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77 lines
1.4 KiB
77 lines
1.4 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "parsemsg.h" |
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#include <string.h> |
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#include <stdio.h> |
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DECLARE_MESSAGE(m_Nightvision, Nightvision) |
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int CHudNightvision::Init(void) |
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{ |
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m_iFlags = 0; |
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HOOK_MESSAGE(Nightvision); |
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gHUD.AddHudElem(this); |
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return 1; |
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}; |
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int CHudNightvision::VidInit(void) |
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{ |
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return 1; |
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}; |
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int CHudNightvision::MsgFunc_Nightvision(const char *pszName, int iSize, void *pbuf) |
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{ |
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BEGIN_READ(pbuf, iSize); |
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int fActive = READ_BYTE(); |
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if (fActive) |
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m_iFlags |= HUD_ACTIVE; |
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else |
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m_iFlags &= ~HUD_ACTIVE; |
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return 1; |
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} |
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int CHudNightvision::Draw(float flTime) |
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{ |
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if (!(gHUD.m_iWeaponBits & (1 << (WEAPON_SUIT)))) |
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return 1; |
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int r, g, b, a; |
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int x, y, w, h; |
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a = 128; |
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UnpackRGB(r, g, b, RGB_YELLOWISH); |
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ScaleColors(r, g, b, a); |
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x = y = 0; |
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w = ScreenWidth; |
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h = ScreenHeight; |
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FillRGBA( x, y, w, h, r, g, b, a ); |
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return 1; |
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} |