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39 lines
1.3 KiB
39 lines
1.3 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "soundent.h" |
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#include "nodes.h" |
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#include "talkmonster.h" |
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float CTalkMonster::g_talkWaitTime = 0; // time delay until it's ok to speak: used so that two NPCs don't talk at once |
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/*********************************************************/ |
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CGraph WorldGraph; |
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void CGraph::InitGraph( void ) { } |
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int CGraph::FLoadGraph( char *szMapName ) { return FALSE; } |
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int CGraph::AllocNodes( void ) { return FALSE; } |
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int CGraph::CheckNODFile( char *szMapName ) { return FALSE; } |
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int CGraph::FSetGraphPointers( void ) { return 0; } |
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void CGraph::ShowNodeConnections( int iNode ) { } |
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int CGraph::FindNearestNode( const Vector &vecOrigin, int afNodeTypes ) { return 0; } |
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/*********************************************************/ |
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