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211 lines
5.4 KiB
211 lines
5.4 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "effects.h" |
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//========================================================= |
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// CPitwormGibShooter |
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//========================================================= |
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class CPitwormGibShooter : public CGibShooter |
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{ |
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public: |
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void Precache(void); |
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virtual CGib *CreateGib(void); |
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}; |
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LINK_ENTITY_TO_CLASS(pitworm_gibshooter, CPitwormGibShooter); |
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//--------------------------------------------------------- |
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// Purpose: |
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//--------------------------------------------------------- |
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void CPitwormGibShooter::Precache(void) |
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{ |
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m_iGibModelIndex = PRECACHE_MODEL("models/pit_worm_gibs.mdl"); |
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} |
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//--------------------------------------------------------- |
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// Purpose: |
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//--------------------------------------------------------- |
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CGib *CPitwormGibShooter::CreateGib(void) |
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{ |
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if (CVAR_GET_FLOAT("violence_hgibs") == 0) |
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return NULL; |
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CGib *pGib = GetClassPtr((CGib *)NULL); |
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pGib->Spawn("models/pit_worm_gibs.mdl"); |
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pGib->m_bloodColor = BLOOD_COLOR_RED; |
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if (pev->body <= 1) |
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{ |
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ALERT(at_aiconsole, "PitwormGibShooter Body is <= 1!\n"); |
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} |
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pGib->pev->body = RANDOM_LONG(1, pev->body - 1);// avoid throwing random amounts of the 0th gib. (skull). |
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return pGib; |
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} |
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#include "displacerball.h" |
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#include "shock.h" |
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#include "sporegrenade.h" |
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enum |
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{ |
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BLOWERCANNON_SPOREROCKET = 1, |
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BLOWERCANNON_SPOREGRENADE, |
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BLOWERCANNON_SHOCKBEAM, |
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BLOWERCANNON_DISPLACERBALL, |
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}; |
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enum |
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{ |
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BLOWERCANNON_TOGGLE = 1, |
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BLOWERCANNON_FIRE, |
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}; |
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class CBlowerCannon : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void KeyValue(KeyValueData* pkvd); |
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void EXPORT BlowerCannonThink( void ); |
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void EXPORT BlowerCannonStart( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void EXPORT BlowerCannonStop( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_iWeapType; |
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float m_flDelay; |
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int m_iFireType; |
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int m_iZOffSet; |
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}; |
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LINK_ENTITY_TO_CLASS(env_blowercannon, CBlowerCannon) |
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TYPEDESCRIPTION CBlowerCannon::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CBlowerCannon, m_iFireType, FIELD_INTEGER), |
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DEFINE_FIELD(CBlowerCannon, m_iWeapType, FIELD_INTEGER), |
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DEFINE_FIELD(CBlowerCannon, m_iZOffSet, FIELD_INTEGER), |
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DEFINE_FIELD(CBlowerCannon, m_flDelay, FIELD_FLOAT), |
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}; |
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IMPLEMENT_SAVERESTORE( CBlowerCannon, CBaseEntity ) |
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void CBlowerCannon::KeyValue(KeyValueData *pkvd) |
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{ |
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if (FStrEq(pkvd->szKeyName, "firetype")) |
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{ |
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m_iFireType = (int)atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "delay")) |
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{ |
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m_flDelay = (float)atof(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "weaptype")) |
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{ |
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m_iWeapType = (int)atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "zoffset")) |
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{ |
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m_iZOffSet = (int)atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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pkvd->fHandled = FALSE; |
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} |
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void CBlowerCannon::Spawn(void) |
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{ |
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Precache(); |
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UTIL_SetSize( pev, Vector(-16, -16, -16), Vector( 16, 16, 16 ) ); |
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pev->solid = SOLID_TRIGGER; |
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if (m_flDelay <= 0.0f) |
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m_flDelay = 1.0f; |
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SetUse( &CBlowerCannon::BlowerCannonStart ); |
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} |
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void CBlowerCannon::Precache( void ) |
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{ |
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UTIL_PrecacheOther( "shock_beam" ); |
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UTIL_PrecacheOther( "displacer_ball" ); |
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UTIL_PrecacheOther( "spore" ); |
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} |
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void CBlowerCannon::BlowerCannonStart( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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SetUse( &CBlowerCannon::BlowerCannonStop ); |
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SetThink( &CBlowerCannon::BlowerCannonThink ); |
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pev->nextthink = gpGlobals->time + m_flDelay; |
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} |
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void CBlowerCannon::BlowerCannonStop( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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SetUse( &CBlowerCannon::BlowerCannonStart ); |
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SetThink( NULL ); |
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} |
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void CBlowerCannon::BlowerCannonThink( void ) |
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{ |
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CBaseEntity *pTarget = GetNextTarget(); |
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if( pTarget && pTarget->IsAlive() ) |
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{ |
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Vector direction = pTarget->pev->origin - pev->origin; |
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direction.z = m_iZOffSet + pTarget->pev->origin.z - pev->origin.z; |
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Vector angles = UTIL_VecToAngles( direction ); |
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UTIL_MakeVectors( angles ); |
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switch (m_iWeapType) |
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{ |
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case BLOWERCANNON_SPOREROCKET: |
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CSporeGrenade::ShootContact(pev, pev->origin, gpGlobals->v_forward * 1500); |
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break; |
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case BLOWERCANNON_SPOREGRENADE: |
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CSporeGrenade::ShootTimed(pev, pev->origin, gpGlobals->v_forward * 700, false); |
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break; |
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case BLOWERCANNON_SHOCKBEAM: |
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CShock::Shoot(pev, pev->angles, pev->origin, gpGlobals->v_forward * 2000); |
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break; |
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case BLOWERCANNON_DISPLACERBALL: |
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CDisplacerBall::Shoot(pev, pev->origin, gpGlobals->v_forward * 500, angles); |
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break; |
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default: |
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ALERT(at_console, "Unknown projectile type in blowercannon: %d\n", m_iWeapType); |
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break; |
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} |
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} |
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if( m_iFireType == BLOWERCANNON_FIRE ) |
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{ |
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SetUse( &CBlowerCannon::BlowerCannonStart ); |
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SetThink( NULL ); |
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} |
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pev->nextthink = gpGlobals->time + m_flDelay; |
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}
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