Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#include "bot_common.h"
void EscapeFromBombState::OnEnter(CCSBot *me)
{
me->StandUp();
me->Run();
me->DestroyPath();
me->EquipKnife();
}
// Escape from the bomb
void EscapeFromBombState::OnUpdate(CCSBot *me)
{
const Vector *bombPos = me->GetGameState()->GetBombPosition();
// if we don't know where the bomb is, we shouldn't be in this state
if (bombPos == NULL)
{
me->Idle();
return;
}
// grab our knife to move quickly
me->EquipKnife();
// look around
me->UpdateLookAround();
if (me->UpdatePathMovement() != CCSBot::PROGRESSING)
{
// we have no path, or reached the end of one - create a new path far away from the bomb
FarAwayFromPositionFunctor func(bombPos);
CNavArea *goalArea = FindMinimumCostArea(me->GetLastKnownArea(), func);
// if this fails, we'll try again next time
me->ComputePath(goalArea, NULL, FASTEST_ROUTE);
}
}
void EscapeFromBombState::OnExit(CCSBot *me)
{
me->EquipBestWeapon();
}