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77 lines
1.4 KiB
77 lines
1.4 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "hud.h"
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#include "cl_util.h"
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#include "parsemsg.h"
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#include <string.h>
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#include <stdio.h>
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DECLARE_MESSAGE(m_Nightvision, Nightvision)
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int CHudNightvision::Init(void)
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{
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m_iFlags = 0;
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HOOK_MESSAGE(Nightvision);
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gHUD.AddHudElem(this);
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return 1;
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};
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int CHudNightvision::VidInit(void)
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{
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return 1;
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};
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int CHudNightvision::MsgFunc_Nightvision(const char *pszName, int iSize, void *pbuf)
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{
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BEGIN_READ(pbuf, iSize);
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int fActive = READ_BYTE();
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if (fActive)
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m_iFlags |= HUD_ACTIVE;
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else
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m_iFlags &= ~HUD_ACTIVE;
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return 1;
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}
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int CHudNightvision::Draw(float flTime)
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{
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if (!(gHUD.m_iWeaponBits & (1 << (WEAPON_SUIT))))
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return 1;
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int r, g, b, a;
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int x, y, w, h;
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a = 128;
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UnpackRGB(r, g, b, RGB_YELLOWISH);
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ScaleColors(r, g, b, a);
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x = y = 0;
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w = ScreenWidth;
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h = ScreenHeight;
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FillRGBA( x, y, w, h, r, g, b, a );
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return 1;
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}
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