/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "soundent.h" #include "nodes.h" #include "talkmonster.h" float CTalkMonster::g_talkWaitTime = 0; // time delay until it's ok to speak: used so that two NPCs don't talk at once /*********************************************************/ CGraph WorldGraph; void CGraph::InitGraph( void ) { } int CGraph::FLoadGraph( char *szMapName ) { return FALSE; } int CGraph::AllocNodes( void ) { return FALSE; } int CGraph::CheckNODFile( char *szMapName ) { return FALSE; } int CGraph::FSetGraphPointers( void ) { return 0; } void CGraph::ShowNodeConnections( int iNode ) { } int CGraph::FindNearestNode( const Vector &vecOrigin, int afNodeTypes ) { return 0; } /*********************************************************/