Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
//=========================================================
// schedule.cpp - functions and data pertaining to the
// monsters' AI scheduling system.
//=========================================================
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "animation.h"
#include "scripted.h"
#include "nodes.h"
#include "defaultai.h"
extern CGraph WorldGraph;
BOOL CBaseMonster::FHaveSchedule( void ) { return FALSE; };
void CBaseMonster::ClearSchedule( void ) { };
BOOL CBaseMonster::FScheduleDone( void ) { return FALSE; };
void CBaseMonster::ChangeSchedule( Schedule_t *pNewSchedule ) { };
void CBaseMonster::NextScheduledTask( void ) { };
int CBaseMonster::IScheduleFlags( void ) { return 0; };
BOOL CBaseMonster::FScheduleValid( void ) { return FALSE; };
void CBaseMonster::MaintainSchedule( void ) { };
void CBaseMonster::SetTurnActivity( void ) { };
Task_t *CBaseMonster::GetTask( void ) { return NULL; };