Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "effects.h"
//=========================================================
// CPitwormGibShooter
//=========================================================
class CPitwormGibShooter : public CGibShooter
{
public:
void Precache(void);
virtual CGib *CreateGib(void);
};
LINK_ENTITY_TO_CLASS(pitworm_gibshooter, CPitwormGibShooter);
//---------------------------------------------------------
// Purpose:
//---------------------------------------------------------
void CPitwormGibShooter::Precache(void)
{
m_iGibModelIndex = PRECACHE_MODEL("models/pit_worm_gibs.mdl");
}
//---------------------------------------------------------
// Purpose:
//---------------------------------------------------------
CGib *CPitwormGibShooter::CreateGib(void)
{
if (CVAR_GET_FLOAT("violence_hgibs") == 0)
return NULL;
CGib *pGib = GetClassPtr((CGib *)NULL);
pGib->Spawn("models/pit_worm_gibs.mdl");
pGib->m_bloodColor = BLOOD_COLOR_RED;
if (pev->body <= 1)
{
ALERT(at_aiconsole, "PitwormGibShooter Body is <= 1!\n");
}
pGib->pev->body = RANDOM_LONG(1, pev->body - 1);// avoid throwing random amounts of the 0th gib. (skull).
return pGib;
}
#include "displacerball.h"
#include "shock.h"
#include "sporegrenade.h"
enum
{
BLOWERCANNON_SPOREROCKET = 1,
BLOWERCANNON_SPOREGRENADE,
BLOWERCANNON_SHOCKBEAM,
BLOWERCANNON_DISPLACERBALL,
};
enum
{
BLOWERCANNON_TOGGLE = 1,
BLOWERCANNON_FIRE,
};
class CBlowerCannon : public CBaseEntity
{
public:
void Spawn( void );
void Precache( void );
void KeyValue(KeyValueData* pkvd);
void EXPORT BlowerCannonThink( void );
void EXPORT BlowerCannonStart( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
void EXPORT BlowerCannonStop( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
int m_iWeapType;
float m_flDelay;
int m_iFireType;
int m_iZOffSet;
};
LINK_ENTITY_TO_CLASS(env_blowercannon, CBlowerCannon)
TYPEDESCRIPTION CBlowerCannon::m_SaveData[] =
{
DEFINE_FIELD(CBlowerCannon, m_iFireType, FIELD_INTEGER),
DEFINE_FIELD(CBlowerCannon, m_iWeapType, FIELD_INTEGER),
DEFINE_FIELD(CBlowerCannon, m_iZOffSet, FIELD_INTEGER),
DEFINE_FIELD(CBlowerCannon, m_flDelay, FIELD_FLOAT),
};
IMPLEMENT_SAVERESTORE( CBlowerCannon, CBaseEntity )
void CBlowerCannon::KeyValue(KeyValueData *pkvd)
{
if (FStrEq(pkvd->szKeyName, "firetype"))
{
m_iFireType = (int)atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "delay"))
{
m_flDelay = (float)atof(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "weaptype"))
{
m_iWeapType = (int)atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "zoffset"))
{
m_iZOffSet = (int)atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
pkvd->fHandled = FALSE;
}
void CBlowerCannon::Spawn(void)
{
Precache();
UTIL_SetSize( pev, Vector(-16, -16, -16), Vector( 16, 16, 16 ) );
pev->solid = SOLID_TRIGGER;
if (m_flDelay <= 0.0f)
m_flDelay = 1.0f;
SetUse( &CBlowerCannon::BlowerCannonStart );
}
void CBlowerCannon::Precache( void )
{
UTIL_PrecacheOther( "shock_beam" );
UTIL_PrecacheOther( "displacer_ball" );
UTIL_PrecacheOther( "spore" );
}
void CBlowerCannon::BlowerCannonStart( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
SetUse( &CBlowerCannon::BlowerCannonStop );
SetThink( &CBlowerCannon::BlowerCannonThink );
pev->nextthink = gpGlobals->time + m_flDelay;
}
void CBlowerCannon::BlowerCannonStop( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
SetUse( &CBlowerCannon::BlowerCannonStart );
SetThink( NULL );
}
void CBlowerCannon::BlowerCannonThink( void )
{
CBaseEntity *pTarget = GetNextTarget();
if( pTarget && pTarget->IsAlive() )
{
Vector direction = pTarget->pev->origin - pev->origin;
direction.z = m_iZOffSet + pTarget->pev->origin.z - pev->origin.z;
Vector angles = UTIL_VecToAngles( direction );
UTIL_MakeVectors( angles );
switch (m_iWeapType)
{
case BLOWERCANNON_SPOREROCKET:
CSporeGrenade::ShootContact(pev, pev->origin, gpGlobals->v_forward * 1500);
break;
case BLOWERCANNON_SPOREGRENADE:
CSporeGrenade::ShootTimed(pev, pev->origin, gpGlobals->v_forward * 700, false);
break;
case BLOWERCANNON_SHOCKBEAM:
CShock::Shoot(pev, pev->angles, pev->origin, gpGlobals->v_forward * 2000);
break;
case BLOWERCANNON_DISPLACERBALL:
CDisplacerBall::Shoot(pev, pev->origin, gpGlobals->v_forward * 500, angles);
break;
default:
ALERT(at_console, "Unknown projectile type in blowercannon: %d\n", m_iWeapType);
break;
}
}
if( m_iFireType == BLOWERCANNON_FIRE )
{
SetUse( &CBlowerCannon::BlowerCannonStart );
SetThink( NULL );
}
pev->nextthink = gpGlobals->time + m_flDelay;
}