/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // statusbar.cpp // // generic text status bar, set by game dll // runs across bottom of screen // #include "hud.h" #include "cl_util.h" #include "parsemsg.h" #include #include DECLARE_MESSAGE( m_StatusBar, StatusText ) DECLARE_MESSAGE( m_StatusBar, StatusValue ) #define STATUSBAR_ID_LINE 1 float *GetClientColor( int clientIndex ); extern float g_ColorYellow[3]; int CHudStatusBar::Init( void ) { gHUD.AddHudElem( this ); HOOK_MESSAGE( StatusText ); HOOK_MESSAGE( StatusValue ); Reset(); CVAR_CREATE( "hud_centerid", "0", FCVAR_ARCHIVE ); return 1; } int CHudStatusBar::VidInit( void ) { // Load sprites here return 1; } void CHudStatusBar::Reset( void ) { int i = 0; m_iFlags &= ~HUD_ACTIVE; // start out inactive for( i = 0; i < MAX_STATUSBAR_LINES; i++ ) m_szStatusText[i][0] = 0; memset( m_iStatusValues, 0, sizeof m_iStatusValues ); m_iStatusValues[0] = 1; // 0 is the special index, which always returns true // reset our colors for the status bar lines (yellow is default) for ( i = 0; i < MAX_STATUSBAR_LINES; i++ ) m_pflNameColors[i] = g_ColorYellow; } void CHudStatusBar::ParseStatusString( int line_num ) { // localise string first char szBuffer[MAX_STATUSTEXT_LENGTH] = {0}; gHUD.m_TextMessage.LocaliseTextString( m_szStatusText[line_num], szBuffer, MAX_STATUSTEXT_LENGTH ); // parse m_szStatusText & m_iStatusValues into m_szStatusBar memset( m_szStatusBar[line_num], 0, MAX_STATUSTEXT_LENGTH ); char *src = szBuffer; char *dst = m_szStatusBar[line_num]; char *src_start = src, *dst_start = dst; while( *src != 0 ) { while( *src == '\n' ) src++; // skip over any newlines if( ( ( src - src_start ) >= MAX_STATUSTEXT_LENGTH ) || ( ( dst - dst_start ) >= MAX_STATUSTEXT_LENGTH ) ) break; int index = atoi( src ); // should we draw this line? if( ( index >= 0 && index < MAX_STATUSBAR_VALUES ) && ( m_iStatusValues[index] != 0 ) ) { // parse this line and append result to the status bar while ( *src >= '0' && *src <= '9' ) src++; if( *src == '\n' || *src == 0 ) continue; // no more left in this text line // copy the text, char by char, until we hit a % or a \n while( *src != '\n' && *src != 0 ) { if( *src != '%' ) { // just copy the character *dst = *src; dst++, src++; } else { // get the descriptor char valtype = *(++src); // move over % // if it's a %, draw a % sign if ( valtype == '%' ) { *dst = valtype; dst++, src++; continue; } // move over descriptor, then get and move over the index index = atoi( ++src ); while( *src >= '0' && *src <= '9' ) src++; if( index >= 0 && index < MAX_STATUSBAR_VALUES ) { int indexval = m_iStatusValues[index]; // get the string to substitute in place of the %XX char szRepString[MAX_PLAYER_NAME_LENGTH]; switch( valtype ) { case 'p': // player name GetPlayerInfo( indexval, &g_PlayerInfoList[indexval] ); if( g_PlayerInfoList[indexval].name != NULL ) { strncpy( szRepString, g_PlayerInfoList[indexval].name, MAX_PLAYER_NAME_LENGTH ); m_pflNameColors[line_num] = GetClientColor( indexval ); } else { strcpy( szRepString, "******" ); } break; case 'i': // number sprintf( szRepString, "%d", indexval ); break; default: szRepString[0] = 0; } for( char *cp = szRepString; *cp != 0 && ( ( dst - dst_start ) < MAX_STATUSTEXT_LENGTH ); cp++, dst++ ) *dst = *cp; } } } } else { // skip to next line of text while( *src != 0 && *src != '\n' ) src++; } } } int CHudStatusBar::Draw( float fTime ) { if( m_bReparseString ) { for( int i = 0; i < MAX_STATUSBAR_LINES; i++ ) { m_pflNameColors[i] = g_ColorYellow; ParseStatusString( i ); } m_bReparseString = FALSE; } int Y_START = ScreenHeight - YRES( 32 + 4 ); // Draw the status bar lines for( int i = 0; i < MAX_STATUSBAR_LINES; i++ ) { int TextHeight, TextWidth; GetConsoleStringSize( m_szStatusBar[i], &TextWidth, &TextHeight ); int x = 4; int y = Y_START - ( 4 + TextHeight * i ); // draw along bottom of screen // let user set status ID bar centering if( ( i == STATUSBAR_ID_LINE ) && CVAR_GET_FLOAT( "hud_centerid" ) ) { x = max( 0, max( 2, ( ScreenWidth - TextWidth ) ) / 2 ); y = ( ScreenHeight / 2 ) + ( TextHeight * CVAR_GET_FLOAT( "hud_centerid" ) ); } if( m_pflNameColors[i] ) //++ BulliT //gEngfuncs.pfnDrawSetTextColor( m_pflNameColors[i][0], m_pflNameColors[i][1], m_pflNameColors[i][2] ); DrawConsoleString( x, y, m_szStatusBar[i], m_pflNameColors[i][0], m_pflNameColors[i][1], m_pflNameColors[i][2] ); else //-- Martin Webrant DrawConsoleString( x, y, m_szStatusBar[i] ); } return 1; } // Message handler for StatusText message // accepts two values: // byte: line number of status bar text // string: status bar text // this string describes how the status bar should be drawn // a semi-regular expression: // ( slotnum ([a..z] [%pX] [%iX])*)* // where slotnum is an index into the Value table (see below) // if slotnum is 0, the string is always drawn // if StatusValue[slotnum] != 0, the following string is drawn, upto the next newline - otherwise the text is skipped upto next newline // %pX, where X is an integer, will substitute a player name here, getting the player index from StatusValue[X] // %iX, where X is an integer, will substitute a number here, getting the number from StatusValue[X] int CHudStatusBar::MsgFunc_StatusText( const char *pszName, int iSize, void *pbuf ) { BEGIN_READ( pbuf, iSize ); int line = READ_BYTE(); if( line < 0 || line >= MAX_STATUSBAR_LINES ) return 1; strncpy( m_szStatusText[line], READ_STRING(), MAX_STATUSTEXT_LENGTH ); m_szStatusText[line][MAX_STATUSTEXT_LENGTH - 1] = 0; // ensure it's null terminated ( strncpy() won't null terminate if read string too long) if( m_szStatusText[0] == 0 ) m_iFlags &= ~HUD_ACTIVE; else m_iFlags |= HUD_ACTIVE; // we have status text, so turn on the status bar m_bReparseString = TRUE; return 1; } // Message handler for StatusText message // accepts two values: // byte: index into the status value array // short: value to store int CHudStatusBar::MsgFunc_StatusValue( const char *pszName, int iSize, void *pbuf ) { BEGIN_READ( pbuf, iSize ); int index = READ_BYTE(); if( index < 1 || index >= MAX_STATUSBAR_VALUES ) return 1; // index out of range m_iStatusValues[index] = READ_SHORT(); m_bReparseString = TRUE; return 1; }