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45 lines
944 B
45 lines
944 B
8 years ago
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#include "bot_common.h"
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void EscapeFromBombState::OnEnter(CCSBot *me)
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{
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me->StandUp();
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me->Run();
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me->DestroyPath();
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me->EquipKnife();
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}
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// Escape from the bomb
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void EscapeFromBombState::OnUpdate(CCSBot *me)
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{
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const Vector *bombPos = me->GetGameState()->GetBombPosition();
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// if we don't know where the bomb is, we shouldn't be in this state
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if (bombPos == NULL)
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{
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me->Idle();
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return;
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}
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// grab our knife to move quickly
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me->EquipKnife();
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// look around
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me->UpdateLookAround();
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if (me->UpdatePathMovement() != CCSBot::PROGRESSING)
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{
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// we have no path, or reached the end of one - create a new path far away from the bomb
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FarAwayFromPositionFunctor func(bombPos);
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CNavArea *goalArea = FindMinimumCostArea(me->GetLastKnownArea(), func);
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// if this fails, we'll try again next time
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me->ComputePath(goalArea, NULL, FASTEST_ROUTE);
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}
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}
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void EscapeFromBombState::OnExit(CCSBot *me)
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{
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me->EquipBestWeapon();
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}
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