Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "soundent.h"
#include "nodes.h"
#include "talkmonster.h"
float CTalkMonster::g_talkWaitTime = 0; // time delay until it's ok to speak: used so that two NPCs don't talk at once
/*********************************************************/
CGraph WorldGraph;
void CGraph::InitGraph( void ) { }
int CGraph::FLoadGraph( char *szMapName ) { return FALSE; }
int CGraph::AllocNodes( void ) { return FALSE; }
int CGraph::CheckNODFile( char *szMapName ) { return FALSE; }
int CGraph::FSetGraphPointers( void ) { return 0; }
void CGraph::ShowNodeConnections( int iNode ) { }
int CGraph::FindNearestNode( const Vector &vecOrigin, int afNodeTypes ) { return 0; }
/*********************************************************/