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351 lines
7.3 KiB
351 lines
7.3 KiB
/* |
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Copyright (c) 1999, Cold Ice Modification. |
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This code has been written by SlimShady ( darcuri@optonline.net ) |
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Use, distribution, and modification of this source code and/or resulting |
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object code is restricted to non-commercial enhancements to products from |
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Valve LLC. All other use, distribution, or modification is prohibited |
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without written permission from Valve LLC and from the Cold Ice team. |
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Please if you use this code in any public form, please give us credit. |
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*/ |
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#include "extdll.h" |
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#include "decals.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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#include "soundent.h" |
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#include "shake.h" |
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#include "gamerules.h" |
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/*************************************************** |
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Runes (runes.cpp) |
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Adds Randomly spawned Runes to deathmatch. |
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Each runes gives the player a different |
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This code can be used freely in any mod, |
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but give credit to where it came from. |
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Phantasiere (nrich@iinet.net.au) |
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http://www.iinet.net.au/~nrich/ |
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***************************************************/ |
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class CBaseRune : public CBaseEntity |
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{ |
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public: |
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char *m_szModel; |
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char *m_szClassName; |
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int m_iNextRespawn; |
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int m_iRuneFlag; |
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int m_iShellRed; |
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int m_iShellGreen; |
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int m_iShellBlue; |
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void Spawn( ); |
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void Precache( ); |
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void RuneTouch( CBaseEntity * ); |
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void RuneThink( ); |
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}; |
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void CBaseRune::Spawn( ) |
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{ |
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Precache( ); |
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SET_MODEL( ENT(pev), m_szModel ); |
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pev->movetype = MOVETYPE_TOSS; |
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pev->solid = SOLID_TRIGGER; |
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pev->rendermode = kRenderNormal; |
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pev->renderamt = 255; |
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UTIL_SetSize( pev, Vector(-5, -5, -5), Vector(5, 5, 5) ); |
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UTIL_SetOrigin( pev, pev->origin ); |
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pev->classname = MAKE_STRING( m_szClassName ); |
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SetThink( RuneThink ); |
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SetTouch( RuneTouch ); |
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pev->velocity.z = RANDOM_LONG( 100,500 ); |
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pev->velocity.x = RANDOM_LONG( 100,500 ); |
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pev->rendermode = kRenderNormal; |
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pev->scale = 2; |
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pev->rendercolor.x = m_iShellRed; |
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pev->rendercolor.y = m_iShellGreen; |
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pev->rendercolor.z = m_iShellBlue; |
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pev->renderamt = 255; |
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pev->renderfx = kRenderFxGlowShell; |
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pev->gravity = 0; |
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pev->nextthink = gpGlobals->time + 10.0; |
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} |
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void CBaseRune::Precache( ) |
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{ |
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PRECACHE_MODEL( "models/items/w_battery.mdl" ); |
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PRECACHE_SOUND( "items/gunpickup2.wav" ); |
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} |
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void CBaseRune::RuneTouch( CBaseEntity *pOther) |
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{ |
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if ( !pOther->IsPlayer() ) |
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{ |
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return; |
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} |
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CBasePlayer *pPlayer = (CBasePlayer *)pOther; |
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if( pPlayer->m_iPlayerRune == 0 ) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/gunpickup2.wav", 0.5, ATTN_NORM); |
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pPlayer->m_iPlayerRune |= m_iRuneFlag; |
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if ( m_iRuneFlag == RUNE_SPEED ) |
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ShowMenu (pPlayer, 0x1, 5, 0, "Obtained Rune:\n\n -Speed-\nIncreases your speed X3" ); |
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else if ( m_iRuneFlag == RUNE_RESIST ) |
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ShowMenu (pPlayer, 0x1, 5, 0, "Obtained Rune:\n\n -Resist-\nResist attacks by % 25" ); |
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else if ( m_iRuneFlag == RUNE_STRENGTH ) |
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ShowMenu (pPlayer, 0x1, 5, 0, "Obtained Rune:\n\n -Strength-\n2x infliction damage" ); |
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else if ( m_iRuneFlag == RUNE_HEALTH ) |
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ShowMenu (pPlayer, 0x1, 5, 0, "Obtained Rune:\n\n -Regeneration-\nSlowly increases health and armor" ); |
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else if ( m_iRuneFlag == RUNE_ROCKETARENA ) |
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ShowMenu (pPlayer, 0x1, 5, 0, "Obtained Rune:\n\n -Rocket Arena Special-\nGained Special Abilities on the Rocket Launcher" ); |
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SUB_Remove( ); |
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return; |
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} |
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} |
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void CBaseRune::RuneThink( ) |
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{ |
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} |
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//========================================================= |
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//========================================================= |
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class CSpeedRune : public CBaseRune |
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{ |
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void Spawn( ); |
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}; |
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LINK_ENTITY_TO_CLASS( rune_speed, CSpeedRune ); |
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void CSpeedRune::Spawn( ) |
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{ |
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m_iRuneFlag = RUNE_SPEED; |
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m_iShellRed = 255; |
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m_iShellGreen = 0; |
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m_iShellBlue = 0; |
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m_szModel = "models/items/w_battery.mdl"; |
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m_szClassName = "rune_speed"; |
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CBaseRune::Spawn( ); |
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} |
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//========================================================= |
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//========================================================= |
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class CStrengthRune : public CBaseRune |
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{ |
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void Spawn( ); |
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}; |
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LINK_ENTITY_TO_CLASS( rune_strength, CStrengthRune ); |
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void CStrengthRune::Spawn( ) |
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{ |
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m_iRuneFlag = RUNE_STRENGTH; |
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m_iShellRed = 0; |
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m_iShellGreen = 0; |
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m_iShellBlue = 255; |
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m_szModel = "models/items/w_battery.mdl"; |
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m_szClassName = "rune_strength"; |
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CBaseRune::Spawn( ); |
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} |
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//========================================================= |
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//========================================================= |
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class CResistRune : public CBaseRune |
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{ |
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void Spawn( ); |
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}; |
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LINK_ENTITY_TO_CLASS( rune_resist, CResistRune ); |
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void CResistRune::Spawn( ) |
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{ |
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m_iRuneFlag = RUNE_RESIST; |
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m_iShellRed = 0; |
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m_iShellGreen = 255; |
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m_iShellBlue = 0; |
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m_szModel = "models/items/w_battery.mdl"; |
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m_szClassName = "rune_resist"; |
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CBaseRune::Spawn( ); |
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} |
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//========================================================= |
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//========================================================= |
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class CHealthRune : public CBaseRune |
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{ |
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void Spawn( ); |
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}; |
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LINK_ENTITY_TO_CLASS( rune_health, CHealthRune ); |
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void CHealthRune::Spawn( ) |
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{ |
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m_iRuneFlag = RUNE_HEALTH; |
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m_iShellRed = 255; |
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m_iShellGreen = 0; |
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m_iShellBlue = 150; |
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m_szModel = "models/items/w_battery.mdl"; |
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m_szClassName = "rune_health"; |
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CBaseRune::Spawn( ); |
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} |
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//========================================================= |
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//========================================================= |
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class CRocketArenaRune : public CBaseRune |
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{ |
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void Spawn( ); |
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}; |
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LINK_ENTITY_TO_CLASS( rune_rocketarena, CRocketArenaRune ); |
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void CRocketArenaRune::Spawn( ) |
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{ |
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m_iRuneFlag = RUNE_ROCKETARENA; |
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m_iShellRed = 0; |
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m_iShellGreen = 113; |
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m_iShellBlue = 230; |
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m_szModel = "models/items/w_battery.mdl"; |
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m_szClassName = "rune_rocketarena"; |
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CBaseRune::Spawn( ); |
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} |
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//========================================================= |
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//========================================================= |
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void CWorldRunes::Spawn( ) |
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{ |
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m_pSpot = NULL; |
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Precache( ); |
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SetThink( SpawnRunes ); |
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pev->nextthink = gpGlobals->time + 5.0; |
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} |
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void CWorldRunes::Precache( ) |
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{ |
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UTIL_PrecacheOther("rune_health"); |
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UTIL_PrecacheOther("rune_speed"); |
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UTIL_PrecacheOther("rune_strength"); |
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UTIL_PrecacheOther("rune_resist"); |
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UTIL_PrecacheOther("rune_rocketarena"); |
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} |
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CBaseEntity *CWorldRunes::SelectSpawnPoint(CBaseEntity *pSpot) |
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{ |
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for ( int i = RANDOM_LONG(1,5); i > 0; i-- ) |
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pSpot = UTIL_FindEntityByClassname( pSpot, "info_player_deathmatch" ); |
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return pSpot; |
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} |
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void CWorldRunes::CreateRune(char *sz_RuneClass) |
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{ |
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m_pSpot = SelectSpawnPoint( m_pSpot ); |
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if( m_pSpot == NULL ) |
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{ |
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ALERT ( at_console, "Error Creating Runes\n" ); |
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return; |
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} |
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CBaseEntity *CRune = CBaseEntity::Create(sz_RuneClass, m_pSpot->pev->origin, Vector(0, 0,0), NULL ); |
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} |
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void CWorldRunes::SpawnRunes( ) |
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{ |
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int m_iNextRespawn = 0; |
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if ( g_pGameRules->IsRocketArena() == 0 ) |
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{ |
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if ( CVAR_GET_FLOAT( "mp_runes" ) > 0 ) |
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{ |
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ALERT ( at_console, "Creating Runes\n" ); |
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CreateRune("rune_speed"); |
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CreateRune("rune_strength"); |
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CreateRune("rune_resist"); |
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CreateRune("rune_health"); |
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} |
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} |
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else |
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{ |
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if ( CVAR_GET_FLOAT( "mp_runes" ) > 0 ) |
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{ |
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ALERT ( at_console, "Creating Runes\n" ); |
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CreateRune("rune_health"); |
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CreateRune("rune_rocketarena"); |
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} |
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} |
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m_iNextRespawn++; |
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SetThink( SpawnRunes ); |
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if ( m_iNextRespawn < 2 ) |
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pev->nextthink = gpGlobals->time + 75.0; |
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else if ( m_iNextRespawn == 2 ) |
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{ |
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pev->nextthink = gpGlobals->time + 300.0; // 5 minute delay |
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m_iNextRespawn = 0; |
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} |
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} |
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CWorldRunes *CWorldRunes::Create( ) |
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{ |
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CWorldRunes* WorldRunes = GetClassPtr( (CWorldRunes*)NULL ); |
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WorldRunes->Spawn( ); |
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return WorldRunes; |
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} |