You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
267 lines
7.0 KiB
267 lines
7.0 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
// |
|
// statusbar.cpp |
|
// |
|
// generic text status bar, set by game dll |
|
// runs across bottom of screen |
|
// |
|
|
|
#include "hud.h" |
|
#include "cl_util.h" |
|
#include "parsemsg.h" |
|
|
|
#include <string.h> |
|
#include <stdio.h> |
|
|
|
DECLARE_MESSAGE( m_StatusBar, StatusText ) |
|
DECLARE_MESSAGE( m_StatusBar, StatusValue ) |
|
|
|
#define STATUSBAR_ID_LINE 1 |
|
|
|
float *GetClientColor( int clientIndex ); |
|
extern float g_ColorYellow[3]; |
|
|
|
int CHudStatusBar::Init( void ) |
|
{ |
|
gHUD.AddHudElem( this ); |
|
|
|
HOOK_MESSAGE( StatusText ); |
|
HOOK_MESSAGE( StatusValue ); |
|
|
|
Reset(); |
|
|
|
CVAR_CREATE( "hud_centerid", "0", FCVAR_ARCHIVE ); |
|
|
|
return 1; |
|
} |
|
|
|
int CHudStatusBar::VidInit( void ) |
|
{ |
|
// Load sprites here |
|
return 1; |
|
} |
|
|
|
void CHudStatusBar::Reset( void ) |
|
{ |
|
int i = 0; |
|
|
|
m_iFlags &= ~HUD_ACTIVE; // start out inactive |
|
for( i = 0; i < MAX_STATUSBAR_LINES; i++ ) |
|
m_szStatusText[i][0] = 0; |
|
memset( m_iStatusValues, 0, sizeof m_iStatusValues ); |
|
|
|
m_iStatusValues[0] = 1; // 0 is the special index, which always returns true |
|
|
|
// reset our colors for the status bar lines (yellow is default) |
|
for ( i = 0; i < MAX_STATUSBAR_LINES; i++ ) |
|
m_pflNameColors[i] = g_ColorYellow; |
|
} |
|
|
|
void CHudStatusBar::ParseStatusString( int line_num ) |
|
{ |
|
// localise string first |
|
char szBuffer[MAX_STATUSTEXT_LENGTH] = {0}; |
|
gHUD.m_TextMessage.LocaliseTextString( m_szStatusText[line_num], szBuffer, MAX_STATUSTEXT_LENGTH ); |
|
|
|
// parse m_szStatusText & m_iStatusValues into m_szStatusBar |
|
memset( m_szStatusBar[line_num], 0, MAX_STATUSTEXT_LENGTH ); |
|
char *src = szBuffer; |
|
char *dst = m_szStatusBar[line_num]; |
|
|
|
char *src_start = src, *dst_start = dst; |
|
|
|
while( *src != 0 ) |
|
{ |
|
while( *src == '\n' ) |
|
src++; // skip over any newlines |
|
|
|
if( ( ( src - src_start ) >= MAX_STATUSTEXT_LENGTH ) || ( ( dst - dst_start ) >= MAX_STATUSTEXT_LENGTH ) ) |
|
break; |
|
|
|
int index = atoi( src ); |
|
// should we draw this line? |
|
if( ( index >= 0 && index < MAX_STATUSBAR_VALUES ) && ( m_iStatusValues[index] != 0 ) ) |
|
{ |
|
// parse this line and append result to the status bar |
|
while ( *src >= '0' && *src <= '9' ) |
|
src++; |
|
|
|
if( *src == '\n' || *src == 0 ) |
|
continue; // no more left in this text line |
|
|
|
// copy the text, char by char, until we hit a % or a \n |
|
while( *src != '\n' && *src != 0 ) |
|
{ |
|
if( *src != '%' ) |
|
{ |
|
// just copy the character |
|
*dst = *src; |
|
dst++, src++; |
|
} |
|
else |
|
{ |
|
// get the descriptor |
|
char valtype = *(++src); // move over % |
|
|
|
// if it's a %, draw a % sign |
|
if ( valtype == '%' ) |
|
{ |
|
*dst = valtype; |
|
dst++, src++; |
|
continue; |
|
} |
|
|
|
// move over descriptor, then get and move over the index |
|
index = atoi( ++src ); |
|
while( *src >= '0' && *src <= '9' ) |
|
src++; |
|
|
|
if( index >= 0 && index < MAX_STATUSBAR_VALUES ) |
|
{ |
|
int indexval = m_iStatusValues[index]; |
|
|
|
// get the string to substitute in place of the %XX |
|
char szRepString[MAX_PLAYER_NAME_LENGTH]; |
|
switch( valtype ) |
|
{ |
|
case 'p': // player name |
|
GetPlayerInfo( indexval, &g_PlayerInfoList[indexval] ); |
|
if( g_PlayerInfoList[indexval].name != NULL ) |
|
{ |
|
strncpy( szRepString, g_PlayerInfoList[indexval].name, MAX_PLAYER_NAME_LENGTH ); |
|
m_pflNameColors[line_num] = GetClientColor( indexval ); |
|
} |
|
else |
|
{ |
|
strcpy( szRepString, "******" ); |
|
} |
|
break; |
|
case 'i': // number |
|
sprintf( szRepString, "%d", indexval ); |
|
break; |
|
default: |
|
szRepString[0] = 0; |
|
} |
|
|
|
for( char *cp = szRepString; *cp != 0 && ( ( dst - dst_start ) < MAX_STATUSTEXT_LENGTH ); cp++, dst++ ) |
|
*dst = *cp; |
|
} |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
// skip to next line of text |
|
while( *src != 0 && *src != '\n' ) |
|
src++; |
|
} |
|
} |
|
} |
|
|
|
int CHudStatusBar::Draw( float fTime ) |
|
{ |
|
if( m_bReparseString ) |
|
{ |
|
for( int i = 0; i < MAX_STATUSBAR_LINES; i++ ) |
|
{ |
|
m_pflNameColors[i] = g_ColorYellow; |
|
ParseStatusString( i ); |
|
} |
|
m_bReparseString = FALSE; |
|
} |
|
|
|
int Y_START = ScreenHeight - YRES( 32 + 4 ); |
|
|
|
// Draw the status bar lines |
|
for( int i = 0; i < MAX_STATUSBAR_LINES; i++ ) |
|
{ |
|
int TextHeight, TextWidth; |
|
GetConsoleStringSize( m_szStatusBar[i], &TextWidth, &TextHeight ); |
|
|
|
int x = 4; |
|
int y = Y_START - ( 4 + TextHeight * i ); // draw along bottom of screen |
|
|
|
// let user set status ID bar centering |
|
if( ( i == STATUSBAR_ID_LINE ) && CVAR_GET_FLOAT( "hud_centerid" ) ) |
|
{ |
|
x = max( 0, max( 2, ( ScreenWidth - TextWidth ) ) / 2 ); |
|
y = ( ScreenHeight / 2 ) + ( TextHeight * CVAR_GET_FLOAT( "hud_centerid" ) ); |
|
} |
|
|
|
if( m_pflNameColors[i] ) |
|
//++ BulliT |
|
//gEngfuncs.pfnDrawSetTextColor( m_pflNameColors[i][0], m_pflNameColors[i][1], m_pflNameColors[i][2] ); |
|
DrawConsoleString( x, y, m_szStatusBar[i], m_pflNameColors[i][0], m_pflNameColors[i][1], m_pflNameColors[i][2] ); |
|
else |
|
//-- Martin Webrant |
|
DrawConsoleString( x, y, m_szStatusBar[i] ); |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
// Message handler for StatusText message |
|
// accepts two values: |
|
// byte: line number of status bar text |
|
// string: status bar text |
|
// this string describes how the status bar should be drawn |
|
// a semi-regular expression: |
|
// ( slotnum ([a..z] [%pX] [%iX])*)* |
|
// where slotnum is an index into the Value table (see below) |
|
// if slotnum is 0, the string is always drawn |
|
// if StatusValue[slotnum] != 0, the following string is drawn, upto the next newline - otherwise the text is skipped upto next newline |
|
// %pX, where X is an integer, will substitute a player name here, getting the player index from StatusValue[X] |
|
// %iX, where X is an integer, will substitute a number here, getting the number from StatusValue[X] |
|
int CHudStatusBar::MsgFunc_StatusText( const char *pszName, int iSize, void *pbuf ) |
|
{ |
|
BEGIN_READ( pbuf, iSize ); |
|
|
|
int line = READ_BYTE(); |
|
|
|
if( line < 0 || line >= MAX_STATUSBAR_LINES ) |
|
return 1; |
|
|
|
strncpy( m_szStatusText[line], READ_STRING(), MAX_STATUSTEXT_LENGTH ); |
|
m_szStatusText[line][MAX_STATUSTEXT_LENGTH - 1] = 0; // ensure it's null terminated ( strncpy() won't null terminate if read string too long) |
|
|
|
if( m_szStatusText[0] == 0 ) |
|
m_iFlags &= ~HUD_ACTIVE; |
|
else |
|
m_iFlags |= HUD_ACTIVE; // we have status text, so turn on the status bar |
|
|
|
m_bReparseString = TRUE; |
|
|
|
return 1; |
|
} |
|
|
|
// Message handler for StatusText message |
|
// accepts two values: |
|
// byte: index into the status value array |
|
// short: value to store |
|
int CHudStatusBar::MsgFunc_StatusValue( const char *pszName, int iSize, void *pbuf ) |
|
{ |
|
BEGIN_READ( pbuf, iSize ); |
|
|
|
int index = READ_BYTE(); |
|
if( index < 1 || index >= MAX_STATUSBAR_VALUES ) |
|
return 1; // index out of range |
|
|
|
m_iStatusValues[index] = READ_SHORT(); |
|
|
|
m_bReparseString = TRUE; |
|
|
|
return 1; |
|
}
|
|
|