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@echo off
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@rem "Edited by Roy for HL:Invasion"
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@rem "Warning: Completely UNTESTED!"
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@rem "Warning: Won't work properly as this mod requires TRUE VGUI! (If you can edit it in - you're more than welcome!)"
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echo Setting environment for minimal Visual C++ 6
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set INCLUDE=%MSVCDir%\VC98\Include
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set LIB=%MSVCDir%\VC98\Lib
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set PATH=%MSVCDir%\VC98\Bin;%MSVCDir%\Common\MSDev98\Bin\;%PATH%
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echo -- Compiler is MSVC6
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set XASH3DSRC=..\..\Xash3D_original
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set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public
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set SOURCES=aflock.cpp ^
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agrunt.cpp ^
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airtank.cpp ^
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animating.cpp ^
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animation.cpp ^
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apache.cpp ^
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barnacle.cpp ^
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barney.cpp ^
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bigmomma.cpp ^
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bloater.cpp ^
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bmodels.cpp ^
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briquet.cpp ^
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bullsquid.cpp ^
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buttons.cpp ^
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cbase.cpp ^
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client.cpp ^
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combat.cpp ^
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controller.cpp ^
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crowbar.cpp ^
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defaultai.cpp ^
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diablo.cpp ^
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doors.cpp ^
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effects.cpp ^
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explode.cpp ^
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fgrenade.cpp ^
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flybee.cpp ^
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flyingmonster.cpp ^
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fog.cpp ^
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fsniper.cpp ^
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func_break.cpp ^
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func_tank.cpp ^
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func_vgui.cpp ^
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game.cpp ^
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gamerules.cpp ^
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gargantua.cpp ^
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gauss.cpp ^
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genericmonster.cpp ^
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ggrenade.cpp ^
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globals.cpp ^
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gman.cpp ^
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h_ai.cpp ^
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h_battery.cpp ^
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h_cine.cpp ^
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h_cycler.cpp ^
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h_export.cpp ^
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handgrenade.cpp ^
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hassassin.cpp ^
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headcrab.cpp ^
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healthkit.cpp ^
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hgrunt.cpp ^
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glock.cpp ^
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hornet.cpp ^
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houndeye.cpp ^
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ichthyosaur.cpp ^
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irgun.cpp ^
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islave.cpp ^
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items.cpp ^
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leech.cpp ^
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lflammes.cpp ^
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lights.cpp ^
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luciole.cpp ^
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m16.cpp ^
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maprules.cpp ^
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miroir.cpp ^
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monstermaker.cpp ^
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monsters.cpp ^
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monsters.h ^
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monsterstate.cpp ^
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mortar.cpp ^
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mp5.cpp ^
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multiplay_gamerules.cpp ^
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music.cpp ^
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nihilanth.cpp ^
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nodes.cpp ^
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osprey.cpp ^
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pathcorner.cpp ^
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plane.cpp ^
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plats.cpp ^
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player.cpp ^
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python.cpp ^
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radiomsg.cpp ^
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rat.cpp ^
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roach.cpp ^
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rpg.cpp ^
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rpggrunt.cpp ^
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satchel.cpp ^
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schedule.cpp ^
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scientist.cpp ^
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scripted.cpp ^
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shotgun.cpp ^
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singleplay_gamerules.cpp ^
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skill.cpp ^
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sniper.cpp ^
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sound.cpp ^
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soundent.cpp ^
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spectator.cpp ^
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squadmonster.cpp ^
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squeakgrenade.cpp ^
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subs.cpp ^
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supergun.cpp ^
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t_sub.cpp ^
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talkmonster.cpp ^
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tank.cpp ^
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teamplay_gamerules.cpp ^
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tempmonster.cpp ^
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tentacle.cpp ^
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triggers.cpp ^
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tripmine.cpp ^
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turret.cpp ^
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util.cpp ^
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util.h ^
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weapons.cpp ^
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world.cpp ^
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xen.cpp ^
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zombie.cpp ^
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../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c
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set DEFINES=/DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR
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set LIBS=user32.lib
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set OUTNAME=hl.dll
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set DEBUG=/debug
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cl %DEFINES% %LIBS% %SOURCES% %INCLUDES% -o %OUTNAME% /link /dll /out:%OUTNAME% %DEBUG% /def:".\hl.def"
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echo -- Compile done. Cleaning...
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del *.obj *.exp *.lib *.ilk
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echo -- Done.
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