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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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//=========================================================
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// schedule.cpp - functions and data pertaining to the
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// monsters' AI scheduling system.
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//=========================================================
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "animation.h"
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#include "scripted.h"
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#include "nodes.h"
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#include "defaultai.h"
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extern CGraph WorldGraph;
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BOOL CBaseMonster::FHaveSchedule( void ) { return FALSE; };
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void CBaseMonster::ClearSchedule( void ) { };
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BOOL CBaseMonster::FScheduleDone( void ) { return FALSE; };
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void CBaseMonster::ChangeSchedule( Schedule_t *pNewSchedule ) { };
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void CBaseMonster::NextScheduledTask( void ) { };
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int CBaseMonster::IScheduleFlags( void ) { return 0; };
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BOOL CBaseMonster::FScheduleValid( void ) { return FALSE; };
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void CBaseMonster::MaintainSchedule( void ) { };
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void CBaseMonster::SetTurnActivity( void ) { };
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Task_t *CBaseMonster::GetTask( void ) { return NULL; };
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