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351 lines
7.3 KiB
351 lines
7.3 KiB
8 years ago
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/*
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Copyright (c) 1999, Cold Ice Modification.
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This code has been written by SlimShady ( darcuri@optonline.net )
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Use, distribution, and modification of this source code and/or resulting
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object code is restricted to non-commercial enhancements to products from
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Valve LLC. All other use, distribution, or modification is prohibited
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without written permission from Valve LLC and from the Cold Ice team.
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Please if you use this code in any public form, please give us credit.
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*/
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#include "extdll.h"
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#include "decals.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "soundent.h"
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#include "shake.h"
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#include "gamerules.h"
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/***************************************************
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Runes (runes.cpp)
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Adds Randomly spawned Runes to deathmatch.
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Each runes gives the player a different
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This code can be used freely in any mod,
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but give credit to where it came from.
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Phantasiere (nrich@iinet.net.au)
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http://www.iinet.net.au/~nrich/
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***************************************************/
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class CBaseRune : public CBaseEntity
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{
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public:
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char *m_szModel;
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char *m_szClassName;
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int m_iNextRespawn;
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int m_iRuneFlag;
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int m_iShellRed;
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int m_iShellGreen;
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int m_iShellBlue;
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void Spawn( );
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void Precache( );
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void RuneTouch( CBaseEntity * );
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void RuneThink( );
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};
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void CBaseRune::Spawn( )
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{
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Precache( );
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SET_MODEL( ENT(pev), m_szModel );
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pev->movetype = MOVETYPE_TOSS;
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pev->solid = SOLID_TRIGGER;
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pev->rendermode = kRenderNormal;
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pev->renderamt = 255;
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UTIL_SetSize( pev, Vector(-5, -5, -5), Vector(5, 5, 5) );
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UTIL_SetOrigin( pev, pev->origin );
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pev->classname = MAKE_STRING( m_szClassName );
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SetThink( RuneThink );
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SetTouch( RuneTouch );
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pev->velocity.z = RANDOM_LONG( 100,500 );
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pev->velocity.x = RANDOM_LONG( 100,500 );
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pev->rendermode = kRenderNormal;
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pev->scale = 2;
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pev->rendercolor.x = m_iShellRed;
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pev->rendercolor.y = m_iShellGreen;
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pev->rendercolor.z = m_iShellBlue;
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pev->renderamt = 255;
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pev->renderfx = kRenderFxGlowShell;
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pev->gravity = 0;
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pev->nextthink = gpGlobals->time + 10.0;
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}
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void CBaseRune::Precache( )
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{
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PRECACHE_MODEL( "models/items/w_battery.mdl" );
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PRECACHE_SOUND( "items/gunpickup2.wav" );
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}
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void CBaseRune::RuneTouch( CBaseEntity *pOther)
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{
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if ( !pOther->IsPlayer() )
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{
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return;
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}
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CBasePlayer *pPlayer = (CBasePlayer *)pOther;
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if( pPlayer->m_iPlayerRune == 0 )
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{
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/gunpickup2.wav", 0.5, ATTN_NORM);
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pPlayer->m_iPlayerRune |= m_iRuneFlag;
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if ( m_iRuneFlag == RUNE_SPEED )
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ShowMenu (pPlayer, 0x1, 5, 0, "Obtained Rune:\n\n -Speed-\nIncreases your speed X3" );
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else if ( m_iRuneFlag == RUNE_RESIST )
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ShowMenu (pPlayer, 0x1, 5, 0, "Obtained Rune:\n\n -Resist-\nResist attacks by % 25" );
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else if ( m_iRuneFlag == RUNE_STRENGTH )
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ShowMenu (pPlayer, 0x1, 5, 0, "Obtained Rune:\n\n -Strength-\n2x infliction damage" );
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else if ( m_iRuneFlag == RUNE_HEALTH )
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ShowMenu (pPlayer, 0x1, 5, 0, "Obtained Rune:\n\n -Regeneration-\nSlowly increases health and armor" );
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else if ( m_iRuneFlag == RUNE_ROCKETARENA )
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ShowMenu (pPlayer, 0x1, 5, 0, "Obtained Rune:\n\n -Rocket Arena Special-\nGained Special Abilities on the Rocket Launcher" );
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SUB_Remove( );
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return;
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}
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}
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void CBaseRune::RuneThink( )
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{
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}
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//=========================================================
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//=========================================================
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class CSpeedRune : public CBaseRune
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{
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void Spawn( );
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};
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LINK_ENTITY_TO_CLASS( rune_speed, CSpeedRune );
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void CSpeedRune::Spawn( )
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{
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m_iRuneFlag = RUNE_SPEED;
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m_iShellRed = 255;
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m_iShellGreen = 0;
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m_iShellBlue = 0;
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m_szModel = "models/items/w_battery.mdl";
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m_szClassName = "rune_speed";
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CBaseRune::Spawn( );
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}
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//=========================================================
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//=========================================================
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class CStrengthRune : public CBaseRune
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{
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void Spawn( );
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};
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LINK_ENTITY_TO_CLASS( rune_strength, CStrengthRune );
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void CStrengthRune::Spawn( )
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{
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m_iRuneFlag = RUNE_STRENGTH;
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m_iShellRed = 0;
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m_iShellGreen = 0;
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m_iShellBlue = 255;
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m_szModel = "models/items/w_battery.mdl";
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m_szClassName = "rune_strength";
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CBaseRune::Spawn( );
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}
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//=========================================================
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//=========================================================
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class CResistRune : public CBaseRune
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{
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void Spawn( );
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};
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LINK_ENTITY_TO_CLASS( rune_resist, CResistRune );
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void CResistRune::Spawn( )
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{
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m_iRuneFlag = RUNE_RESIST;
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m_iShellRed = 0;
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m_iShellGreen = 255;
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m_iShellBlue = 0;
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m_szModel = "models/items/w_battery.mdl";
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m_szClassName = "rune_resist";
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CBaseRune::Spawn( );
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}
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//=========================================================
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//=========================================================
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class CHealthRune : public CBaseRune
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{
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void Spawn( );
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};
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LINK_ENTITY_TO_CLASS( rune_health, CHealthRune );
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void CHealthRune::Spawn( )
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{
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m_iRuneFlag = RUNE_HEALTH;
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m_iShellRed = 255;
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m_iShellGreen = 0;
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m_iShellBlue = 150;
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m_szModel = "models/items/w_battery.mdl";
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m_szClassName = "rune_health";
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CBaseRune::Spawn( );
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}
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//=========================================================
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//=========================================================
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class CRocketArenaRune : public CBaseRune
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{
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void Spawn( );
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};
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LINK_ENTITY_TO_CLASS( rune_rocketarena, CRocketArenaRune );
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void CRocketArenaRune::Spawn( )
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{
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m_iRuneFlag = RUNE_ROCKETARENA;
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m_iShellRed = 0;
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m_iShellGreen = 113;
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m_iShellBlue = 230;
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m_szModel = "models/items/w_battery.mdl";
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m_szClassName = "rune_rocketarena";
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CBaseRune::Spawn( );
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}
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//=========================================================
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//=========================================================
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void CWorldRunes::Spawn( )
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{
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m_pSpot = NULL;
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Precache( );
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SetThink( SpawnRunes );
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pev->nextthink = gpGlobals->time + 5.0;
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}
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void CWorldRunes::Precache( )
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{
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UTIL_PrecacheOther("rune_health");
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UTIL_PrecacheOther("rune_speed");
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UTIL_PrecacheOther("rune_strength");
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UTIL_PrecacheOther("rune_resist");
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UTIL_PrecacheOther("rune_rocketarena");
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}
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CBaseEntity *CWorldRunes::SelectSpawnPoint(CBaseEntity *pSpot)
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{
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for ( int i = RANDOM_LONG(1,5); i > 0; i-- )
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pSpot = UTIL_FindEntityByClassname( pSpot, "info_player_deathmatch" );
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return pSpot;
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}
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void CWorldRunes::CreateRune(char *sz_RuneClass)
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{
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m_pSpot = SelectSpawnPoint( m_pSpot );
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if( m_pSpot == NULL )
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{
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ALERT ( at_console, "Error Creating Runes\n" );
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return;
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}
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CBaseEntity *CRune = CBaseEntity::Create(sz_RuneClass, m_pSpot->pev->origin, Vector(0, 0,0), NULL );
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}
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void CWorldRunes::SpawnRunes( )
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{
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int m_iNextRespawn = 0;
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if ( g_pGameRules->IsRocketArena() == 0 )
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{
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if ( CVAR_GET_FLOAT( "mp_runes" ) > 0 )
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{
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ALERT ( at_console, "Creating Runes\n" );
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CreateRune("rune_speed");
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CreateRune("rune_strength");
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CreateRune("rune_resist");
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CreateRune("rune_health");
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}
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}
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else
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{
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if ( CVAR_GET_FLOAT( "mp_runes" ) > 0 )
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{
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ALERT ( at_console, "Creating Runes\n" );
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CreateRune("rune_health");
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CreateRune("rune_rocketarena");
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}
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}
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m_iNextRespawn++;
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SetThink( SpawnRunes );
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if ( m_iNextRespawn < 2 )
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pev->nextthink = gpGlobals->time + 75.0;
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else if ( m_iNextRespawn == 2 )
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{
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pev->nextthink = gpGlobals->time + 300.0; // 5 minute delay
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m_iNextRespawn = 0;
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}
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}
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CWorldRunes *CWorldRunes::Create( )
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{
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CWorldRunes* WorldRunes = GetClassPtr( (CWorldRunes*)NULL );
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WorldRunes->Spawn( );
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return WorldRunes;
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}
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