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#include "gl_local.h"
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convar_t *gl_extensions;
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convar_t *gl_texture_anisotropy;
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convar_t *gl_texture_lodbias;
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convar_t *gl_texture_nearest;
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convar_t *gl_lightmap_nearest;
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convar_t *gl_keeptjunctions;
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convar_t *gl_emboss_scale;
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convar_t *gl_detailscale;
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convar_t *gl_check_errors;
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convar_t *gl_polyoffset;
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convar_t *gl_wireframe;
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convar_t *gl_finish;
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convar_t *gl_nosort;
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convar_t *gl_vsync;
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convar_t *gl_clear;
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convar_t *gl_test;
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convar_t *gl_msaa;
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convar_t *gl_stencilbits;
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convar_t *r_speeds;
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convar_t *r_fullbright;
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convar_t *r_norefresh;
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convar_t *r_showtree;
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convar_t *r_lighting_extended;
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convar_t *r_lighting_modulate;
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convar_t *r_lighting_ambient;
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convar_t *r_detailtextures;
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convar_t *r_drawentities;
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convar_t *r_adjust_fov;
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convar_t *r_decals;
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convar_t *r_novis;
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convar_t *r_nocull;
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convar_t *r_lockpvs;
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convar_t *r_lockfrustum;
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convar_t *r_traceglow;
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convar_t *r_dynamic;
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convar_t *r_lightmap;
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convar_t *gl_round_down;
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convar_t *r_vbo;
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convar_t *r_vbo_dlightmode;
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byte *r_temppool;
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gl_globals_t tr;
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glconfig_t glConfig;
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glstate_t glState;
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glwstate_t glw_state;
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#define GL_CALL( x ) #x, (void**)&p##x
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static dllfunc_t opengl_110funcs[] =
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{
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{ GL_CALL( glClearColor ) },
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{ GL_CALL( glClear ) },
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{ GL_CALL( glAlphaFunc ) },
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{ GL_CALL( glBlendFunc ) },
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{ GL_CALL( glCullFace ) },
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{ GL_CALL( glDrawBuffer ) },
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{ GL_CALL( glReadBuffer ) },
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{ GL_CALL( glAccum ) },
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{ GL_CALL( glEnable ) },
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{ GL_CALL( glDisable ) },
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{ GL_CALL( glEnableClientState ) },
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{ GL_CALL( glDisableClientState ) },
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{ GL_CALL( glGetBooleanv ) },
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{ GL_CALL( glGetDoublev ) },
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{ GL_CALL( glGetFloatv ) },
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{ GL_CALL( glGetIntegerv ) },
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{ GL_CALL( glGetError ) },
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{ GL_CALL( glGetString ) },
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{ GL_CALL( glFinish ) },
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{ GL_CALL( glFlush ) },
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{ GL_CALL( glClearDepth ) },
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{ GL_CALL( glDepthFunc ) },
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{ GL_CALL( glDepthMask ) },
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{ GL_CALL( glDepthRange ) },
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{ GL_CALL( glFrontFace ) },
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{ GL_CALL( glDrawElements ) },
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{ GL_CALL( glDrawArrays ) },
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{ GL_CALL( glColorMask ) },
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{ GL_CALL( glIndexPointer ) },
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{ GL_CALL( glVertexPointer ) },
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{ GL_CALL( glNormalPointer ) },
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{ GL_CALL( glColorPointer ) },
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{ GL_CALL( glTexCoordPointer ) },
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{ GL_CALL( glArrayElement ) },
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{ GL_CALL( glColor3f ) },
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{ GL_CALL( glColor3fv ) },
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{ GL_CALL( glColor4f ) },
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{ GL_CALL( glColor4fv ) },
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{ GL_CALL( glColor3ub ) },
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{ GL_CALL( glColor4ub ) },
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{ GL_CALL( glColor4ubv ) },
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{ GL_CALL( glTexCoord1f ) },
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{ GL_CALL( glTexCoord2f ) },
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{ GL_CALL( glTexCoord3f ) },
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{ GL_CALL( glTexCoord4f ) },
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{ GL_CALL( glTexCoord1fv ) },
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{ GL_CALL( glTexCoord2fv ) },
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{ GL_CALL( glTexCoord3fv ) },
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{ GL_CALL( glTexCoord4fv ) },
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{ GL_CALL( glTexGenf ) },
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{ GL_CALL( glTexGenfv ) },
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{ GL_CALL( glTexGeni ) },
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{ GL_CALL( glVertex2f ) },
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{ GL_CALL( glVertex3f ) },
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{ GL_CALL( glVertex3fv ) },
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{ GL_CALL( glNormal3f ) },
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{ GL_CALL( glNormal3fv ) },
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{ GL_CALL( glBegin ) },
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{ GL_CALL( glEnd ) },
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{ GL_CALL( glLineWidth ) },
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{ GL_CALL( glPointSize ) },
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{ GL_CALL( glMatrixMode ) },
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{ GL_CALL( glOrtho ) },
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{ GL_CALL( glRasterPos2f ) },
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{ GL_CALL( glFrustum ) },
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{ GL_CALL( glViewport ) },
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{ GL_CALL( glPushMatrix ) },
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{ GL_CALL( glPopMatrix ) },
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{ GL_CALL( glPushAttrib ) },
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{ GL_CALL( glPopAttrib ) },
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{ GL_CALL( glLoadIdentity ) },
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{ GL_CALL( glLoadMatrixd ) },
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{ GL_CALL( glLoadMatrixf ) },
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{ GL_CALL( glMultMatrixd ) },
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{ GL_CALL( glMultMatrixf ) },
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{ GL_CALL( glRotated ) },
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{ GL_CALL( glRotatef ) },
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{ GL_CALL( glScaled ) },
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{ GL_CALL( glScalef ) },
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{ GL_CALL( glTranslated ) },
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{ GL_CALL( glTranslatef ) },
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{ GL_CALL( glReadPixels ) },
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{ GL_CALL( glDrawPixels ) },
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{ GL_CALL( glStencilFunc ) },
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{ GL_CALL( glStencilMask ) },
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{ GL_CALL( glStencilOp ) },
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{ GL_CALL( glClearStencil ) },
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{ GL_CALL( glIsEnabled ) },
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{ GL_CALL( glIsList ) },
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{ GL_CALL( glIsTexture ) },
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{ GL_CALL( glTexEnvf ) },
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{ GL_CALL( glTexEnvfv ) },
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{ GL_CALL( glTexEnvi ) },
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{ GL_CALL( glTexParameterf ) },
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{ GL_CALL( glTexParameterfv ) },
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{ GL_CALL( glTexParameteri ) },
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{ GL_CALL( glHint ) },
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{ GL_CALL( glPixelStoref ) },
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{ GL_CALL( glPixelStorei ) },
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{ GL_CALL( glGenTextures ) },
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{ GL_CALL( glDeleteTextures ) },
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{ GL_CALL( glBindTexture ) },
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{ GL_CALL( glTexImage1D ) },
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{ GL_CALL( glTexImage2D ) },
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{ GL_CALL( glTexSubImage1D ) },
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{ GL_CALL( glTexSubImage2D ) },
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{ GL_CALL( glCopyTexImage1D ) },
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{ GL_CALL( glCopyTexImage2D ) },
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{ GL_CALL( glCopyTexSubImage1D ) },
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{ GL_CALL( glCopyTexSubImage2D ) },
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{ GL_CALL( glScissor ) },
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{ GL_CALL( glGetTexImage ) },
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{ GL_CALL( glGetTexEnviv ) },
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{ GL_CALL( glPolygonOffset ) },
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{ GL_CALL( glPolygonMode ) },
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{ GL_CALL( glPolygonStipple ) },
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{ GL_CALL( glClipPlane ) },
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{ GL_CALL( glGetClipPlane ) },
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{ GL_CALL( glShadeModel ) },
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{ GL_CALL( glGetTexLevelParameteriv ) },
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{ GL_CALL( glGetTexLevelParameterfv ) },
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{ GL_CALL( glFogfv ) },
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{ GL_CALL( glFogf ) },
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{ GL_CALL( glFogi ) },
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{ NULL , NULL }
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};
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static dllfunc_t debugoutputfuncs[] =
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{
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{ GL_CALL( glDebugMessageControlARB ) },
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{ GL_CALL( glDebugMessageInsertARB ) },
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{ GL_CALL( glDebugMessageCallbackARB ) },
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{ GL_CALL( glGetDebugMessageLogARB ) },
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{ NULL , NULL }
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};
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static dllfunc_t multitexturefuncs[] =
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{
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{ GL_CALL( glMultiTexCoord1f ) },
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{ GL_CALL( glMultiTexCoord2f ) },
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{ GL_CALL( glMultiTexCoord3f ) },
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{ GL_CALL( glMultiTexCoord4f ) },
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{ GL_CALL( glActiveTexture ) },
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{ GL_CALL( glActiveTextureARB ) },
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{ GL_CALL( glClientActiveTexture ) },
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{ GL_CALL( glClientActiveTextureARB ) },
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{ NULL , NULL }
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};
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static dllfunc_t texture3dextfuncs[] =
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{
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{ GL_CALL( glTexImage3D ) },
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{ GL_CALL( glTexSubImage3D ) },
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{ GL_CALL( glCopyTexSubImage3D ) },
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{ NULL , NULL }
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};
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static dllfunc_t texturecompressionfuncs[] =
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{
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{ GL_CALL( glCompressedTexImage3DARB ) },
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{ GL_CALL( glCompressedTexImage2DARB ) },
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{ GL_CALL( glCompressedTexImage1DARB ) },
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{ GL_CALL( glCompressedTexSubImage3DARB ) },
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{ GL_CALL( glCompressedTexSubImage2DARB ) },
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{ GL_CALL( glCompressedTexSubImage1DARB ) },
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{ GL_CALL( glGetCompressedTexImage ) },
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{ NULL , NULL }
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};
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static dllfunc_t vbofuncs[] =
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{
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{ GL_CALL( glBindBufferARB ) },
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{ GL_CALL( glDeleteBuffersARB ) },
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{ GL_CALL( glGenBuffersARB ) },
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{ GL_CALL( glIsBufferARB ) },
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{ GL_CALL( glMapBufferARB ) },
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{ GL_CALL( glUnmapBufferARB ) }, // ,
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{ GL_CALL( glBufferDataARB ) },
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{ GL_CALL( glBufferSubDataARB ) },
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{ NULL, NULL}
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};
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/*
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========================
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DebugCallback
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For ARB_debug_output
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========================
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*/
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static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam )
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{
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switch( type )
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{
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case GL_DEBUG_TYPE_ERROR_ARB:
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Con_Printf( S_OPENGL_ERROR "%s\n", message );
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break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
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Con_Printf( S_OPENGL_WARN "%s\n", message );
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break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
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Con_Printf( S_OPENGL_WARN "%s\n", message );
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break;
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case GL_DEBUG_TYPE_PORTABILITY_ARB:
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if( gpGlobals->developer < DEV_EXTENDED )
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return;
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Con_Printf( S_OPENGL_WARN "%s\n", message );
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break;
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case GL_DEBUG_TYPE_PERFORMANCE_ARB:
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Con_Printf( S_OPENGL_NOTE "%s\n", message );
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break;
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case GL_DEBUG_TYPE_OTHER_ARB:
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default: Con_Printf( S_OPENGL_NOTE "%s\n", message );
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break;
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}
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}
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/*
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=================
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GL_SetExtension
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=================
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*/
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void GL_SetExtension( int r_ext, int enable )
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{
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if( r_ext >= 0 && r_ext < GL_EXTCOUNT )
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glConfig.extension[r_ext] = enable ? GL_TRUE : GL_FALSE;
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else Con_Printf( S_ERROR "GL_SetExtension: invalid extension %d\n", r_ext );
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}
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/*
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=================
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GL_Support
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=================
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*/
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qboolean GL_Support( int r_ext )
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{
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if( r_ext >= 0 && r_ext < GL_EXTCOUNT )
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return glConfig.extension[r_ext] ? true : false;
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Con_Printf( S_ERROR "GL_Support: invalid extension %d\n", r_ext );
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return false;
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}
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/*
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=================
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GL_MaxTextureUnits
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=================
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*/
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int GL_MaxTextureUnits( void )
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{
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if( GL_Support( GL_SHADER_GLSL100_EXT ))
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return Q_min( Q_max( glConfig.max_texture_coords, glConfig.max_teximage_units ), MAX_TEXTURE_UNITS );
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return glConfig.max_texture_units;
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}
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/*
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=================
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GL_CheckExtension
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=================
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*/
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void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext )
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{
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const dllfunc_t *func;
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convar_t *parm = NULL;
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const char *extensions_string;
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Con_Reportf( "GL_CheckExtension: %s ", name );
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GL_SetExtension( r_ext, true );
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if( cvarname )
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{
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// system config disable extensions
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parm = Cvar_Get( cvarname, "1", FCVAR_GLCONFIG, va( CVAR_GLCONFIG_DESCRIPTION, name ));
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}
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if(( parm && !CVAR_TO_BOOL( parm )) || ( !CVAR_TO_BOOL( gl_extensions ) && r_ext != GL_OPENGL_110 ))
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{
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Con_Reportf( "- disabled\n" );
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GL_SetExtension( r_ext, false );
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return; // nothing to process at
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}
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extensions_string = glConfig.extensions_string;
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if(( name[2] == '_' || name[3] == '_' ) && !Q_strstr( extensions_string, name ))
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{
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GL_SetExtension( r_ext, false ); // update render info
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Con_Reportf( "- ^1failed\n" );
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return;
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}
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// clear exports
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for( func = funcs; func && func->name; func++ )
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*func->func = NULL;
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for( func = funcs; func && func->name != NULL; func++ )
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{
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// functions are cleared before all the extensions are evaluated
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if((*func->func = (void *)GL_GetProcAddress( func->name )) == NULL )
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GL_SetExtension( r_ext, false ); // one or more functions are invalid, extension will be disabled
|
|
|
|
}
|
|
|
|
|
|
|
|
if( GL_Support( r_ext ))
|
|
|
|
Con_Reportf( "- ^2enabled\n" );
|
|
|
|
else Con_Reportf( "- ^1failed\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
GL_SetDefaultTexState
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void GL_SetDefaultTexState( void )
|
|
|
|
{
|
|
|
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
memset( glState.currentTextures, -1, MAX_TEXTURE_UNITS * sizeof( *glState.currentTextures ));
|
|
|
|
memset( glState.texCoordArrayMode, 0, MAX_TEXTURE_UNITS * sizeof( *glState.texCoordArrayMode ));
|
|
|
|
memset( glState.genSTEnabled, 0, MAX_TEXTURE_UNITS * sizeof( *glState.genSTEnabled ));
|
|
|
|
|
|
|
|
for( i = 0; i < MAX_TEXTURE_UNITS; i++ )
|
|
|
|
{
|
|
|
|
glState.currentTextureTargets[i] = GL_NONE;
|
|
|
|
glState.texIdentityMatrix[i] = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
GL_SetDefaultState
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void GL_SetDefaultState( void )
|
|
|
|
{
|
|
|
|
memset( &glState, 0, sizeof( glState ));
|
|
|
|
GL_SetDefaultTexState ();
|
|
|
|
|
|
|
|
// init draw stack
|
|
|
|
tr.draw_list = &tr.draw_stack[0];
|
|
|
|
tr.draw_stack_pos = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
GL_SetDefaults
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void GL_SetDefaults( void )
|
|
|
|
{
|
|
|
|
pglFinish();
|
|
|
|
|
|
|
|
pglClearColor( 0.5f, 0.5f, 0.5f, 1.0f );
|
|
|
|
|
|
|
|
pglDisable( GL_DEPTH_TEST );
|
|
|
|
pglDisable( GL_CULL_FACE );
|
|
|
|
pglDisable( GL_SCISSOR_TEST );
|
|
|
|
pglDepthFunc( GL_LEQUAL );
|
|
|
|
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
|
|
|
|
|
|
|
if( vidState.stencilEnabled )
|
|
|
|
{
|
|
|
|
pglDisable( GL_STENCIL_TEST );
|
|
|
|
pglStencilMask( ( GLuint ) ~0 );
|
|
|
|
pglStencilFunc( GL_EQUAL, 0, ~0 );
|
|
|
|
pglStencilOp( GL_KEEP, GL_INCR, GL_INCR );
|
|
|
|
}
|
|
|
|
|
|
|
|
pglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
|
|
pglPolygonOffset( -1.0f, -2.0f );
|
|
|
|
|
|
|
|
GL_CleanupAllTextureUnits();
|
|
|
|
|
|
|
|
pglDisable( GL_BLEND );
|
|
|
|
pglDisable( GL_ALPHA_TEST );
|
|
|
|
pglDisable( GL_POLYGON_OFFSET_FILL );
|
|
|
|
pglAlphaFunc( GL_GREATER, DEFAULT_ALPHATEST );
|
|
|
|
pglEnable( GL_TEXTURE_2D );
|
|
|
|
pglShadeModel( GL_SMOOTH );
|
|
|
|
pglFrontFace( GL_CCW );
|
|
|
|
|
|
|
|
pglPointSize( 1.2f );
|
|
|
|
pglLineWidth( 1.2f );
|
|
|
|
|
|
|
|
GL_Cull( GL_NONE );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
R_RenderInfo_f
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void R_RenderInfo_f( void )
|
|
|
|
{
|
|
|
|
Con_Printf( "\n" );
|
|
|
|
Con_Printf( "GL_VENDOR: %s\n", glConfig.vendor_string );
|
|
|
|
Con_Printf( "GL_RENDERER: %s\n", glConfig.renderer_string );
|
|
|
|
Con_Printf( "GL_VERSION: %s\n", glConfig.version_string );
|
|
|
|
|
|
|
|
// don't spam about extensions
|
|
|
|
if( host_developer.value >= DEV_EXTENDED )
|
|
|
|
{
|
|
|
|
Con_Printf( "GL_EXTENSIONS: %s\n", glConfig.extensions_string );
|
|
|
|
}
|
|
|
|
|
|
|
|
Con_Printf( "GL_MAX_TEXTURE_SIZE: %i\n", glConfig.max_2d_texture_size );
|
|
|
|
|
|
|
|
if( GL_Support( GL_ARB_MULTITEXTURE ))
|
|
|
|
Con_Printf( "GL_MAX_TEXTURE_UNITS_ARB: %i\n", glConfig.max_texture_units );
|
|
|
|
if( GL_Support( GL_TEXTURE_CUBEMAP_EXT ))
|
|
|
|
Con_Printf( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: %i\n", glConfig.max_cubemap_size );
|
|
|
|
if( GL_Support( GL_ANISOTROPY_EXT ))
|
|
|
|
Con_Printf( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: %.1f\n", glConfig.max_texture_anisotropy );
|
|
|
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT ))
|
|
|
|
Con_Printf( "GL_MAX_RECTANGLE_TEXTURE_SIZE: %i\n", glConfig.max_2d_rectangle_size );
|
|
|
|
if( GL_Support( GL_TEXTURE_ARRAY_EXT ))
|
|
|
|
Con_Printf( "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: %i\n", glConfig.max_2d_texture_layers );
|
|
|
|
if( GL_Support( GL_SHADER_GLSL100_EXT ))
|
|
|
|
{
|
|
|
|
Con_Printf( "GL_MAX_TEXTURE_COORDS_ARB: %i\n", glConfig.max_texture_coords );
|
|
|
|
Con_Printf( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB: %i\n", glConfig.max_teximage_units );
|
|
|
|
Con_Printf( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: %i\n", glConfig.max_vertex_uniforms );
|
|
|
|
Con_Printf( "GL_MAX_VERTEX_ATTRIBS_ARB: %i\n", glConfig.max_vertex_attribs );
|
|
|
|
}
|
|
|
|
|
|
|
|
Con_Printf( "\n" );
|
|
|
|
Con_Printf( "MODE: %ix%i\n", vidState.width, vidState.height );
|
|
|
|
Con_Printf( "\n" );
|
|
|
|
Con_Printf( "VERTICAL SYNC: %s\n", gl_vsync->value ? "enabled" : "disabled" );
|
|
|
|
Con_Printf( "Color %d bits, Alpha %d bits, Depth %d bits, Stencil %d bits\n", glConfig.color_bits,
|
|
|
|
glConfig.alpha_bits, glConfig.depth_bits, glConfig.stencil_bits );
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef XASH_GLES
|
|
|
|
void GL_InitExtensionsGLES( void )
|
|
|
|
{
|
|
|
|
// intialize wrapper type
|
|
|
|
#ifdef XASH_NANOGL
|
|
|
|
glConfig.context = CONTEXT_TYPE_GLES_1_X;
|
|
|
|
glConfig.wrapper = GLES_WRAPPER_NANOGL;
|
|
|
|
#elif defined( XASH_WES )
|
|
|
|
glConfig.context = CONTEXT_TYPE_GLES_2_X;
|
|
|
|
glConfig.wrapper = GLES_WRAPPER_WES;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
glConfig.hardware_type = GLHW_GENERIC;
|
|
|
|
|
|
|
|
// initalize until base opengl functions loaded
|
|
|
|
GL_SetExtension( GL_DRAW_RANGEELEMENTS_EXT, true );
|
|
|
|
GL_SetExtension( GL_ARB_MULTITEXTURE, true );
|
|
|
|
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
|
|
|
|
glConfig.max_texture_coords = glConfig.max_texture_units = 4;
|
|
|
|
|
|
|
|
GL_SetExtension( GL_ENV_COMBINE_EXT, true );
|
|
|
|
GL_SetExtension( GL_DOT3_ARB_EXT, true );
|
|
|
|
GL_SetExtension( GL_TEXTURE_3D_EXT, false );
|
|
|
|
GL_SetExtension( GL_SGIS_MIPMAPS_EXT, true ); // gles specs
|
|
|
|
GL_SetExtension( GL_ARB_VERTEX_BUFFER_OBJECT_EXT, true ); // gles specs
|
|
|
|
|
|
|
|
// hardware cubemaps
|
|
|
|
GL_CheckExtension( "GL_OES_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURECUBEMAP_EXT );
|
|
|
|
|
|
|
|
if( GL_Support( GL_TEXTURECUBEMAP_EXT ))
|
|
|
|
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
|
|
|
|
|
|
|
|
GL_SetExtension( GL_ARB_SEAMLESS_CUBEMAP, false );
|
|
|
|
|
|
|
|
GL_SetExtension( GL_EXT_POINTPARAMETERS, false );
|
|
|
|
GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT );
|
|
|
|
|
|
|
|
GL_SetExtension( GL_TEXTURE_COMPRESSION_EXT, false );
|
|
|
|
GL_SetExtension( GL_CUSTOM_VERTEX_ARRAY_EXT, false );
|
|
|
|
GL_SetExtension( GL_CLAMPTOEDGE_EXT, true ); // by gles1 specs
|
|
|
|
GL_SetExtension( GL_ANISOTROPY_EXT, false );
|
|
|
|
GL_SetExtension( GL_TEXTURE_LODBIAS, false );
|
|
|
|
GL_SetExtension( GL_CLAMP_TEXBORDER_EXT, false );
|
|
|
|
GL_SetExtension( GL_BLEND_MINMAX_EXT, false );
|
|
|
|
GL_SetExtension( GL_BLEND_SUBTRACT_EXT, false );
|
|
|
|
GL_SetExtension( GL_SEPARATESTENCIL_EXT, false );
|
|
|
|
GL_SetExtension( GL_STENCILTWOSIDE_EXT, false );
|
|
|
|
GL_SetExtension( GL_TEXTURE_ENV_ADD_EXT,false );
|
|
|
|
GL_SetExtension( GL_SHADER_OBJECTS_EXT, false );
|
|
|
|
GL_SetExtension( GL_SHADER_GLSL100_EXT, false );
|
|
|
|
GL_SetExtension( GL_VERTEX_SHADER_EXT,false );
|
|
|
|
GL_SetExtension( GL_FRAGMENT_SHADER_EXT, false );
|
|
|
|
GL_SetExtension( GL_SHADOW_EXT, false );
|
|
|
|
GL_SetExtension( GL_ARB_DEPTH_FLOAT_EXT, false );
|
|
|
|
GL_SetExtension( GL_OCCLUSION_QUERIES_EXT,false );
|
|
|
|
GL_CheckExtension( "GL_OES_depth_texture", NULL, "gl_depthtexture", GL_DEPTH_TEXTURE );
|
|
|
|
|
|
|
|
glConfig.texRectangle = glConfig.max_2d_rectangle_size = 0; // no rectangle
|
|
|
|
|
|
|
|
Cvar_FullSet( "gl_allow_mirrors", "0", CVAR_READ_ONLY); // No support for GLES
|
|
|
|
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
void GL_InitExtensionsBigGL()
|
|
|
|
{
|
|
|
|
// intialize wrapper type
|
|
|
|
glConfig.context = CONTEXT_TYPE_GL;
|
|
|
|
glConfig.wrapper = GLES_WRAPPER_NONE;
|
|
|
|
|
|
|
|
if( Q_stristr( glConfig.renderer_string, "geforce" ))
|
|
|
|
glConfig.hardware_type = GLHW_NVIDIA;
|
|
|
|
else if( Q_stristr( glConfig.renderer_string, "quadro fx" ))
|
|
|
|
glConfig.hardware_type = GLHW_NVIDIA;
|
|
|
|
else if( Q_stristr(glConfig.renderer_string, "rv770" ))
|
|
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
|
|
else if( Q_stristr(glConfig.renderer_string, "radeon hd" ))
|
|
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
|
|
else if( Q_stristr( glConfig.renderer_string, "eah4850" ) || Q_stristr( glConfig.renderer_string, "eah4870" ))
|
|
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
|
|
else if( Q_stristr( glConfig.renderer_string, "radeon" ))
|
|
|
|
glConfig.hardware_type = GLHW_RADEON;
|
|
|
|
else if( Q_stristr( glConfig.renderer_string, "intel" ))
|
|
|
|
glConfig.hardware_type = GLHW_INTEL;
|
|
|
|
else glConfig.hardware_type = GLHW_GENERIC;
|
|
|
|
|
|
|
|
// multitexture
|
|
|
|
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
|
|
|
|
GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE );
|
|
|
|
|
|
|
|
if( GL_Support( GL_ARB_MULTITEXTURE ))
|
|
|
|
{
|
|
|
|
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( glConfig.max_texture_units == 1 )
|
|
|
|
GL_SetExtension( GL_ARB_MULTITEXTURE, false );
|
|
|
|
|
|
|
|
// 3d texture support
|
|
|
|
GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", GL_TEXTURE_3D_EXT );
|
|
|
|
|
|
|
|
if( GL_Support( GL_TEXTURE_3D_EXT ))
|
|
|
|
{
|
|
|
|
pglGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &glConfig.max_3d_texture_size );
|
|
|
|
|
|
|
|
if( glConfig.max_3d_texture_size < 32 )
|
|
|
|
{
|
|
|
|
GL_SetExtension( GL_TEXTURE_3D_EXT, false );
|
|
|
|
Con_Printf( S_ERROR "GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// 2d texture array support
|
|
|
|
GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT );
|
|
|
|
|
|
|
|
if( GL_Support( GL_TEXTURE_ARRAY_EXT ))
|
|
|
|
pglGetIntegerv( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &glConfig.max_2d_texture_layers );
|
|
|
|
|
|
|
|
// cubemaps support
|
|
|
|
GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT );
|
|
|
|
|
|
|
|
if( GL_Support( GL_TEXTURE_CUBEMAP_EXT ))
|
|
|
|
{
|
|
|
|
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
|
|
|
|
|
|
|
|
// check for seamless cubemaps too
|
|
|
|
GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, "gl_texture_cubemap_seamless", GL_ARB_SEAMLESS_CUBEMAP );
|
|
|
|
}
|
|
|
|
|
|
|
|
GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT );
|
|
|
|
GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, "gl_dds_hardware_support", GL_TEXTURE_COMPRESSION_EXT );
|
|
|
|
GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT );
|
|
|
|
if( !GL_Support( GL_CLAMPTOEDGE_EXT ))
|
|
|
|
GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT );
|
|
|
|
|
|
|
|
glConfig.max_texture_anisotropy = 0.0f;
|
|
|
|
GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_ext_anisotropic_filter", GL_ANISOTROPY_EXT );
|
|
|
|
if( GL_Support( GL_ANISOTROPY_EXT ))
|
|
|
|
pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy );
|
|
|
|
|
|
|
|
#ifdef _WIN32 // Win32 only drivers?
|
|
|
|
// g-cont. because lodbias it too glitchy on Intel's cards
|
|
|
|
if( glConfig.hardware_type != GLHW_INTEL )
|
|
|
|
#endif
|
|
|
|
GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS );
|
|
|
|
|
|
|
|
if( GL_Support( GL_TEXTURE_LOD_BIAS ))
|
|
|
|
pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias );
|
|
|
|
|
|
|
|
GL_CheckExtension( "GL_ARB_texture_border_clamp", NULL, "gl_ext_texborder_clamp", GL_CLAMP_TEXBORDER_EXT );
|
|
|
|
GL_CheckExtension( "GL_ARB_depth_texture", NULL, "gl_depthtexture", GL_DEPTH_TEXTURE );
|
|
|
|
GL_CheckExtension( "GL_ARB_texture_float", NULL, "gl_arb_texture_float", GL_ARB_TEXTURE_FLOAT_EXT );
|
|
|
|
GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_arb_depth_float", GL_ARB_DEPTH_FLOAT_EXT );
|
|
|
|
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4 ); // don't confuse users
|
|
|
|
GL_CheckExtension( "GL_ARB_shading_language_100", NULL, "gl_glslprogram", GL_SHADER_GLSL100_EXT );
|
|
|
|
GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", GL_ARB_VERTEX_BUFFER_OBJECT_EXT );
|
|
|
|
|
|
|
|
// rectangle textures support
|
|
|
|
GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT );
|
|
|
|
|
|
|
|
// this won't work without extended context
|
|
|
|
if( glw_state.extended )
|
|
|
|
GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT );
|
|
|
|
|
|
|
|
if( GL_Support( GL_SHADER_GLSL100_EXT ))
|
|
|
|
{
|
|
|
|
pglGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, &glConfig.max_texture_coords );
|
|
|
|
pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_teximage_units );
|
|
|
|
|
|
|
|
// check for hardware skinning
|
|
|
|
pglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &glConfig.max_vertex_uniforms );
|
|
|
|
pglGetIntegerv( GL_MAX_VERTEX_ATTRIBS_ARB, &glConfig.max_vertex_attribs );
|
|
|
|
|
|
|
|
#ifdef _WIN32 // Win32 only drivers?
|
|
|
|
if( glConfig.hardware_type == GLHW_RADEON && glConfig.max_vertex_uniforms > 512 )
|
|
|
|
glConfig.max_vertex_uniforms /= 4; // radeon returns not correct info
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// just get from multitexturing
|
|
|
|
glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units;
|
|
|
|
}
|
|
|
|
|
|
|
|
pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size );
|
|
|
|
if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256;
|
|
|
|
|
|
|
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT ))
|
|
|
|
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &glConfig.max_2d_rectangle_size );
|
|
|
|
|
|
|
|
#ifndef XASH_GL_STATIC
|
|
|
|
// enable gldebug if allowed
|
|
|
|
if( GL_Support( GL_DEBUG_OUTPUT ))
|
|
|
|
{
|
|
|
|
if( host_developer.value )
|
|
|
|
{
|
|
|
|
Con_Reportf( "Installing GL_DebugOutput...\n");
|
|
|
|
pglDebugMessageCallbackARB( GL_DebugOutput, NULL );
|
|
|
|
|
|
|
|
// force everything to happen in the main thread instead of in a separate driver thread
|
|
|
|
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
|
|
|
|
}
|
|
|
|
|
|
|
|
// enable all the low priority messages
|
|
|
|
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void GL_InitExtensions( void )
|
|
|
|
{
|
|
|
|
// initialize gl extensions
|
|
|
|
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, NULL, GL_OPENGL_110 );
|
|
|
|
|
|
|
|
// get our various GL strings
|
|
|
|
glConfig.vendor_string = pglGetString( GL_VENDOR );
|
|
|
|
glConfig.renderer_string = pglGetString( GL_RENDERER );
|
|
|
|
glConfig.version_string = pglGetString( GL_VERSION );
|
|
|
|
glConfig.extensions_string = pglGetString( GL_EXTENSIONS );
|
|
|
|
Con_Reportf( "^3Video^7: %s\n", glConfig.renderer_string );
|
|
|
|
|
|
|
|
#ifdef XASH_GLES
|
|
|
|
GL_InitExtensionsGLES();
|
|
|
|
#else
|
|
|
|
GL_InitExtensionsBigGL();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT ))
|
|
|
|
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &glConfig.max_2d_rectangle_size );
|
|
|
|
|
|
|
|
Cvar_Get( "gl_max_size", va( "%i", glConfig.max_2d_texture_size ), 0, "opengl texture max dims" );
|
|
|
|
Cvar_Set( "gl_anisotropy", va( "%f", bound( 0, gl_texture_anisotropy->value, glConfig.max_texture_anisotropy )));
|
|
|
|
|
|
|
|
if( GL_Support( GL_TEXTURE_COMPRESSION_EXT ))
|
|
|
|
Image_AddCmdFlags( IL_DDS_HARDWARE );
|
|
|
|
|
|
|
|
// MCD has buffering issues
|
|
|
|
#ifdef _WIN32
|
|
|
|
if( Q_strstr( glConfig.renderer_string, "gdi" ))
|
|
|
|
Cvar_SetValue( "gl_finish", 1 );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
tr.framecount = tr.visframecount = 1;
|
|
|
|
glw_state.initialized = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GL_ClearExtensions( void )
|
|
|
|
{
|
|
|
|
// now all extensions are disabled
|
|
|
|
memset( glConfig.extension, 0, sizeof( glConfig.extension ));
|
|
|
|
glw_state.initialized = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=======================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
GL_InitCommands
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
void GL_InitCommands( void )
|
|
|
|
{
|
|
|
|
// system screen width and height (don't suppose for change from console at all)
|
|
|
|
Cvar_Get( "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" );
|
|
|
|
Cvar_Get( "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" );
|
|
|
|
r_speeds = Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );
|
|
|
|
r_fullbright = Cvar_Get( "r_fullbright", "0", FCVAR_CHEAT, "disable lightmaps, get fullbright for entities" );
|
|
|
|
r_norefresh = Cvar_Get( "r_norefresh", "0", 0, "disable 3D rendering (use with caution)" );
|
|
|
|
r_showtree = Cvar_Get( "r_showtree", "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
|
|
|
|
r_lighting_extended = Cvar_Get( "r_lighting_extended", "1", FCVAR_ARCHIVE, "allow to get lighting from world and bmodels" );
|
|
|
|
r_lighting_modulate = Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" );
|
|
|
|
r_lighting_ambient = Cvar_Get( "r_lighting_ambient", "0.3", FCVAR_ARCHIVE, "map ambient lighting scale" );
|
|
|
|
r_novis = Cvar_Get( "r_novis", "0", 0, "ignore vis information (perfomance test)" );
|
|
|
|
r_nocull = Cvar_Get( "r_nocull", "0", 0, "ignore frustrum culling (perfomance test)" );
|
|
|
|
r_detailtextures = Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support, use '2' for autogenerate detail.txt" );
|
|
|
|
r_lockpvs = Cvar_Get( "r_lockpvs", "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" );
|
|
|
|
r_lockfrustum = Cvar_Get( "r_lockfrustum", "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" );
|
|
|
|
r_dynamic = Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" );
|
|
|
|
r_traceglow = Cvar_Get( "r_traceglow", "1", FCVAR_ARCHIVE, "cull flares behind models" );
|
|
|
|
r_lightmap = Cvar_Get( "r_lightmap", "0", FCVAR_CHEAT, "lightmap debugging tool" );
|
|
|
|
r_drawentities = Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" );
|
|
|
|
r_decals = engine.Cvar_Find( "r_decals" );
|
|
|
|
window_xpos = Cvar_Get( "_window_xpos", "130", FCVAR_RENDERINFO, "window position by horizontal" );
|
|
|
|
window_ypos = Cvar_Get( "_window_ypos", "48", FCVAR_RENDERINFO, "window position by vertical" );
|
|
|
|
|
|
|
|
gl_extensions = Cvar_Get( "gl_allow_extensions", "1", FCVAR_GLCONFIG, "allow gl_extensions" );
|
|
|
|
gl_texture_nearest = Cvar_Get( "gl_texture_nearest", "0", FCVAR_ARCHIVE, "disable texture filter" );
|
|
|
|
gl_lightmap_nearest = Cvar_Get( "gl_lightmap_nearest", "0", FCVAR_ARCHIVE, "disable lightmap filter" );
|
|
|
|
gl_check_errors = Cvar_Get( "gl_check_errors", "1", FCVAR_ARCHIVE, "ignore video engine errors" );
|
|
|
|
gl_vsync = engine.Cvar_Find( "gl_vsync" );
|
|
|
|
gl_detailscale = Cvar_Get( "gl_detailscale", "4.0", FCVAR_ARCHIVE, "default scale applies while auto-generate list of detail textures" );
|
|
|
|
gl_texture_anisotropy = Cvar_Get( "gl_anisotropy", "8", FCVAR_ARCHIVE, "textures anisotropic filter" );
|
|
|
|
gl_texture_lodbias = Cvar_Get( "gl_texture_lodbias", "0.0", FCVAR_ARCHIVE, "LOD bias for mipmapped textures (perfomance|quality)" );
|
|
|
|
gl_keeptjunctions = Cvar_Get( "gl_keeptjunctions", "1", FCVAR_ARCHIVE, "removing tjuncs causes blinking pixels" );
|
|
|
|
gl_emboss_scale = Cvar_Get( "gl_emboss_scale", "0", FCVAR_ARCHIVE|FCVAR_LATCH, "fake bumpmapping scale" );
|
|
|
|
gl_showtextures = engine.Cvar_Find( "r_showtextures" );
|
|
|
|
gl_finish = Cvar_Get( "gl_finish", "0", FCVAR_ARCHIVE, "use glFinish instead of glFlush" );
|
|
|
|
gl_nosort = Cvar_Get( "gl_nosort", "0", FCVAR_ARCHIVE, "disable sorting of translucent surfaces" );
|
|
|
|
gl_clear = Cvar_Get( "gl_clear", "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
|
|
|
|
gl_test = Cvar_Get( "gl_test", "0", 0, "engine developer cvar for quick testing new features" );
|
|
|
|
gl_wireframe = Cvar_Get( "gl_wireframe", "0", FCVAR_ARCHIVE|FCVAR_SPONLY, "show wireframe overlay" );
|
|
|
|
gl_wgl_msaa_samples = Cvar_Get( "gl_wgl_msaa_samples", "0", FCVAR_GLCONFIG, "samples number for multisample anti-aliasing" );
|
|
|
|
gl_msaa = Cvar_Get( "gl_msaa", "1", FCVAR_ARCHIVE, "enable or disable multisample anti-aliasing" );
|
|
|
|
gl_stencilbits = Cvar_Get( "gl_stencilbits", "8", FCVAR_GLCONFIG, "pixelformat stencil bits (0 - auto)" );
|
|
|
|
gl_round_down = Cvar_Get( "gl_round_down", "2", FCVAR_RENDERINFO, "round texture sizes to nearest POT value" );
|
|
|
|
// these cvar not used by engine but some mods requires this
|
|
|
|
gl_polyoffset = Cvar_Get( "gl_polyoffset", "2.0", FCVAR_ARCHIVE, "polygon offset for decals" );
|
|
|
|
|
|
|
|
// make sure gl_vsync is checked after vid_restart
|
|
|
|
SetBits( gl_vsync->flags, FCVAR_CHANGED );
|
|
|
|
|
|
|
|
vid_gamma = Cvar_Get( "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
|
|
|
|
vid_brightness = Cvar_Get( "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" );
|
|
|
|
vid_fullscreen = engine.Cvar_Find( "fullscreen" );
|
|
|
|
vid_displayfrequency = engine.Cvar_Find ( "vid_displayfrequency" );
|
|
|
|
vid_highdpi = Cvar_Get( "vid_highdpi", "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" );
|
|
|
|
|
|
|
|
Cmd_AddCommand( "r_info", R_RenderInfo_f, "display renderer info" );
|
|
|
|
Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" );
|
|
|
|
|
|
|
|
// a1ba: planned to be named vid_mode for compability
|
|
|
|
// but supported mode list is filled by backends, so numbers are not portable any more
|
|
|
|
Cmd_AddCommand( "vid_setmode", VID_Mode_f, "display video mode" );
|
|
|
|
|
|
|
|
// give initial OpenGL configuration
|
|
|
|
host.apply_opengl_config = true;
|
|
|
|
Cbuf_AddText( "exec opengl.cfg\n" );
|
|
|
|
Cbuf_Execute();
|
|
|
|
host.apply_opengl_config = false;
|
|
|
|
|
|
|
|
// apply actual video mode to window
|
|
|
|
Cbuf_AddText( "exec video.cfg\n" );
|
|
|
|
Cbuf_Execute();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
R_CheckVBO
|
|
|
|
|
|
|
|
register VBO cvars and get default value
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
static void R_CheckVBO( void )
|
|
|
|
{
|
|
|
|
const char *def = "1";
|
|
|
|
const char *dlightmode = "1";
|
|
|
|
int flags = FCVAR_ARCHIVE;
|
|
|
|
qboolean disable = false;
|
|
|
|
|
|
|
|
// some bad GLES1 implementations breaks dlights completely
|
|
|
|
if( glConfig.max_texture_units < 3 )
|
|
|
|
disable = true;
|
|
|
|
|
|
|
|
#ifdef XASH_MOBILE_PLATFORM
|
|
|
|
// VideoCore4 drivers have a problem with mixing VBO and client arrays
|
|
|
|
// Disable it, as there is no suitable workaround here
|
|
|
|
if( Q_stristr( glConfig.renderer_string, "VideoCore IV" ) || Q_stristr( glConfig.renderer_string, "vc4" ) )
|
|
|
|
disable = true;
|
|
|
|
|
|
|
|
// dlightmode 1 is not too much tested on android
|
|
|
|
// so better to left it off
|
|
|
|
dlightmode = "0";
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if( disable )
|
|
|
|
{
|
|
|
|
// do not keep in config unless dev > 3 and enabled
|
|
|
|
flags = 0;
|
|
|
|
def = "0";
|
|
|
|
}
|
|
|
|
|
|
|
|
r_vbo = Cvar_Get( "r_vbo", def, flags, "draw world using VBO" );
|
|
|
|
r_vbo_dlightmode = Cvar_Get( "r_vbo_dlightmode", dlightmode, FCVAR_ARCHIVE, "vbo dlight rendering mode(0-1)" );
|
|
|
|
|
|
|
|
// check if enabled manually
|
|
|
|
if( CVAR_TO_BOOL(r_vbo) )
|
|
|
|
r_vbo->flags |= FCVAR_ARCHIVE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
R_Init
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
qboolean R_Init( void )
|
|
|
|
{
|
|
|
|
if( glw_state.initialized )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
GL_InitCommands();
|
|
|
|
GL_InitRandomTable();
|
|
|
|
|
|
|
|
// Set screen resolution and fullscreen mode if passed in on command line.
|
|
|
|
// This is done after executing opengl.cfg, as the command line values should take priority.
|
|
|
|
SetWidthAndHeightFromCommandLine();
|
|
|
|
SetFullscreenModeFromCommandLine();
|
|
|
|
|
|
|
|
GL_SetDefaultState();
|
|
|
|
|
|
|
|
// create the window and set up the context
|
|
|
|
if( !R_Init_Video( ))
|
|
|
|
{
|
|
|
|
GL_RemoveCommands();
|
|
|
|
R_Free_Video();
|
|
|
|
|
|
|
|
Sys_Error( "Can't initialize video subsystem\nProbably driver was not installed" );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
host.renderinfo_changed = false;
|
|
|
|
r_temppool = Mem_AllocPool( "Render Zone" );
|
|
|
|
|
|
|
|
GL_SetDefaults();
|
|
|
|
R_CheckVBO();
|
|
|
|
R_InitImages();
|
|
|
|
R_SpriteInit();
|
|
|
|
R_StudioInit();
|
|
|
|
R_AliasInit();
|
|
|
|
R_ClearDecals();
|
|
|
|
R_ClearScene();
|
|
|
|
|
|
|
|
// initialize screen
|
|
|
|
SCR_Init();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
R_Shutdown
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void R_Shutdown( void )
|
|
|
|
{
|
|
|
|
model_t *mod;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if( !glw_state.initialized )
|
|
|
|
return;
|
|
|
|
|
|
|
|
// release SpriteTextures
|
|
|
|
for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ )
|
|
|
|
{
|
|
|
|
if( !mod->name[0] ) continue;
|
|
|
|
Mod_UnloadSpriteModel( mod );
|
|
|
|
}
|
|
|
|
memset( clgame.sprites, 0, sizeof( clgame.sprites ));
|
|
|
|
|
|
|
|
GL_RemoveCommands();
|
|
|
|
R_ShutdownImages();
|
|
|
|
|
|
|
|
Mem_FreePool( &r_temppool );
|
|
|
|
|
|
|
|
// shut down OS specific OpenGL stuff like contexts, etc.
|
|
|
|
R_Free_Video();
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
GL_ErrorString
|
|
|
|
convert errorcode to string
|
|
|
|
=================
|
|
|
|
*/
|
|
|
|
const char *GL_ErrorString( int err )
|
|
|
|
{
|
|
|
|
switch( err )
|
|
|
|
{
|
|
|
|
case GL_STACK_OVERFLOW:
|
|
|
|
return "GL_STACK_OVERFLOW";
|
|
|
|
case GL_STACK_UNDERFLOW:
|
|
|
|
return "GL_STACK_UNDERFLOW";
|
|
|
|
case GL_INVALID_ENUM:
|
|
|
|
return "GL_INVALID_ENUM";
|
|
|
|
case GL_INVALID_VALUE:
|
|
|
|
return "GL_INVALID_VALUE";
|
|
|
|
case GL_INVALID_OPERATION:
|
|
|
|
return "GL_INVALID_OPERATION";
|
|
|
|
case GL_OUT_OF_MEMORY:
|
|
|
|
return "GL_OUT_OF_MEMORY";
|
|
|
|
default:
|
|
|
|
return "UNKNOWN ERROR";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=================
|
|
|
|
GL_CheckForErrors
|
|
|
|
obsolete
|
|
|
|
=================
|
|
|
|
*/
|
|
|
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void GL_CheckForErrors_( const char *filename, const int fileline )
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{
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int err;
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if( !CVAR_TO_BOOL( gl_check_errors ))
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return;
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if(( err = pglGetError( )) == GL_NO_ERROR )
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return;
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Con_Printf( S_OPENGL_ERROR "%s (called at %s:%i)\n", GL_ErrorString( err ), filename, fileline );
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}
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