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153 lines
4.0 KiB
153 lines
4.0 KiB
//++ BulliT |
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#ifdef _WIN32 |
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#include "agbase64.h" |
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#include <string.h> |
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#include <assert.h> |
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// define the US-ASCII chars |
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static char s_szBase64[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/\0"; |
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// how many bits per byte? |
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#define NUM_BITS 8 |
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#define BYTES_TO_READ 60 // only for my test method Encode-file |
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// define masks for Base64-encode |
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static int i_aMsbMask[] = { 0xfc, 0xf0, 0xc0, 0x00 }; |
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static int i_aLsbMask[] = { 0x00, 0x03, 0x0f, 0x3f }; |
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// Define array for conversion between chars in base64 message and their weight according to array s_szBase64 |
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// This could be done by counting offset in s_szBase64. But sorry, too slow! |
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// start with asccii 2B (ie '+') |
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static int i_a64CharWeight [] = |
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{ |
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62, -1, -1, -1, 63, // I have defined '+' and '/' |
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52, 53, 54, 55, 56, 57, 58, 59, 60, 61, // I have defined 0 through 9 |
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-1, -1, -1, -1, -1, -1, -1, // have undefined ascii 3A to 40 |
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// lets define 'A' to 'Z' |
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0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25, // A - Z |
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-1, -1, -1, -1, -1, -1, // have undefined ascii 5B to 40 |
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// lets define 'a' to 'z' |
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26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48, |
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49,50,51 // defined 'a' to 'z' |
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}; |
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static int i_aDecodeMsbMask[] = { 0x3f, 0x0f, 0x03 }; |
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static int i_aDecodeLsbMask[] = { 0x30, 0x3c, 0x3f }; |
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//Decodes base64-encoded string. |
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//Assumptions: Incoming buffer (pszBuffer) is large enough. |
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void AgBase64Decode(const char* pszString,unsigned long ulInLen,unsigned char* pszBuffer, unsigned short& usOutLen) |
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{ |
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char* p = (char*)pszBuffer; |
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const char* pszSource = (const char*)pszString; |
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usOutLen = 0; |
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assert(0 == (ulInLen % 4)); // base-64 coded text should always be done in parts of 4 bytes |
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while(ulInLen > 0) |
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{ |
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int iAsciiO = i_a64CharWeight[*pszSource++ - 0x2B]; |
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for (int i = 1; i <= 3; i++) |
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{ |
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int iAsciiChar = (iAsciiO & i_aDecodeMsbMask[i-1]) << (2*i); |
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int iChar = i_a64CharWeight[*pszSource++ - 0x2B]; |
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iAsciiChar += (iChar & i_aDecodeLsbMask[i-1]) >> (6-2*i); |
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iAsciiO = iChar; |
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*p++ = (char)iAsciiChar; |
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--ulInLen; |
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if (!('\0' == *(p-1) && '\0' == iAsciiChar)) //BAD BAD BAD! need to check what chars is padded better. |
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++usOutLen; |
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} |
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--ulInLen; |
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} |
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} |
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//Encodes incoming string to Base64. |
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//Assumptions: Incoming buffer (pszBuffer) is large enough. |
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//Haven't bothered to optimize this one since we only do it when we create file. |
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void AgBase64Encode(const unsigned char* pszString,unsigned long ulInLen,char* pszBuffer) |
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{ |
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assert(pszString); |
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assert(pszBuffer); |
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char* p = (char*)pszString; |
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while (ulInLen > 0) |
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{ |
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int iAsciiO = 0; |
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// encode 3 characters (will become 4 chars when Base64 encoded) |
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for (int i = 0; i < 4; i++) |
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{ |
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int iAsciiN = 0; |
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if (ulInLen) |
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iAsciiN = (int)*p; |
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int iMsbRightShift = NUM_BITS - (6-2*i); |
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int iLsbLeftShift = NUM_BITS - iMsbRightShift; |
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int iChar64 = ((iAsciiN & i_aMsbMask[i]) >> iMsbRightShift); |
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iChar64 += ((iAsciiO & i_aLsbMask[i]) << iLsbLeftShift); |
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iAsciiO = iAsciiN; |
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assert(iChar64 >= 0 && iChar64 <= 63); |
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if (i < 3) |
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{ |
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p++; |
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if (ulInLen) |
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ulInLen--; |
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} |
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*pszBuffer++ = s_szBase64[iChar64]; |
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} |
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} |
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*pszBuffer = 0; |
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} |
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//-- Martin Webrant |
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/* |
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static char* s_szBadCodes[] = |
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{ |
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"glhack", |
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"opengl.ini", |
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"TWCheat", |
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"B.teraphy", |
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"Flautz", |
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"sw!zz3r", |
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"ANAKiN", |
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"hooker.dll", |
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"UPX!", //whb31 |
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"c:\\opengl32.dll", |
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"hlh.dll", |
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"GRiM-F_H", |
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"ChromaxS", |
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"ogc.dll", |
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"Unhooker", // eller hlh.dll |
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"eZ!$7v", //Swizz hack |
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"coders.dll", //wh_beta4, wh_beta5 |
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"ogc.cfg", |
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"xqz2", //xqz2_b71 |
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"xqb6", //xqz2_b80 |
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"p@gram", //XQZ2Beta85 |
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}; |
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int ix = 0; |
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for (ix = 0; ix < sizeof(s_szBadCodes)/sizeof(s_szBadCodes[0]); ix++) |
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{ |
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char szBuff[256]; |
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AgBase64Encode((unsigned char*)s_szBadCodes[ix],strlen(s_szBadCodes[ix]),szBuff); |
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char szTest[512]; |
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sprintf(szTest,"\"%s\", //%s\n",szBuff,s_szBadCodes[ix]); |
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OutputDebugString(szTest); |
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} |
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*/ |
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#endif // _WIN32
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