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#! /usr/bin/env python
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# encoding: utf-8
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# mittorn, 2018
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from waflib import Logs
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import os
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from fwgslib import get_subproject_name
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top = '.'
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def options(opt):
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opt.load('sdl2')
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opt.add_option(
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'--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
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help = 'build engine with BSP2 map support(recommended for Quake, breaks compability!)')
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opt.add_option(
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'--single-binary', action = 'store_true', dest = 'SINGLE_BINARY', default = None,
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help = 'build single "xash" binary instead of xash.dll/libxash.so (default for dedicated)')
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opt.add_option(
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'--stdin-input', action = 'store_true', dest = 'USE_SELECT', default = None,
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help = 'enable console input from stdin (default for dedicated)')
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def configure(conf):
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# check for dedicated server build
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if conf.options.DEDICATED:
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if(conf.env.DEST_OS == 'linux'):
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conf.check_cc( lib='rt' )
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conf.env.append_unique('DEFINES', 'XASH_DEDICATED')
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elif conf.env.DEST_OS2 == 'android': # Android doesn't need SDL2
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conf.check_cc(lib='log')
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else:
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conf.load('sdl2')
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if not conf.env.HAVE_SDL2:
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conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
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conf.env.append_unique('DEFINES', 'XASH_SDL')
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if conf.options.SINGLE_BINARY == None:
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conf.options.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated
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conf.env.SINGLE_BINARY = conf.options.SINGLE_BINARY
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if conf.options.SINGLE_BINARY:
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conf.env.append_unique('DEFINES', 'SINGLE_BINARY')
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if conf.options.USE_SELECT == None:
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conf.options.USE_SELECT = conf.options.DEDICATED
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if conf.options.USE_SELECT:
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conf.env.append_unique('DEFINES', 'XASH_USE_SELECT')
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if conf.options.SUPPORT_BSP2_FORMAT:
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conf.env.append_unique('DEFINES', 'SUPPORT_BSP2_FORMAT')
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if conf.env.DEST_OS == 'win32':
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conf.env.append_unique('DEFINES', 'DBGHELP')
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def build(bld):
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bld.load_envs()
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bld.env = bld.all_envs[get_subproject_name(bld)]
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libs = []
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source = bld.path.ant_glob([
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'common/*.c',
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'common/imagelib/*.c',
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'common/soundlib/*.c',
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'common/soundlib/libmpg/*.c',
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'server/*.c'])
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# basic build: dedicated only, no dependencies
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if bld.env.DEST_OS != 'win32':
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libs += [ 'DL' , 'M', 'PTHREAD' ]
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source += bld.path.ant_glob(['platform/posix/*.c'])
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else:
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libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI']
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source += bld.path.ant_glob(['platform/win32/*.c'])
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if bld.env.DEST_OS == 'linux':
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source += bld.path.ant_glob(['platform/linux/*.c'])
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if bld.env.HAVE_SDL2:
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libs.append('SDL2')
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source += bld.path.ant_glob(['platform/sdl/*.c'])
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if bld.env.DEST_OS2 == 'android':
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libs.append('LOG')
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source += bld.path.ant_glob(['platform/android/*.c*'])
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# add client files
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if not bld.env.DEDICATED:
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source += bld.path.ant_glob([
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'client/*.c',
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'client/vgui/*.c',
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'client/avi/*.c'])
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else:
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if bld.env.DEST_OS == 'linux':
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libs.append('RT')
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includes = ['common', 'server', 'client', 'client/vgui', '.', '../common', '../pm_shared' ]
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if bld.env.SINGLE_BINARY:
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bld(
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source = source,
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target = 'xash',
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features = 'c cprogram',
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includes = includes,
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use = libs,
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install_path = bld.env.BINDIR,
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subsystem = bld.env.MSVC_SUBSYSTEM
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)
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else:
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bld.shlib(
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source = source,
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target = 'xash',
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features = 'c',
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includes = includes,
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use = libs,
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install_path = bld.env.LIBDIR,
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subsystem = bld.env.MSVC_SUBSYSTEM
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)
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