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140 lines
2.6 KiB
140 lines
2.6 KiB
@echo off |
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@rem "Edited by Roy for HL:Invasion" |
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@rem "Warning: Completely UNTESTED!" |
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@rem "Warning: Won't work properly as this mod requires TRUE VGUI! (If you can edit it in - you're more than welcome!)" |
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echo Setting environment for minimal Visual C++ 6 |
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set INCLUDE=%MSVCDir%\VC98\Include |
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set LIB=%MSVCDir%\VC98\Lib |
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set PATH=%MSVCDir%\VC98\Bin;%MSVCDir%\Common\MSDev98\Bin\;%PATH% |
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echo -- Compiler is MSVC6 |
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set XASH3DSRC=..\..\Xash3D_original |
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set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public |
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set SOURCES=aflock.cpp ^ |
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agrunt.cpp ^ |
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airtank.cpp ^ |
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animating.cpp ^ |
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animation.cpp ^ |
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apache.cpp ^ |
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barnacle.cpp ^ |
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barney.cpp ^ |
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bigmomma.cpp ^ |
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bloater.cpp ^ |
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bmodels.cpp ^ |
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briquet.cpp ^ |
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bullsquid.cpp ^ |
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buttons.cpp ^ |
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cbase.cpp ^ |
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client.cpp ^ |
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combat.cpp ^ |
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controller.cpp ^ |
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crowbar.cpp ^ |
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defaultai.cpp ^ |
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diablo.cpp ^ |
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doors.cpp ^ |
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effects.cpp ^ |
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explode.cpp ^ |
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fgrenade.cpp ^ |
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flybee.cpp ^ |
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flyingmonster.cpp ^ |
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fog.cpp ^ |
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fsniper.cpp ^ |
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func_break.cpp ^ |
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func_tank.cpp ^ |
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func_vgui.cpp ^ |
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game.cpp ^ |
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gamerules.cpp ^ |
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gargantua.cpp ^ |
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gauss.cpp ^ |
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genericmonster.cpp ^ |
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ggrenade.cpp ^ |
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globals.cpp ^ |
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gman.cpp ^ |
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h_ai.cpp ^ |
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h_battery.cpp ^ |
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h_cine.cpp ^ |
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h_cycler.cpp ^ |
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h_export.cpp ^ |
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handgrenade.cpp ^ |
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hassassin.cpp ^ |
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headcrab.cpp ^ |
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healthkit.cpp ^ |
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hgrunt.cpp ^ |
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glock.cpp ^ |
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hornet.cpp ^ |
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houndeye.cpp ^ |
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ichthyosaur.cpp ^ |
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irgun.cpp ^ |
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islave.cpp ^ |
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items.cpp ^ |
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leech.cpp ^ |
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lflammes.cpp ^ |
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lights.cpp ^ |
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luciole.cpp ^ |
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m16.cpp ^ |
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maprules.cpp ^ |
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miroir.cpp ^ |
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monstermaker.cpp ^ |
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monsters.cpp ^ |
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monsters.h ^ |
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monsterstate.cpp ^ |
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mortar.cpp ^ |
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mp5.cpp ^ |
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multiplay_gamerules.cpp ^ |
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music.cpp ^ |
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nihilanth.cpp ^ |
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nodes.cpp ^ |
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osprey.cpp ^ |
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pathcorner.cpp ^ |
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plane.cpp ^ |
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plats.cpp ^ |
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player.cpp ^ |
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python.cpp ^ |
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radiomsg.cpp ^ |
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rat.cpp ^ |
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roach.cpp ^ |
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rpg.cpp ^ |
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rpggrunt.cpp ^ |
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satchel.cpp ^ |
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schedule.cpp ^ |
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scientist.cpp ^ |
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scripted.cpp ^ |
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shotgun.cpp ^ |
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singleplay_gamerules.cpp ^ |
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skill.cpp ^ |
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sniper.cpp ^ |
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sound.cpp ^ |
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soundent.cpp ^ |
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spectator.cpp ^ |
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squadmonster.cpp ^ |
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squeakgrenade.cpp ^ |
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subs.cpp ^ |
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supergun.cpp ^ |
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t_sub.cpp ^ |
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talkmonster.cpp ^ |
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tank.cpp ^ |
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teamplay_gamerules.cpp ^ |
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tempmonster.cpp ^ |
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tentacle.cpp ^ |
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triggers.cpp ^ |
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tripmine.cpp ^ |
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turret.cpp ^ |
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util.cpp ^ |
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util.h ^ |
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weapons.cpp ^ |
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world.cpp ^ |
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xen.cpp ^ |
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zombie.cpp ^ |
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../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c |
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set DEFINES=/DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR |
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set LIBS=user32.lib |
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set OUTNAME=hl.dll |
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set DEBUG=/debug |
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cl %DEFINES% %LIBS% %SOURCES% %INCLUDES% -o %OUTNAME% /link /dll /out:%OUTNAME% %DEBUG% /def:".\hl.def" |
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echo -- Compile done. Cleaning... |
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del *.obj *.exp *.lib *.ilk |
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echo -- Done.
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