/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "effects.h" //========================================================= // CPitwormGibShooter //========================================================= class CPitwormGibShooter : public CGibShooter { public: void Precache(void); virtual CGib *CreateGib(void); }; LINK_ENTITY_TO_CLASS(pitworm_gibshooter, CPitwormGibShooter); //--------------------------------------------------------- // Purpose: //--------------------------------------------------------- void CPitwormGibShooter::Precache(void) { m_iGibModelIndex = PRECACHE_MODEL("models/pit_worm_gibs.mdl"); } //--------------------------------------------------------- // Purpose: //--------------------------------------------------------- CGib *CPitwormGibShooter::CreateGib(void) { if (CVAR_GET_FLOAT("violence_hgibs") == 0) return NULL; CGib *pGib = GetClassPtr((CGib *)NULL); pGib->Spawn("models/pit_worm_gibs.mdl"); pGib->m_bloodColor = BLOOD_COLOR_RED; if (pev->body <= 1) { ALERT(at_aiconsole, "PitwormGibShooter Body is <= 1!\n"); } pGib->pev->body = RANDOM_LONG(1, pev->body - 1);// avoid throwing random amounts of the 0th gib. (skull). return pGib; } #include "displacerball.h" #include "shock.h" #include "sporegrenade.h" enum { BLOWERCANNON_SPOREROCKET = 1, BLOWERCANNON_SPOREGRENADE, BLOWERCANNON_SHOCKBEAM, BLOWERCANNON_DISPLACERBALL, }; enum { BLOWERCANNON_TOGGLE = 1, BLOWERCANNON_FIRE, }; class CBlowerCannon : public CBaseEntity { public: void Spawn( void ); void Precache( void ); void KeyValue(KeyValueData* pkvd); void EXPORT BlowerCannonThink( void ); void EXPORT BlowerCannonStart( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); void EXPORT BlowerCannonStop( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); virtual int Save(CSave &save); virtual int Restore(CRestore &restore); static TYPEDESCRIPTION m_SaveData[]; int m_iWeapType; float m_flDelay; int m_iFireType; int m_iZOffSet; }; LINK_ENTITY_TO_CLASS(env_blowercannon, CBlowerCannon) TYPEDESCRIPTION CBlowerCannon::m_SaveData[] = { DEFINE_FIELD(CBlowerCannon, m_iFireType, FIELD_INTEGER), DEFINE_FIELD(CBlowerCannon, m_iWeapType, FIELD_INTEGER), DEFINE_FIELD(CBlowerCannon, m_iZOffSet, FIELD_INTEGER), DEFINE_FIELD(CBlowerCannon, m_flDelay, FIELD_FLOAT), }; IMPLEMENT_SAVERESTORE( CBlowerCannon, CBaseEntity ) void CBlowerCannon::KeyValue(KeyValueData *pkvd) { if (FStrEq(pkvd->szKeyName, "firetype")) { m_iFireType = (int)atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "delay")) { m_flDelay = (float)atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "weaptype")) { m_iWeapType = (int)atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "zoffset")) { m_iZOffSet = (int)atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else pkvd->fHandled = FALSE; } void CBlowerCannon::Spawn(void) { Precache(); UTIL_SetSize( pev, Vector(-16, -16, -16), Vector( 16, 16, 16 ) ); pev->solid = SOLID_TRIGGER; if (m_flDelay <= 0.0f) m_flDelay = 1.0f; SetUse( &CBlowerCannon::BlowerCannonStart ); } void CBlowerCannon::Precache( void ) { UTIL_PrecacheOther( "shock_beam" ); UTIL_PrecacheOther( "displacer_ball" ); UTIL_PrecacheOther( "spore" ); } void CBlowerCannon::BlowerCannonStart( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { SetUse( &CBlowerCannon::BlowerCannonStop ); SetThink( &CBlowerCannon::BlowerCannonThink ); pev->nextthink = gpGlobals->time + m_flDelay; } void CBlowerCannon::BlowerCannonStop( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { SetUse( &CBlowerCannon::BlowerCannonStart ); SetThink( NULL ); } void CBlowerCannon::BlowerCannonThink( void ) { CBaseEntity *pTarget = GetNextTarget(); if( pTarget && pTarget->IsAlive() ) { Vector direction = pTarget->pev->origin - pev->origin; direction.z = m_iZOffSet + pTarget->pev->origin.z - pev->origin.z; Vector angles = UTIL_VecToAngles( direction ); UTIL_MakeVectors( angles ); switch (m_iWeapType) { case BLOWERCANNON_SPOREROCKET: CSporeGrenade::ShootContact(pev, pev->origin, gpGlobals->v_forward * 1500); break; case BLOWERCANNON_SPOREGRENADE: CSporeGrenade::ShootTimed(pev, pev->origin, gpGlobals->v_forward * 700, false); break; case BLOWERCANNON_SHOCKBEAM: CShock::Shoot(pev, pev->angles, pev->origin, gpGlobals->v_forward * 2000); break; case BLOWERCANNON_DISPLACERBALL: CDisplacerBall::Shoot(pev, pev->origin, gpGlobals->v_forward * 500, angles); break; default: ALERT(at_console, "Unknown projectile type in blowercannon: %d\n", m_iWeapType); break; } } if( m_iFireType == BLOWERCANNON_FIRE ) { SetUse( &CBlowerCannon::BlowerCannonStart ); SetThink( NULL ); } pev->nextthink = gpGlobals->time + m_flDelay; }