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16 lines
725 B
16 lines
725 B
11 months ago
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# Xash3D FWGS on `musl`
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Xash3D FWGS works on `musl` out of the box. However, the engine doesn't try to differentiate glibc and musl anymore. If you see error similar to:
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```
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Host_InitError: can't initialize cl_dlls/client.so: Error relocating valve/cl_dlls/client.so: __sprintf_chk: symbol not found
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```
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... or you know that the game you're running is linked against glibc, you can try using `libgcompat`, like this:
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```
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$ LD_PRELOAD=/lib/libgcompat.so.0 ./xash3d ...
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```
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It will automatically add the missing symbols that glibc binaries usually need. In the future we might automatically link engine against `libgcompat` for better compatibility with prebuilt or closed-source games, if there will be any use for this.
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