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47 lines
1.1 KiB
47 lines
1.1 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef GRAPPLE_TONGUETIP_H
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#define GRAPPLE_TONGUETIP_H
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class CGrapple;
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//
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//
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//
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class CGrappleTonguetip : public CBaseEntity
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{
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public:
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#ifndef CLIENT_DLL
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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#endif
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void Spawn(void);
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void FlyThink(void);
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void HitThink(void);
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void TipTouch(CBaseEntity* pOther);
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void PreRemoval(void);
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CGrapple* m_pMyGrappler;
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private:
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static CGrappleTonguetip* CreateTip(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity);
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friend class CGrapple;
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};
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#endif // GRAPPLE_TONGUETIP_H
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