Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef GRAPPLE_TONGUETIP_H
#define GRAPPLE_TONGUETIP_H
class CGrapple;
//
//
//
class CGrappleTonguetip : public CBaseEntity
{
public:
#ifndef CLIENT_DLL
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
#endif
void Spawn(void);
void FlyThink(void);
void HitThink(void);
void TipTouch(CBaseEntity* pOther);
void PreRemoval(void);
CGrapple* m_pMyGrappler;
private:
static CGrappleTonguetip* CreateTip(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity);
friend class CGrapple;
};
#endif // GRAPPLE_TONGUETIP_H