( searchpath_t *search )
{
if( search->pack->handle >= 0 )
close( search->pack->handle );
Mem_Free( search->pack );
}
/*
================
FS_AddPak_Fullpath
Adds the given pack to the search path.
The pack type is autodetected by the file extension.
Returns true if the file was successfully added to the
search path or if it was already included.
If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
plain directories.
================
*/
searchpath_t *FS_AddPak_Fullpath( const char *pakfile, int flags )
{
searchpath_t *search;
pack_t *pak;
int i, errorcode = PAK_LOAD_COULDNT_OPEN;
pak = FS_LoadPackPAK( pakfile, &errorcode );
if( !pak )
{
if( errorcode != PAK_LOAD_NO_FILES )
Con_Reportf( S_ERROR "FS_AddPak_Fullpath: unable to load pak \"%s\"\n", pakfile );
return NULL;
}
search = (searchpath_t *)Mem_Calloc( fs_mempool, sizeof( searchpath_t ));
Q_strncpy( search->filename, pakfile, sizeof( search->filename ));
search->pack = pak;
search->type = SEARCHPATH_PAK;
search->flags = flags;
search->pfnPrintInfo = FS_PrintInfo_PAK;
search->pfnClose = FS_Close_PAK;
search->pfnOpenFile = FS_OpenFile_PAK;
search->pfnFileTime = FS_FileTime_PAK;
search->pfnFindFile = FS_FindFile_PAK;
search->pfnSearch = FS_Search_PAK;
Con_Reportf( "Adding pakfile: %s (%i files)\n", pakfile, pak->numfiles );
return search;
}