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//++ BulliT
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#ifdef _WIN32
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#include "agbase64.h"
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#include <string.h>
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#include <assert.h>
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// define the US-ASCII chars
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static char s_szBase64[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/\0";
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// how many bits per byte?
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#define NUM_BITS 8
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#define BYTES_TO_READ 60 // only for my test method Encode-file
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// define masks for Base64-encode
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static int i_aMsbMask[] = { 0xfc, 0xf0, 0xc0, 0x00 };
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static int i_aLsbMask[] = { 0x00, 0x03, 0x0f, 0x3f };
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// Define array for conversion between chars in base64 message and their weight according to array s_szBase64
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// This could be done by counting offset in s_szBase64. But sorry, too slow!
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// start with asccii 2B (ie '+')
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static int i_a64CharWeight [] =
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{
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62, -1, -1, -1, 63, // I have defined '+' and '/'
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52, 53, 54, 55, 56, 57, 58, 59, 60, 61, // I have defined 0 through 9
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-1, -1, -1, -1, -1, -1, -1, // have undefined ascii 3A to 40
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// lets define 'A' to 'Z'
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0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25, // A - Z
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-1, -1, -1, -1, -1, -1, // have undefined ascii 5B to 40
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// lets define 'a' to 'z'
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26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,
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49,50,51 // defined 'a' to 'z'
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};
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static int i_aDecodeMsbMask[] = { 0x3f, 0x0f, 0x03 };
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static int i_aDecodeLsbMask[] = { 0x30, 0x3c, 0x3f };
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//Decodes base64-encoded string.
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//Assumptions: Incoming buffer (pszBuffer) is large enough.
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void AgBase64Decode(const char* pszString,unsigned long ulInLen,unsigned char* pszBuffer, unsigned short& usOutLen)
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{
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char* p = (char*)pszBuffer;
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const char* pszSource = (const char*)pszString;
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usOutLen = 0;
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assert(0 == (ulInLen % 4)); // base-64 coded text should always be done in parts of 4 bytes
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while(ulInLen > 0)
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{
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int iAsciiO = i_a64CharWeight[*pszSource++ - 0x2B];
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for (int i = 1; i <= 3; i++)
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{
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int iAsciiChar = (iAsciiO & i_aDecodeMsbMask[i-1]) << (2*i);
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int iChar = i_a64CharWeight[*pszSource++ - 0x2B];
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iAsciiChar += (iChar & i_aDecodeLsbMask[i-1]) >> (6-2*i);
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iAsciiO = iChar;
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*p++ = (char)iAsciiChar;
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--ulInLen;
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if (!('\0' == *(p-1) && '\0' == iAsciiChar)) //BAD BAD BAD! need to check what chars is padded better.
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++usOutLen;
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}
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--ulInLen;
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}
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}
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//Encodes incoming string to Base64.
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//Assumptions: Incoming buffer (pszBuffer) is large enough.
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//Haven't bothered to optimize this one since we only do it when we create file.
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void AgBase64Encode(const unsigned char* pszString,unsigned long ulInLen,char* pszBuffer)
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{
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assert(pszString);
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assert(pszBuffer);
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char* p = (char*)pszString;
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while (ulInLen > 0)
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{
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int iAsciiO = 0;
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// encode 3 characters (will become 4 chars when Base64 encoded)
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for (int i = 0; i < 4; i++)
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{
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int iAsciiN = 0;
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if (ulInLen)
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iAsciiN = (int)*p;
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int iMsbRightShift = NUM_BITS - (6-2*i);
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int iLsbLeftShift = NUM_BITS - iMsbRightShift;
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int iChar64 = ((iAsciiN & i_aMsbMask[i]) >> iMsbRightShift);
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iChar64 += ((iAsciiO & i_aLsbMask[i]) << iLsbLeftShift);
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iAsciiO = iAsciiN;
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assert(iChar64 >= 0 && iChar64 <= 63);
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if (i < 3)
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{
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p++;
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if (ulInLen)
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ulInLen--;
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}
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*pszBuffer++ = s_szBase64[iChar64];
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}
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}
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*pszBuffer = 0;
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}
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//-- Martin Webrant
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/*
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static char* s_szBadCodes[] =
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{
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"glhack",
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"opengl.ini",
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"TWCheat",
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"B.teraphy",
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"Flautz",
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"sw!zz3r",
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"ANAKiN",
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"hooker.dll",
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"UPX!", //whb31
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"c:\\opengl32.dll",
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"hlh.dll",
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"GRiM-F_H",
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"ChromaxS",
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"ogc.dll",
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"Unhooker", // eller hlh.dll
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"eZ!$7v", //Swizz hack
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"coders.dll", //wh_beta4, wh_beta5
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"ogc.cfg",
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"xqz2", //xqz2_b71
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"xqb6", //xqz2_b80
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"p@gram", //XQZ2Beta85
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};
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int ix = 0;
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for (ix = 0; ix < sizeof(s_szBadCodes)/sizeof(s_szBadCodes[0]); ix++)
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{
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char szBuff[256];
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AgBase64Encode((unsigned char*)s_szBadCodes[ix],strlen(s_szBadCodes[ix]),szBuff);
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char szTest[512];
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sprintf(szTest,"\"%s\", //%s\n",szBuff,s_szBadCodes[ix]);
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OutputDebugString(szTest);
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}
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*/
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#endif // _WIN32
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